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DRAMBO 2.0 is LIVE!!!

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Comments

  • @drez @rs200 I relayed the information about Pro-C and Push to Giku. Interestingly, BeatCutter, which is the only other multi input AU I have, does work fine.

  • @Grandbear said:
    @drez @rs200 I relayed the information about Pro-C and Push to Giku. Interestingly, BeatCutter, which is the only other multi input AU I have, does work fine.

    Bless you! Being able to use C2 with sidechain allows me to filter the incoming signal so I can carve out the kick in a full drum kit feeding the sidechain.

  • @drez said:

    @Grandbear said:
    @drez @rs200 I relayed the information about Pro-C and Push to Giku. Interestingly, BeatCutter, which is the only other multi input AU I have, does work fine.

    Bless you! Being able to use C2 with sidechain allows me to filter the incoming signal so I can carve out the kick in a full drum kit feeding the sidechain.

    Fyi, you can do that with Drambo's native compressor.

  • @rs2000 said:

    @drez said:

    @Grandbear said:
    @drez @rs200 I relayed the information about Pro-C and Push to Giku. Interestingly, BeatCutter, which is the only other multi input AU I have, does work fine.

    Bless you! Being able to use C2 with sidechain allows me to filter the incoming signal so I can carve out the kick in a full drum kit feeding the sidechain.

    Fyi, you can do that with Drambo's native compressor.

    Witchcraft!! How is this magic performed? By ritual?

  • @drez said:

    @rs2000 said:

    @drez said:

    @Grandbear said:
    @drez @rs200 I relayed the information about Pro-C and Push to Giku. Interestingly, BeatCutter, which is the only other multi input AU I have, does work fine.

    Bless you! Being able to use C2 with sidechain allows me to filter the incoming signal so I can carve out the kick in a full drum kit feeding the sidechain.

    Fyi, you can do that with Drambo's native compressor.

    Witchcraft!! How is this magic performed? By ritual?

    Sure!
    The ritual includes rubbing a glass surface until out of the rising light there will evaporate a box of tricks that, as much as mankind has found out so far, contains many otherworldly utilities of which only Peaking EQ, Filter, Amp and Compressor have been identified.

  • @FP0 said:
    There are a few gems amongst the 400+ Drambo patches on Patchstorage but I note there are 10x more patches (5000+) available for VCV Rack. It’s undeniable that Drambo is light on patches to instantly create and learn from. With the great improvements with 2.0, I think this is Drambo’s weak point.

    There must be Dramboists out there with great sounding instruments that really should be released into the wild, for the benefit of all.

    I also think there needs to be a concerted effort and collaboration for curated factory patches crafted by talented sound designers. Many of who can be found here.

    I am happy to share my patches. I just didn’t think anyone would want them as they’re all just very bread and butter classic analog stuff.

  • digging into Drambo on my phone and can’t find a way to disconnect any of the modules (cv, MIDI etc.) no documentation or videos to be found so could anyone please help?

  • @crifytosp said:
    digging into Drambo on my phone and can’t find a way to disconnect any of the modules (cv, MIDI etc.) no documentation or videos to be found so could anyone please help?

    Oh yes, scroll back to the beginning of this thread. (btw, double tap on the port to disconnect)

    And there's always this:
    https://wiki.audiob.us/doku.php?id=beepstreet_drambo&s[]=drambo

  • @BroCoast said:

    I am happy to share my patches. I just didn’t think anyone would want them as they’re all just very bread and butter classic analog stuff.

    Please do! I think a lot more people would get into Drambo, especially if there’s a huge amount of basics and emulations.

    After showing some modular hesitant (and ipad too) people Drambo and seeing their reaction after loading something up and playing it, I kinda wish there were more uploads of multiple modules strung together on patchstorage or even in Drambo that aren’t even a complete thing. More like “partially built” things and short explainer saying throw this after an oscillator and try this. So it gives people a sense of making and shaping without overwhelming.

    I’ll do that once I get past the stage of reverse engineering leading to happy accidents… Mostly has been a sound module to Ableton for me. The new update is nuts, in some ways better than Ableton and deserves more exposure.

  • @Model10000 said:

    @BroCoast said:

    I am happy to share my patches. I just didn’t think anyone would want them as they’re all just very bread and butter classic analog stuff.

    Please do! I think a lot more people would get into Drambo, especially if there’s a huge amount of basics and emulations.

    After showing some modular hesitant (and ipad too) people Drambo and seeing their reaction after loading something up and playing it, I kinda wish there were more uploads of multiple modules strung together on patchstorage or even in Drambo that aren’t even a complete thing. More like “partially built” things and short explainer saying throw this after an oscillator and try this. So it gives people a sense of making and shaping without overwhelming.

