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What happend to Lunar Lander??
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No, I don't recall. I downloaded the app when it was released but didn't find it compelling. So, I didn't keep up with it at all. I didn't have any issues with it working though. I thought the problem they had was with the IAP being messed up.
Are you mentioning this because the initial support makes you think they were seeing more sustained downloads? That could be true. But, having watched the pattern with my own apps and how the buzz around iOS plugins flows in general, I think it is likely that they saw something similar.
I remember when it launched there was an in-app purchase bug
1400 downloads, not 14,000.
Yes, the app was not fully functional. After it was fixed, I paid full price.
‘1460 opted to purchase’ x 9.99 = 14,000+
Definitely no scam. I had many many discussions with the dev during the beta period, which were very time consuming for both of us, but he always came across as a well-meaning and stand-up guy. Unfortunately they still had a messy release. I see it more as a mix of having hired a shoddy dev to do the iOS port, poor pr skills, and maybe some current financial difficulties on their end. The current macro-economic market is definitely not ideal for niche products with a high price point.
Also, as mentioned, the free app was far too generous. That said, I do remember at the time that the dev commented here that he was very happy with the number of people who bought the IAP, they felt the iOS release was a great success. As someone else mentioned, it's likely they lost whoever they had hired as an iOS dev, and just can't justify the cost of hiring a new one to do updates. Does it suck though, and was it dealt with badly - yes.
Agreed - a demo mode is badly needed. I think that Apple should maybe make a separate policy for games (which people can often finish within a few days) and apps that people are going to NEED to keep coming back to again and again - like apps used for iOS music. For games, give a demo period of a few hours. For other stuff, make it a few days.
Devs themselves should weigh in on this idea of a demo version of the software. I know a lot of apps get cracked and then pirated. Would this make the problem even worse?
Maybe @NeonSilicon would be the person to ask. I don't see how demos would be a problem from that side
Ah, I see what you did there. Though you forgot Apple's 15 percent. And also the fact that they might want to pay themselves out of that windfall.
Correction: An earlier version of this post incorrectly referred to Apple's commission as 30 percent. The commission is 15 percent until app sales reach $1 million.
It's 15%.
Sorry. It's an obsession of mine to break the world of quoting the 30% figure when it has been reduced to 15% until sales exceed $1 million per yer.
I think this is the issue more than anything else.
All of the markets have gone a bit “weird” in light of the “Global” issues.
Yes, devs should have the say on enabling a demo.
I don't think that enabling demos would have any impact on piracy on iOS. The one truly good thing about iOS is how it pretty much kills piracy of apps. The lockdown and Apple's control via signing and the pricing model works in this regard.
I think I read somewhere in this thread that they were originally taking the 30% hit but then it changed to 15% for them --- could be that they didn't have the proper agreement setup with Apple before they launched LL for sale. Release timing wise I think it should have always been at 15% though.
Me too, I love the app!
It’s one of a kind
Oh hell yes
Thanks for sharing your first-hand experience. It's an important perspective.
What he is saying doesn't make any sense, a contractor signs a contract, its part of how the software business works. He did buy the IP for the code after all.
Funny enough the dev posted on gearspace two weeks ago wondering why the mac/win version of Lunar Lander didn't sell, make up your own mind why he hasn't bothered posting on here why he's pulled the IOS version. I nearly bought the IAP some time back as well but after reading the train wreck of the P42 thread thought I would hold back, guess I won't be buying any of his apps now
Yes, the dev @P900 @PulsarModular is not even responding to any comments now and is blocking everyone on Facebook who exposes his unethical business practices, unfortunately he can get away with it because of the many posts in his support here from his friends and the cowardice of many others that didn't even bough the IAP but are still defending him because "it was just 10 dollars IAP" B.S.
Talking about Lunar Lander…
Did you know you could build something similar in Tonestack Pro and dRambo?
What was it again?
Modulation, bucket brigade delay and plate reverb.
Admittedly dRambo doesn’t have bucket brigade delays but you could put
a low pass filter in the Delay Rack and a decimator and you can get quite musical delays.
A thought.
If you (or anyone else) builds their own version of LL, post it!
Agreed.
Welcome to the forum, guy who jumps right in on a long, confusing thread and immediately posts two comments that happen to echo (I see what you did there!) a certain irrational conspiracy! You'll love it here!
As I wrote earlier, miRack includes a BBDelay and 2 plates reverbs. Here’s a super simple patch with mono delay (just add another delay if you need stereo). This should be pretty self explanatory.
For those who don't know exactly what a bucket brigade delay is [glances nervously over his shoulder], here's a video.
Yes @Gravitas, I agree there are MANY other options to replace Lunar Lander but the point is not that but the fact that this dev PulsarModular @P900 dropped and app and its IAP just MONTHS after its release disregarding all the people who trusted him and PAID for it...
And just as I mentioned, the ones quickly jumping again to defend this unethical dev are his friends or the ones who didn't bought it or are just too bored and needed for attention 😄
Besides the other options already posted here to replace Lunar Lander I personally like Imaginando K7D at just 6 dollars: https://apps.apple.com/app/k7d-tape-delay/id1460245991
Or Lofionic Duplicat at just .99 CENTS! : https://apps.apple.com/app/lofionic-duplicat/id1128402103
But again, the fact that are better and cheaper alternatives is not an excuse to justify the unethical behavior of this shady developer @P900 I don't care what his friends and fanboys say, I just won't trust him ever again and will never paid for any of his apps even if that's laughable to trolls like the ones who defend him here 🙂
Mistuh Kurtz he dead…dead…dead…dead…
Yes, now @P900 is "The Hollow Dev" 😄
You asked about motivation More sales for the mac/win version is the simplest and most obvious reason.
Old regular here but every time I come back I forget my username/email