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Audio Damage raised some prices 6 months ago

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Comments

  • @wim said:
    I guess I'm totally weird.

    I like it when developers are honest. I enjoy Chris's style and Jens as well (though I was sad to see him melt down like that). I'm watching in puzzled fascination as reaction to that little post grows toward 200 posts. I'm like "I'm sure this is real and I know I must be the odd one because these are reasonable people. But wtf? How can they seriously care so much about this?"

    😂 (laughing at myself, not you)

    Agreed. To me, an app developer is someone who develops apps. If I like an app they develop, then I like the app developer. I regularly use discord and Other Desert Cities, so I guess I rate this developer as a 2 on a scale from 0 to however many apps they have.

    The only developer that has actually influenced me to buy their apps over others through marketing is Caelum Audio, because I find their descriptions hilarious. So I guess I have fallen prey to this behavior, to small extent.

  • @FriedTapeworm said:

    @wim said:
    I guess I'm totally weird.

    I like it when developers are honest. I enjoy Chris's style and Jens as well (though I was sad to see him melt down like that). I'm watching in puzzled fascination as reaction to that little post grows toward 200 posts. I'm like "I'm sure this is real and I know I must be the odd one because these are reasonable people. But wtf? How can they seriously care so much about this?"

    😂 (laughing at myself, not you)

    Agreed. To me, an app developer is someone who develops apps. If I like an app they develop, then I like the app developer. I regularly use discord and Other Desert Cities, so I guess I rate this developer as a 2 on a scale from 0 to however many apps they have.

    The only developer that has actually influenced me to buy their apps over others through marketing is Caelum Audio, because I find their descriptions hilarious. So I guess I have fallen prey to this behavior, to small extent.

    To be fair, dudes great at making the perfect description to sell his apps. I remember the Roast Beef and Dustbin ones being great.

  • @HotStrange said:

    @FriedTapeworm said:

    @wim said:
    I guess I'm totally weird.

    I like it when developers are honest. I enjoy Chris's style and Jens as well (though I was sad to see him melt down like that). I'm watching in puzzled fascination as reaction to that little post grows toward 200 posts. I'm like "I'm sure this is real and I know I must be the odd one because these are reasonable people. But wtf? How can they seriously care so much about this?"

    😂 (laughing at myself, not you)

    Agreed. To me, an app developer is someone who develops apps. If I like an app they develop, then I like the app developer. I regularly use discord and Other Desert Cities, so I guess I rate this developer as a 2 on a scale from 0 to however many apps they have.

    The only developer that has actually influenced me to buy their apps over others through marketing is Caelum Audio, because I find their descriptions hilarious. So I guess I have fallen prey to this behavior, to small extent.

    To be fair, dudes great at making the perfect description to sell his apps. I remember the Roast Beef and Dustbin ones being great.

    Yeah but he's also a nice guy, extemely nice. As a dev, it is important not to be a douche if you want people to buy your stuff and to respect you.

  • @Gavinski said:

    @HotStrange said:

    @FriedTapeworm said:

    @wim said:
    I guess I'm totally weird.

    I like it when developers are honest. I enjoy Chris's style and Jens as well (though I was sad to see him melt down like that). I'm watching in puzzled fascination as reaction to that little post grows toward 200 posts. I'm like "I'm sure this is real and I know I must be the odd one because these are reasonable people. But wtf? How can they seriously care so much about this?"

    😂 (laughing at myself, not you)

    Agreed. To me, an app developer is someone who develops apps. If I like an app they develop, then I like the app developer. I regularly use discord and Other Desert Cities, so I guess I rate this developer as a 2 on a scale from 0 to however many apps they have.

    The only developer that has actually influenced me to buy their apps over others through marketing is Caelum Audio, because I find their descriptions hilarious. So I guess I have fallen prey to this behavior, to small extent.

    To be fair, dudes great at making the perfect description to sell his apps. I remember the Roast Beef and Dustbin ones being great.

    Yeah but he's also a nice guy, extemely nice. As a dev, it is important not to be a douche if you want people to buy your stuff and to respect you.

    Buying the stuff and giving respect are two different things. People often talk a good boycott, but then falter when it comes to actually making the sacrifice ;)

  • @el_bo said:

    @Gavinski said:

    @HotStrange said:

    @FriedTapeworm said:

    @wim said:
    I guess I'm totally weird.