    I’ll do that once I get past the stage of reverse engineering leading to happy accidents… Mostly has been a sound module to Ableton for me. The new update is nuts, in some ways better than Ableton and deserves more exposure.

    +1 - I think there's a few people who'd like to see your "bread and butter" stuff as we're still trying to find our way to the supermarket :smile:

  • edited May 2022

    You wouldnt believe the setup I theoried to make. Thought I were going mad. Did have midi routing worked out ( in mind ) across ipads and avoiding controller conflicts. Like an android.

    So I just instead, made a Drambo host of enough tracks ( drums and synths, should cpu be ok ) Still send to aum but aum would just be for synths that arnt sequenced anyway plus iaa and loopys available. Less drambo mfx sequencing/stitching, where as before. It would be mostly mfx sequencing but of audio. It would have probably sounded bad.

    Just thought though. I mapped some snakebud to ec4. Which wont be mappable via Drambo but I assume generators like snakebud cant be triggered via pattern anyway? But knowing Drambo it probably can. Its cool ( although just realized ) It would likely only be snakebud not mappable. Until more than 16cc.

  • edited May 2022

    @sigma79 Doesn't Snakebud expose its knobs as parameters? And doesn't it run in sync with the host?

    If not, from what I see, Snakebud could be re-built in Drambo without too much effort, and pattern sync plus full MIDI control will definitely work.

  • @monch1962 said:

    @Model10000 said:

    @BroCoast said:

    I am happy to share my patches. I just didn’t think anyone would want them as they’re all just very bread and butter classic analog stuff.

    Please do! I think a lot more people would get into Drambo, especially if there’s a huge amount of basics and emulations.

    After showing some modular hesitant (and ipad too) people Drambo and seeing their reaction after loading something up and playing it, I kinda wish there were more uploads of multiple modules strung together on patchstorage or even in Drambo that aren’t even a complete thing. More like “partially built” things and short explainer saying throw this after an oscillator and try this. So it gives people a sense of making and shaping without overwhelming.

    I’ll do that once I get past the stage of reverse engineering leading to happy accidents… Mostly has been a sound module to Ableton for me. The new update is nuts, in some ways better than Ableton and deserves more exposure.

    +1 - I think there's a few people who'd like to see your "bread and butter" stuff as we're still trying to find our way to the supermarket :smile:

    Many videos linked from this thread plus
    https://wiki.audiob.us/doku.php?id=beepstreet_drambo&s[]=drambo

    What's missing?
    Should the videos be done differently?

  • @FP0 @monch1962

    and there’s more on the way.

  • Would triggering presets via pattern be a option?

    Pattern page. Acitivate mode with a dot. Choose pattern.

    Open presets. Press a dot. Then choose preset.

  • @rs2000 said:
    @sigma79 Doesn't Snakebud expose its knobs as parameters? And doesn't it run in sync with the host?

    If not, from what I see, Snakebud could be re-built in Drambo without too much effort, and pattern sync plus full MIDI control will definitely work.

    It would probably need to be made with cc generators?

  • edited May 2022

    Here is my latest Drambo 2.0 tutorial video, a massive dive into the depths of automation and the automation editor. Please do like and subscribe if you haven't already - it really helps me, particularly at this early stage where every sub is solid gold!

  • The user and all related content has been deleted.
  • @FP0 said:

    @Gravitas said:

    and there’s more on the way.

    Yep, those 33 have been in there ages. Same since the launch of the Waves IAP.

    Oh, I didn’t realise you knew.

    Same as the 45 factory instruments (+ some drums) from the 1.0 launch.

    Illustrating the point made, that Drambo has a lot less patches available for it that most other DAWs/Grooveboxes/Modular Systems/Synths/Drum Machines.

    Agreed.
    They’ll arrive in good time.

  • @FP0 said:

    @Gravitas said:

    and there’s more on the way.

    Yep, those 33 have been in there ages. Same since the launch of the Waves IAP.

    Same as the 45 factory instruments (+ some drums) from the 1.0 launch.

    Illustrating the point made, that Drambo has a lot less patches available for it that most other DAWs/Grooveboxes/Modular Systems/Synths/Drum Machines.

    ‘…more on the way’ is what’s needed.

    Like I said before, I think it would benefit Drambo and everyone who has it or is on the fence about it.

    20 x quickies here ✌️
    https://forum.audiob.us/discussion/50293/travelling-waiting-vol-1-free-drambo-micropack-series/p1?new=1

  • @childofthecorndog said:

    @FP0 said:

    @Gravitas said:

    and there’s more on the way.

