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What happend to Lunar Lander??
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Yeah, I think you are right in general. If I remember correctly they had issues when they first released the IAP, so maybe it's something like that again in this specific case.
Well if the IAP is broken that really does suck. This app isn't even a year old and it's no longer functional.
In Europe?
This was one I bought as it got good feedback here and like many apps I purchased it early to encourage the developer and figured I would use it some day (again, like many apps!). Fortunately I have the IAP on one of my devices, but like the rest of you I cannot restore it elsewhere. Not a great look for this developer.
Yeah, it's pretty bad. Now I tried on a "non-music" ipad and it's worse, because the standalone crashes at the start, like others have reported. Tapping the buttons doesn't do anything when hosted in AUM. It could be just me, but seems unlikely at this point.
Well, time to delete it 😃
Unpopular opinion: I never really liked it, but I tend to usually keep these thoughts to myself because there is no reason to disparage a developer’s work. But honestly I didn’t really like the sound of it and I thought it was overhyped.
@richardyot LOL, I may delete is well since I don't want to second guess myself when choosing a delay. I'll probably just get the BBD crunchiness from Woodulator.
The developer responded to me on Gearspace
https://gearspace.com/board/product-alerts-older-than-2-months/1317742-lunar-lander-audio-effect-plugin-pulsar-modular-2.html
Yes
I wonder, how does Woodulator compare to Lunar Lander? What I like about Lunar is it’s vintage ’hollow’ metallic sound, like it’s coming from an old rusty device.
I mostly look for those artifacts, including clock noise, that are very different from what you get with a tape delay emulation, for instance. Since Woodulator doesn't emulate the plates, I don't think you'll find that sound there.
The thing about needing to update constantly due to OS changes is BS …unless the app was poorly programmed..as many developers have attested.
For the ones like me who paid for the IPA: As anyone tried to backup the app via iMazing and then trying to restore it on a different iPad to see if the IAP is still active?, I don't have a second iPad or phone to test that but I think that's the only option so far
I’m not understanding what has happened here. Abandonware — that’s a bummer, but easy come, easy go. But because of the dev’s actions, it’s now broken? Or is it broken only after certain os updates?
Unclear. It isn't working for some people.
It would appear that the IAP no longer works, so you won't ever be able to restore it.
"We hope to return to the iOS platform this winter"
Don't bother.
I bought the IAP as soon as was actually buyable (it was broken to start with) but I wonder if anyone has only bought it recently. Whatever, we can't all bang out tracks at the rate of Linier Lino. I've done one track with it and don't feel I've had anywhere near enough use out of it. I feel cheated. Yeah I know it's only a few £€$ but they can still f*** off!
Strangely standalone works on my phone, but blacks out on iPad like everyone has been saying. In-app not working on either device. I remember the in-app purchase was wonky beforehand. I just deleted it because it’s annoying.
Assuming I've understood the App Store guidelines correctly, if they do renew their same Apple dev account, then Lunar Lander would be reactivated for those who have already downloaded it and already purchased IAP should be reactivated.
It doesn't sound to me like they've let their developer account lapse. If they did then the app wouldn't be available in peoples' purchased items.
Yeah, you are right. That makes me think that they pulled it from new sales because they saw an upcoming issue. The problems with the IAP might be due to something on their server end (depending on how they support the IAP). Maybe they just lost the dev who was doing the iOS maintenance.
I'll be unpopular for this view, but I see things differently than people on this thread. If the developer looked at the situation as they see it, and concluded that they would not be able to sustain their business while putting in the needed effort to maintain the app on iOS, isn't the right thing to do to remove it from sale to keep from taking further money from people they believe they will have to let down?
They removed it from sale so that they don't keep accumulating customers they know they can't support. They've kept paying their $99/year developer account (so far) so that existing customers don't lose access to the app, even though they aren't generating any revenue to pay that fee.
The non-working IAP restore ... that's a problem. I wonder if they're aware of that or not. IMO they should fix that.
But as for the outrage at them removing it from sale? Sorry I just don't see the problem. I think it's the right thing to do.
The problem is the total lack of respect for the users like me and many who already PAID and were left behind with no communication or any offer to return the money paid as this is not a 1 year old app!, We only know why the developer pulled it out because of a vague facebook response to a comment, no official statement or acknowledgement, nothing! and when looking for more info on this developer we found this is not the 1st time the developer releases an app to later abandon it and keep the money of the customers who trusted him with no explanation, see this post:
https://gearspace.com/board/product-alerts-older-than-2-months/1317742-lunar-lander-audio-effect-plugin-pulsar-modular-2.html
If the app is no longer working for you, then I understand this feeling. Is that the case? If not, then I don't see where the letdown is. Nor do I see the justification for a refund if the app is still functional.
(I had forgotten that the app is no longer functional for some people.)
I agree with you, as long as removing from sale doesn't affect those who already purchased it. Based on previous issues and the relative lack of communication/clarity I understand people avoiding the product in its current shape and not trusting them even if they do come back to iOS.
If they cancel their developer account, that's one thing. If they keep their dev account and yank their app to avoid being financially responsible for returns is total B.S. which Apple should not allow.
Personally, I won't be buying from this developer ever again. I don't care if their next app can engineer my audio while making me a sandwich.
I bought an Eventide EQ plugin for desktop which did not activate after purchase as expected and I decided I'd never buy from them again either. At least with Eventide I was able to get a refund for non-functioning software!
If true that pulling an app from sale prevents refunds, that's a fair point. I seriously doubt that was the motivation though.
The few times I've requested refunds I've either done it from my list of purchased apps or from the email receipts. I can't say whether that would have worked or not if the apps had been removed from sale.
Of course it's not functional for me and many others! please read the previous comments before trying to defend a developer that doesn't cares for their customers and this is not the 1st time it happens, again, read the previous comments and you'll see why
Sorry. I had forgotten that some (not all) people had mentioned the app wasn't working for them.
Removing it from sale is still the right thing to do IMO, to prevent more people from buying an app they can't afford to support. It does screw existing customers that have problems with the app. They can't update the app without putting it back up for sale, but then more people would buy it. It's a lose-lose situation.