    I like it when developers are honest. I enjoy Chris's style and Jens as well (though I was sad to see him melt down like that). I'm watching in puzzled fascination as reaction to that little post grows toward 200 posts. I'm like "I'm sure this is real and I know I must be the odd one because these are reasonable people. But wtf? How can they seriously care so much about this?"

    😂 (laughing at myself, not you)

    Agreed. To me, an app developer is someone who develops apps. If I like an app they develop, then I like the app developer. I regularly use discord and Other Desert Cities, so I guess I rate this developer as a 2 on a scale from 0 to however many apps they have.

    The only developer that has actually influenced me to buy their apps over others through marketing is Caelum Audio, because I find their descriptions hilarious. So I guess I have fallen prey to this behavior, to small extent.

    To be fair, dudes great at making the perfect description to sell his apps. I remember the Roast Beef and Dustbin ones being great.

    Yeah but he's also a nice guy, extemely nice. As a dev, it is important not to be a douche if you want people to buy your stuff and to respect you.

    Buying the stuff and giving respect are two different things. People often talk a good boycott, but then falter when it comes to actually making the sacrifice ;)

    Very true, lol, I want not to buy Replicant 3 but I like this kind of thing too much to resist, probably 😅😛

  • There are a lot of different types of douchebags in the world. I'm not inclined to boycott Audio Damage because one of the principals is bad at PR and comes across as an asshole. I won't tell anyone else to do with their money, but I'll continue buying the AD apps that look useful to me, even though their PR leaves much to be desired.

    My take is, save the boycott energy for people and companies that are out there actively making life worse for people (polluting, spreading bigotry and/or disinformation, promoting fascism, committing fraud, etc.). I don't have the energy to get up in arms about a run-of-the-mill asshole. After all, the world is full of them :)

  • As unwise/unkind as it is for AD to express themselves this way, the things about which they are expressing frustration are things that most developers are frustrated by.

    There is some insight to be gained about how the App Store ecosystem is for developers. [And it has gotten worse over the last several years per many developers I trust]

    I can tell you for sure that a lot of developers you love feel similarly but have the sense not to share their frustration in public or put it as uncharitably as Chris R

    Whether AD will be able to provide the quality of support and stability that should go hand in hand with higher prices is something only time will tell.

  • @mjm1138 said:
    There are a lot of different types of douchebags in the world. I'm not inclined to boycott Audio Damage because one of the principals is bad at PR and comes across as an asshole. I won't tell anyone else to do with their money, but I'll continue buying the AD apps that look useful to me, even though their PR leaves much to be desired.

    My take is, save the boycott energy for people and companies that are out there actively making life worse for people (polluting, spreading bigotry and/or disinformation, promoting fascism, committing fraud, etc.). I don't have the energy to get up in arms about a run-of-the-mill asshole. After all, the world is full of them :)

    True! I can certainly think of many worse ones

  • edited March 2023

    @espiegel123 said:
    There is some insight to be gained about how the App Store ecosystem is for developers. [And it has gotten worse over the last several years per many developers I trust]

    Swings and roundabouts. The cost of hosting, creating, and maintaining their own eCommerce website (I've been building these things for a living for over 20 years), and then the time required in managing thousands of orders, across thousands of customers, hundreds of countries, tax, refunds etc. etc. is significant, so a substantial amount of time, energy, and cost is being saved selling via the App Store. Oh and then of course you've got to provide support for users of your store ("I clicked buy but it's not showing me the effing download button!!!!", "I registered with your store but my confirmation email isn't here innit!!!", "Where's my effin app - you've taken my money!!!"), as well as your product.

    I can build my own store, but if I was selling apps (and it was possible to sell them outside the App Store) I'd still go via Apple.

    Oh, and you've got to promote it too, otherwise no-one will find it.

  • @Gavinski said:
    Very true, lol, I want not to buy Replicant 3 but I like this kind of thing too much to resist, probably 😅😛

    I think, like @mjm1138 alluded to, there're definitely different levels. I'm inclined to put CR and someone like JG in the same 'bag'. Just avoid interacting with them, and all's good. But I still have boycotts in place for certain developers, for incidents i feel were much worse.

  • @wim said:
    I guess I'm totally weird.

    I like it when developers are honest. I enjoy Chris's style and Jens as well (though I was sad to see him melt down like that). I'm watching in puzzled fascination as reaction to that little post grows toward 200 posts. I'm like "I'm sure this is real and I know I must be the odd one because these are reasonable people. But wtf? How can they seriously care so much about this?"