    Yep, those 33 have been in there ages. Same since the launch of the Waves IAP.

    Same as the 45 factory instruments (+ some drums) from the 1.0 launch.

    Illustrating the point made, that Drambo has a lot less patches available for it that most other DAWs/Grooveboxes/Modular Systems/Synths/Drum Machines.

    ‘…more on the way’ is what’s needed.

    Like I said before, I think it would benefit Drambo and everyone who has it or is on the fence about it.

    20 x quickies here ✌️
    https://forum.audiob.us/discussion/50293/travelling-waiting-vol-1-free-drambo-micropack-series/p1?new=1

    Dude where's your link,
    that way I can call that up instead. ✌🏾

  • The user and all related content has been deleted.
  • edited May 2022

    So, what is the solution for ‘editing’ drums in Drambo’s editor.. Seems if a Kick and Hat note are on the same grid position and you want to add probability to just the kick drum, you cannot you must do both kick and hats.. or am I missing something here?
    Thanks

  • edited May 2022

    BTW.. Think Midi Import is the natural next update to this gem.. Imagine what you can do to/with an imported midi file..

  • @RajahP
    One solution is to use separate tracks for the drum instruments (which can include hosting Drambo AUv3 inside Drambo) so you have quick and easier access to individual probabilities.
    Another solution is to scroll the editor bar on the top to the "COMP" section to give you full access to each note's individual probability.

  • @RajahP said:
    So, what is the solution for ‘editing’ drums in Drambo’s editor.. Seems if a Kick and Hat note are on the same grid position and you want to add probability to just the kick drum, you cannot you must do both kick and hats.. or am I missing something here?
    Thanks

    Giku’s discussed smoothing out poly/drumkit probability etc. I miss this too, hopefully he’ll have some desk space to look at it pretty soon🤞

  • @RajahP I prefer to keep different drum types on different tracks, because I’m used to the OP-Z, which does it that way.

  • @mistercharlie said:
    @RajahP I prefer to keep different drum types on different tracks, because I’m used to the OP-Z, which does it that way.

    I too like drums on individual tracks. I just use the Drambo inside Drambo method.

  • edited May 2022

    @RajahP said:
    So, what is the solution for ‘editing’ drums in Drambo’s editor.. Seems if a Kick and Hat note are on the same grid position and you want to add probability to just the kick drum, you cannot you must do both kick and hats.. or am I missing something here?
    Thanks

    You can do this:

    1. Tap the icon that looks like a bar chart to reach the correct editor.
    2. Go to the 'Comp' tab in the editor to access Step Components.
    3. Select the step in the sequencer lane that you want to add probabilities to. Any MIDI notes present will now appear in the window.
    4. Grab the header of one of the MIDI notes and drag right. Hit the '+' that has now appeared to the left of the header.
    5. Select 'Random condition' and choose a probability for that note. This will ONLY affect that note.
    6. Repeat steps 5-6 for any other MIDI notes you want to add a probability to.
    7. Et voila! Drums on the same step with different probabilities. You can also use this for chords. There are many other types of fun conditions you can add to notes in the step components tab to mix up your sequences.
  • @Michael_R_Grant said:

    You can do this:

    1. Tap the icon that looks like a bar chart to reach the correct editor.
    2. Go to the 'Comp' tab in the editor to access Step Components.
    3. Select the step in the sequencer lane that you want to add probabilities to. Any MIDI notes present will now appear in the window.
    4. Grab the header of one of the MIDI notes and drag right. Hit the '+' that has now appeared to the left of the header.
    5. Select 'Random condition' and choose a probability for that note. This will ONLY affect that note.
    6. Repeat steps 5-6 for any other MIDI notes you want to add a probability to.
    7. Et voila! Drums on the same step with different probabilities. You can also use this for chords. There are many other types of fun conditions you can add to notes in the step components tab to mix up your sequences.

    This definitely works and I would not be surprised at all if at some point get per-note component editing in the piano-roll or 'explode' the regular sequencer to show each note on a step which would help with sequencing AUv3's with multiple sounds.

    Personally I find that 'less is more', just use what is needed on a 'need to use' basis and I very seldom have a need for more than 10 tracks in total or it gets too 'busy'.

    I would still love the 'iSequence' way finding its way into Drambo where the 'instruments' and 'tracks/channels' are separated (Ie. Classic Tracker Style) and one instrument can be used on multiple tracks. (ie. I might have 32 instruments/samples and use them on 8 tracks).

    Cheers!

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