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Comments
Bold strategy! Love it
What would be handy is if the Ableton note dev's could add what bug fixes and features changes are made with each release note. Its common practise and helpful.
Seems they stop doing this?
And implement MIDI in a similarly minimalist way - after all, it’s called Ableton Note - not Ableton Notes. 🎶
I think eventually the goal is to get it down to just Ableton No.
Unable 2 Live
You are becoming the forum's own Don Draper
Two things I'll note: First, If you go to Ableton.com, you can see that Note gets top billing in website navigation right after Live and Push, their flagship products. That seems to indicate that it's something that they're taking seriously. Second, it's been out since, what, October? Do y'all know how much work it takes to ship a major new feature in a complex software product? They're probably still working through the backlog of bugs from the initial release.
I agree that I wish the release notes were more descriptive, but honestly "bug fixes and refinements" is about par for the course for iOS app release notes and I'm guessing these little releases are fixing minor UI bugs and things like that, or deep sections of back-end code that might be difficult to explain to a lay audience. We all know MIDI input is coming, clearly there are internal alpha releases with the feature so it must be coming to market soon (meaning within the next several months). If they manage to keep a pace where major features like that are shipping every 6-9 months we really don't have much to complain about. And I'm guessing that when MIDI input ships, they'll put it in the release notes.
I see lots of great feature ideas on this thread, and I hope to see many of them show up in Note. But consider that it might be okay if Note never fits in to your ideal workflow. I don't know about the rest of you, but I find that the stuff I make in Note is qualitatively different from the stuff I make in any other app. Not necessarily better every time, but different in a way that I find interesting and that is having a positive impact on the music I make. It sends me in new creative directions. I think that's because I kind of embrace the idea of trying to just work with whatever random presets it comes up with. I kind of doodle with it, as opposed to trying to work out an idea in my head. If I'm starting out with a specific idea in mind, I tend to reach for another app.
ios dev mate of mine banged out midi in and out for his app in around 24 hours with no bugs... and he works full time too.
The app was his hobby. I'm not saying that it can't take time to add features of course and beta testing is very important.
midi in is not a major upgrade.
This is pretty much this (and most) forum in a sentence.
Good for him. That doesn’t mean that adding midi in to any app is as straightforward as for your friend’s app.
some one @ me when we have midi in
There you have it folks. You should uninstall Note and install this guy's mate's app instead. I assume it is also an 8-track sequencer with midi capture and a clip launching grid 👍
funny
Two more weeks guys. Two. More. Weeks.
🔥
It’ll be here when it’s here. Impatience will just lead to frustration and there are plenty of ways to make music on iOS
Audio tracks will be right after midi in/out/through/over/under/around/back
Agreed!
Great tip.
With a well populated sample folder it’s super enjoyable to preview and build kits. I still haven’t figured out how to save a kit though, only the project lol.
Ableton Note is a really cool app, but I find it remarkable that a sketchbook app for a desktop DAW is praised as if it is the salvation from the shortcomings of iOS music making. But hey, it’s fun to use and why not?
I really haven't heard it referred to in that way, though maybe the implication is there. I think it has taken on outsize importance given what it does (basically it's a groovebox), but I think that's mainly because it represents one of the major DAW makers entering the iOS market (an unalloyed good in my opinion). Perhaps that's what has lead to great expectations and great frustration when it doesn't fulfill all of those expectations.
Certainly there's a hunger for something with the full power of Ableton Live, or Logic Pro, or another desktop DAW on iOS. Maybe one of the reasons why people are so impatient for external MIDI functionality in Note is the coming realization that Note is not going to evolve into a full-power DAW anytime soon at this pace (probably not ever if you ask me; I don't think that's ever been Ableton's intent with this product).
BTW I agree with those who find it frustrating. The major players that are in the iOS DAW market (Steinberg, Ableton, Apple, Roland) model their iOS products as a place to get ideas started, before moving them to a desktop for completion. A lot of people, myself included, would really like to make the full journey in iOS/iPadOS. My iPad has nearly the same power in the SoC that my Mac does, so it feels like an artificial constraint that there isn't software with the power to match the hardware.
I think economics are in the way. I'm guessing Ableton sees that they're not going to be able to charge $700 for a full-featured DAW on iOS, just as plug-in makers see that they're not going to be able to get $100 or more for a single-purpose AUv3 plugin. Indie developers that (probably) have much lower overhead than the big players can barely make it worthwhile on what they make from their apps from what I understand. So if there's no path to profitability on the platform, the best these big companies can do is publish a lightweight product that's ultimately designed to drive sales of the profitable desktop line. I don't know a solution to that problem.
That would be pretty sweet.
"community wishes" sounds too much like "thoughts and prayers"
I agree with all of this. I’m still iPad only but man I’d kill to have Ableton on it. As you said, people won’t pay $700 but honestly if it was fully featured and had everything the desktop does, I’d pay $250 for something like that. It would be insanely useful. That said, it could also pave the way for apps to become much more expensive. So kinda damned id you do damned if you don’t.
Overall I’m pretty happy with what I can do on my iPad and I love the modular approach, but it can be frustrating when you hit that wall.
TBH I use Logic on Desktop and just have Ableton Live "lite". Having Note has made me tempted to invest in a paid version of Live, but my perception is that a lot of the fun stuff in the Ableton ecosystem takes the form of Max for Live add-ons, and by the time you've bought Live Standard and Max for Live you might as well have paid for Live Suite, so that keeps me away. If, on the other hand, I could buy a Live Suite license and have access to it on my Mac and my iPad with one license (similar to how you can install it on multiple computers on a single license) I would buy it in a minute. I would definitely not pay full price for it twice just to have it on desktop and iPad. Since Logic is relatively cheap, I suppose I'd be more inclined to pay separately for an iPad version (especially since I've already invested in the desktop version). But again, shelling out another $199 would be a bit of a bitter pill.
All of that leaves open the issue that the plugin ecosystem on desktop is completely different from the one on iOS. I would remain bummed out that I can't have a lot of my favorite iOS plugins on desktop and vice-versa. So for a real cross-platform workflow one would have to stick mostly to stock plugins. But I do think that if fully-fledged Live and Logic were suddenly available on iPad, maybe more desktop plugin makers would give the platform a second look (and maybe folks would start being willing to pay desktop prices for plugins).
For the record I absolutely love Note. My complaints come from a good place of just wanting it to be all it can be. In general, it just has a fun factor that not many apps have, save for Koala maybe. I mean you can have all the features in the world, but if it takes too many taps to do something or if things are located in strange places, then it can feel like a chore. For example, Drambo, which has always been feature packed, has only recently implemented little bells and whistles that up the fun factor. And good for it