    😂 (laughing at myself, not you)

    @mjm1138 said:
    There are a lot of different types of douchebags in the world. I'm not inclined to boycott Audio Damage because one of the principals is bad at PR and comes across as an asshole. I won't tell anyone else to do with their money, but I'll continue buying the AD apps that look useful to me, even though their PR leaves much to be desired.

    My take is, save the boycott energy for people and companies that are out there actively making life worse for people (polluting, spreading bigotry and/or disinformation, promoting fascism, committing fraud, etc.). I don't have the energy to get up in arms about a run-of-the-mill asshole. After all, the world is full of them :)

    Oh believe me , I do. It’s one of the reasons why I rarely use meta, and if having a decent social media presence wasn’t necessary for a music career, I’d delete Twitter as well.

  • @mjm1138 said:

    @echoopera said:

    >

    I think as a small team they should really check themselves and how they represent themselves on Social Media. It’s hard to separate the person from the company when there’s only two of them.

    This is the nut of it. Even small shops (even one-person shops) need to recognize what they're not good at, and get help where they need it. I don't know, but I suspect that general attitudes about AD would be a lot more positive on this forum if no one knew anything about the personalities behind the software. From what I've seen, this crowd is pretty tolerant of software with bugs, and scant documentation and support, when there's a perception that the developer is a good person/team.

    The plot thickens. 🤦‍♂️

  • I rarely buy apps these days, simply don’t need more... not boycotting anyone, but lost trust in quite few of them based on past experience... I would still buy AD apps if something interesting surfaces, but wouldn’t go anywhere near of few mentioned in this thread (4p, CA, Kai)

  • edited March 2023

    @el_bo said:

    @NeuM said:

    @el_bo said:

    @NeuM said:

    @el_bo said:

    @Michael_R_Grant said:

    @el_bo said:

    @mcevoak0252 said:
    My issue with it lies more in raising prices on software products that have existed for years. I wholeheartedly support developers charging more for desktop grade apps, but it feels slimy to do that years after an app is released. Kind of reminds me of the Op-1 price hikes, only at least TE could justify it with the increased cost of hardware, shipping, etc. There are few if any increased costs associated with an existing piece of software that's hosted by Apple and digitally distributed

    You don't think the cost-of-living increases justify price-hikes?

    Not by 300%!

    Accumulated over all the years they've been under-priced?

    They are going to get a very select group of users if they want to do business this way.

    Isn't that the idea?

    “Very select” also means “much smaller”.

    But the rise should hopefully take care of that, while perhaps relieving certain other burdens. But I'm inclined to believe that people will just keep buying good tools, as they've continued to do on desktop where the prices are exponentially higher.
    Either way, I think good apps will sell.

    And if people can't see why apps like Enso, ODC etc. shouldn't at least cost $20 - $30, well... :'(

    I get the impression AD make the bulk of their money on desktop platforms, so it seems like a good idea, on iOS, to only cater to those who appreciate these products (and from other developers) for what they are.

    That’s it. Good tools will always attract custom. Just like everything else that’s quality, unless they’re taking the piss like Teenage Engineering.

    AD’s prices until now were so low that I honestly feel that they must have used iOS as a promo type thing for their desktop counterparts.

    Good tools will have customers because they make lives so much easier and on the other hand AD will spend less time answering silly questions and perhaps have more time for squashing bugs. Win win if you ask me.

    . It seems to me that issues with Enso were mostly ram related and perhaps the dev was a bit too optimistic to release for available hardware. I’ve never had any issues with their apps and perhaps Repicant has been the most stable app I own. They are SB class developers and I can only thank them for their presence here 🙏

    I understand that for some who have been hit by the pandemic/war/whatever or live in a place with disadvantageous exchange rate this will be painful, I understand that but for everyone else? Pleeeese!

  • @Gavinski said:

    @HotStrange said:

    @FriedTapeworm said:

    @wim said:
    I guess I'm totally weird.

    I like it when developers are honest. I enjoy Chris's style and Jens as well (though I was sad to see him melt down like that). I'm watching in puzzled fascination as reaction to that little post grows toward 200 posts. I'm like "I'm sure this is real and I know I must be the odd one because these are reasonable people. But wtf? How can they seriously care so much about this?"

    😂 (laughing at myself, not you)

    Agreed. To me, an app developer is someone who develops apps. If I like an app they develop, then I like the app developer. I regularly use discord and Other Desert Cities, so I guess I rate this developer as a 2 on a scale from 0 to however many apps they have.

