Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
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As it’s the same kit, I keep hitting the random button until I get a nice variation on previous loops - I tend to turn off some of the options - reverse, density, and keep the pitch change difference quite mild - say -3 to +3. However I’ll usually put the re-arrange settings as high as they’ll go to get a big change there, but lock some of the tracks - e.g. the main beat. I tend to keep the sequence option turned off, and use poly mode.
I Airdrop a big batch into live and then create an arrangement - sometimes changing the pitch, or mucking about with the loop itself.
Aside from anything else, it’s just incredibly good fun, and provides an interesting base on which to add more tracks in Live.
I haven’t had a great success with melodic stuff either, but as I tend to focus on weird samples and discordant stuff anyway, it’s not a biggie for me.
Why not download the free demo for desktop and see how you like it...?
I think 🤔 you’re actually more of a tune smith than I am but I think you and I like similar types of apps. From an experimental POV is this app satisfying?
I do like to experiment, but I’m thinking do I have to do a ton of legwork to get there, or is it easier then that? I guess it depends of what sounds your using too, stuff like vocal chops and drums probably work well, but things like melody, bass lines, etc.. might need a little more forethought before you start loading loops in. Chords possibly something in between those two… I’m guessing but that’s kind of the vibe I get from it.
@Simon
Might try that over the weekend
Haven’t used laptop for months
Yes, definitely. I’m a big fan of randomisers anyway - as they kick me out of my set ways of doing things, and come up with completely new directions, starting points, in which to take my music. So as this one can take six channels of audio - chop it up, re-arrange it, change pitch, reverse etc. at the click of a button - it’s great for me!
Another thing I like doing is randomising the kits. I’ve poured a load of my own samples, loops etc. into the shared folder, and if you’ve used this for your first kit, hitting the randomiser button swaps around samples within that folder - providing even more unexpected surprises.
It’s not perfect - things others have mentioned would help - time-stretching, clip editing, some ADSR, the ability to move the slice markers etc., but I’m definitely getting my money’s worth!
Now to decide if i should grab it while on "launch discount" versus waiting for the black friday, cyber monday, et. al. sales. I wouldn't think they'd discount count it more for those... especially since they just launched, but I've seen that before. Annoying.
Thanks!
I'd be extremely surprised if the price came down further than launch discount. I'm really enjoying loopmix but I do hope they follow through on their promise (see their forums) to add envelopes, as well as adding drag and drop. Like @monz0id I have had a fair bit of luck just playing about with things. You can change pitch by semitones so that will be enough to get anything that's in standard tuning in tune with other things
As Gavinski said I doubt it’ll come down straight away, but it will eventually no doubt. Bugs me when prices drop shortly after buying, so an app really has to tick the right boxes for me to ‘instabuy’ these days. No regrets with this one though.
Yeah, hope a few new features are added, and not saved for Loopmix 2!
I loaded loopmix in AUM as an AU. I have the sync button on. It picks up the tempo from AUM. Then i added a Drum sequencer like Hammerhead or MV08 on another channel.
After a while of playing (a couple minutes), it seems that loopmix wanders off more and more. The timing is getting odd and felt uncohesive to my ears.
Anyone tested this out or experience the the same problem?
haven't tested - but not surprising... I find playbeat and riffer, even chordjam will all drift out of sync after a couple minutes in AUM. I emailed them about this issue years ago and they seemed to address it with updates - it might've gotten a bit better, but problem still persists for me.
Thanks , Seems i'm not the only one.
I remember asking Max from Audiomodern about this shortly after they added me to beta, as I remembered there had been issues. Pretty sure he said they were resolved. I haven't checked myself. If you have problems, contact them. Maybe send a few bars sceen recording of what the session sounds like at the start and what it sounds like after it goes out of sync, as well as info about your setup, device, OS etc
@Halftone : That’s disconcerting: I’ve yet to crack open AUM. I was under the impression it was the Bee’s Knees.
AUM is the bees knees! It’s not the problem - it’s the audiomodern apps I believe. There was a post here a year or more about apps that sync and don’t sync - with a solution to the issue and a list of all the apps tested. The audiomodern apps were in the list of “Will drift out of sync”
First thing i'm gonna do:
In AUM on first channel Loopmix with just one track, with a sharp tick sample every bar.
On the second channel a sequencer that triggers a sharp tick sample every bar
Then add both channels in a mix channel and record the audio.
Now i can see the overlap of both waveforms over time.
Oh good.. Thanks for clarifying..
I tested Loopmix in AUM:
As reference sequencer, I used Hammerhead with a Rimshot every beat at 140 BPM. I chose 140, because the drift would occur faster. I triggered play in AUM and recorded the output of Hammerhead.
In Neon Audio editor i cut the recording to a 4-bar loop and saved it.
Then i opened Loopmix on another channel and opened the 4-bar loop on a track. I set the timing to 1x and 1/8 division and Trim On, so it repeats the loop what is be seen on the window (8 triggers)
The output of Hammerhead and Loopmix are mixed to one Channel, where i use a scope (auScope x, from auDSPr). The scope is set in a way that you can see the waveform of the rimshot.
When i start play in AUM, you can see an overlap of both waveforms, and very soon you can see that the waveform from loopmix gets separated from hammerhead as can be seen in the video below.
Good clear demo showing that something needs to be fixed for sure, definitely contact them. I've already directed their attention towards this thread too
@Audiomodern maybe this thread will help too: https://forum.audiob.us/discussion/46251/let-s-talk-about-midi-sequencer-timing/p1
I already contacted Audomodern at their site. Have to test some more with metronome, but i'm busy atm. Will report later.
Have u checked - heresy I know - whether the issue might be with Hammerhead? Cos audiomodern mentioned they tested it against the aum metronome for hours with no drift whatsoever....
Or maybe some sample rate issue?
I just tested midiDrums sending midi to a clap in fac drumkit. I recorded 4 bars and loaded in loopmix. I then put the bpm in aum to near 1000 and let it sit for a few mins. I brought the bpm back down and everything was still perfectly in sync. 48 kHz sample rate.
I'm back from busy a thing.
You mentioned 48 kHz sample rate. I had set mine on 44.1. Changed it to 48 kHz, and tadáá, no drift!
So, i shall inform Audiomodern about this issue.
Sample rate could cause the problem, and i payed the scope in the Appstore to monitor all, haha, but it's great tool.
The difference between 48kHz and 44.1 is 1,08843 and maybe that's the calculation number of the drift.
OK interesting, glad that I mentioned my sample rate and that we're a step closer to figuring it out - and glad Hammerhead is not drifting lol
Now i can go back with drum and bass sample mangling without feeling uncomfortable, haha.
Oh, and a tip:
I experimented with groovy patterns with Loopmix, and every good sounded pattern, i stored it on a key in the remixes section. I used MV08 as the main kick and snare in AUM, and used the patterns on top of it (filter the bass out a bit).
Then i use Riffer in the range of C3 and C4 to randomly trigger keys and connected it to Loopmix.
This way, i don't have to use the infinity modus in Loopmix, but instead get random grooves from the remixer
I caved and bought it. I own both this and playbeat. Playbeat is definitely smoother for workflow and getting randomized beats. But that's mostly because of the use of samples, which playbeat also has to deal with if you use your own one shots/samples.
I used loops from blocswave in the same key... Sounded great for lots of movement or more extreme glitching depending on randomized settings. I think I'll stick to making sure the loop is already pitched for melodic stuff. You can pitch it in loopmix but that feels more fiddly to me workflow wise. The blocswave pitching sounds good to me so I've been using that.
I think that was the issue - but some of us are stuck using 44khz if you have iPad with headphone jack still... and if I remember right - there was still some minor drift with 48khz - it might take several minutes to drift using 48. Or I could be wrong... but still would be nice if audiomodern could look at that midi timing thread posted above and sort the 44khz issue out.