    The only developer that has actually influenced me to buy their apps over others through marketing is Caelum Audio, because I find their descriptions hilarious. So I guess I have fallen prey to this behavior, to small extent.

    To be fair, dudes great at making the perfect description to sell his apps. I remember the Roast Beef and Dustbin ones being great.

    Yeah but he's also a nice guy, extemely nice. As a dev, it is important not to be a douche if you want people to buy your stuff and to respect you.

    Agreed! One of the best on the platform, imo. Beef is in my top 5 effects apps on iOS.

  • @MonkeyDrummer said:
    I guarantee the only thing that will change is the prices will go up.
    AD simply sucks at supporting their products.
    I can deal with iOS stuff crashing or having issues if it’s like $5. Not if it’s $20.
    They want to raise prices to desktop level, they need to offer refunds if the stuff breaks.
    Constantly blaming iOS updates, etc. is BS.

    Sounds about right. Their new pricing motivation is an attempt to avoid having negative reviews which won't change if the product has issues. I'd think it will actually get worse if people are paying more but having the same problems.

  • @monz0id said:

    @espiegel123 said:
    There is some insight to be gained about how the App Store ecosystem is for developers. [And it has gotten worse over the last several years per many developers I trust]

    Swings and roundabouts. The cost of hosting, creating, and maintaining their own eCommerce website (I've been building these things for a living for over 20 years), and then the time required in managing thousands of orders, across thousands of customers, hundreds of countries, tax, refunds etc. etc. is significant, so a substantial amount of time, energy, and cost is being saved selling via the App Store. Oh and then of course you've got to provide support for users of your store ("I clicked buy but it's not showing me the effing download button!!!!", "I registered with your store but my confirmation email isn't here innit!!!", "Where's my effin app - you've taken my money!!!"), as well as your product.

    I can build my own store, but if I was selling apps (and it was possible to sell them outside the App Store) I'd still go via Apple.

    Oh, and you've got to promote it too, otherwise no-one will find it.

    You will notice that almost no major desktop music apps go through the App Store. Apple set up the App Store in a way that makes it hard to be profitable for certain types of apps and development models.

    Fwiw, for decades I was in that business and was responsible for building the store and delivery infrastructure. We would have loved to use the App Store when it came into being. We had no issue with the commission, but the limitations imposed made it unattractive. There are a lot of reasons.

    Hopefully, Michael will be successful with the Loopy Pro model and we will see other developers finding a way to overcome the app store’s limitations.

  • I’m not expecting support to improve, yet I’m not sure about the above statement...
    I think the attitudes can often be different when comparing something cheap to something pricier, one you may want to dismiss quickly while the other you want to ‘keep at all costs’ (justifying the cost to yourself).
    iDevices are one example... a bit extreme but still...
    Also I noticed (maybe it’s just me), tools that don’t click at the beginning later become my favourites, while the straightforward, easygoing stuff becomes boring once the honeymoon is over.

  • @0tolerance4silence said:
    I’m not expecting support to improve, yet I’m not sure about the above statement...
    I think the attitudes can often be different when comparing something cheap to something pricier, one you may want to dismiss quickly while the other you want to ‘keep at all costs’ (justifying the cost to yourself).
    iDevices are one example... a bit extreme but still...
    Also I noticed (maybe it’s just me), tools that don’t click at the beginning later become my favourites, while the straightforward, easygoing stuff becomes boring once the honeymoon is over.

    1). Yup..the “sunken costs” theory. It’s why sports teams will not only usually keep expensive players who aren’t performing well, they’ll keep them in the starting lineup hoping they’d play just well enough to justify their salary even if they play so poorly they start costing their team games often.

    2) same! I’m starting to find as much as I like analog styled synths, I now strongly prefer FM synths , at least when making my own sounds. I know this runs counter to a lot of people, but it’s far easier for me to make something good vs using a subtractive. Now presets are usually the other way around!

    I used to hate Monolit, but lately I’ve been using it and it’s finally clicking with me. On the converse…Trooper is well made and is legitimately good quality, but I can’t make anything good minus one or two things . The problem is with me, not anything wrong with it. Same with Ruismaker FM… I seriously wish there was an actual drum pad and used as an AU in GarageBand you have to use the black keys on the keyboard and everything I do in it sounds like ass. Others dig it and make good things with it. So it’s not an app issue, it’s a me issue

  • Give RuisFM some more time... it’s a beast... don’t overlook the filter at the top left :)

  • @0tolerance4silence said:
    Give RuisFM some more time... it’s a beast... don’t overlook the filter at the top left :)

    Oh I’m not gonna give up on it…it’s from
    Bram Bos lol hell I may try it out again tomorrow!

  • @Fear2Stop said:

    @0tolerance4silence said:
    I’m not expecting support to improve, yet I’m not sure about the above statement...
    I think the attitudes can often be different when comparing something cheap to something pricier, one you may want to dismiss quickly while the other you want to ‘keep at all costs’ (justifying the cost to yourself).
    iDevices are one example... a bit extreme but still...
    Also I noticed (maybe it’s just me), tools that don’t click at the beginning later become my favourites, while the straightforward, easygoing stuff becomes boring once the honeymoon is over.

    1). Yup..the “sunken costs” theory. It’s why sports teams will not only usually keep expensive players who aren’t performing well, they’ll keep them in the starting lineup hoping they’d play just well enough to justify their salary even if they play so poorly they start costing their team games often.

    2) same! I’m starting to find as much as I like analog styled synths, I now strongly prefer FM synths , at least when making my own sounds. I know this runs counter to a lot of people, but it’s far easier for me to make something good vs using a subtractive. Now presets are usually the other way around!

    I used to hate Monolit, but lately I’ve been using it and it’s finally clicking with me. On the converse…Trooper is well made and is legitimately good quality, but I can’t make anything good minus one or two things . The problem is with me, not anything wrong with it. Same with Ruismaker FM… I seriously wish there was an actual drum pad and used as an AU in GarageBand you have to use the black keys on the keyboard and everything I do in it sounds like ass. Others dig it and make good things with it. So it’s not an app issue, it’s a me issue

    There are drum pads in GarageBand. Use GB's own Drums and then you can use the recorded pattern you create with any other drum sounds.

    Play drums here, then assign any drum sound to the MIDI pattern later![]

    (https://forum.audiob.us/uploads/editor/vn/hkqz0vg288mz.png "")
    :

  • edited March 2023

    @Fear2Stop said:

    @0tolerance4silence said:
    Give RuisFM some more time... it’s a beast... don’t overlook the filter at the top left :)

    Oh I’m not gonna give up on it…it’s from
    Bram Bos lol hell I may try it out again tomorrow!

    Oh.. forgot to mention, you can enable GM map if black keys bothering you :)
    (Button at the top right)

  • @NeuM said:

    @Fear2Stop said:

    @0tolerance4silence said:
    I’m not expecting support to improve, yet I’m not sure about the above statement...
    I think the attitudes can often be different when comparing something cheap to something pricier, one you may want to dismiss quickly while the other you want to ‘keep at all costs’ (justifying the cost to yourself).
    iDevices are one example... a bit extreme but still...
    Also I noticed (maybe it’s just me), tools that don’t click at the beginning later become my favourites, while the straightforward, easygoing stuff becomes boring once the honeymoon is over.

    1). Yup..the “sunken costs” theory. It’s why sports teams will not only usually keep expensive players who aren’t performing well, they’ll keep them in the starting lineup hoping they’d play just well enough to justify their salary even if they play so poorly they start costing their team games often.

    2) same! I’m starting to find as much as I like analog styled synths, I now strongly prefer FM synths , at least when making my own sounds. I know this runs counter to a lot of people, but it’s far easier for me to make something good vs using a subtractive. Now presets are usually the other way around!

    I used to hate Monolit, but lately I’ve been using it and it’s finally clicking with me. On the converse…Trooper is well made and is legitimately good quality, but I can’t make anything good minus one or two things . The problem is with me, not anything wrong with it. Same with Ruismaker FM… I seriously wish there was an actual drum pad and used as an AU in GarageBand you have to use the black keys on the keyboard and everything I do in it sounds like ass. Others dig it and make good things with it. So it’s not an app issue, it’s a me issue

    There are drum pads in GarageBand. Use GB's own Drums and then you can use the recorded pattern you create with any other drum sounds.

    Play drums here, then assign any drum sound to the MIDI pattern later![]

    (https://forum.audiob.us/uploads/editor/vn/hkqz0vg288mz.png "")
    :

    lol I know that’s what I use. I mean when using Ruismaker Fm as an au, you have to use the GarageBand keyboard to trigger the drum sound you make if you want to be on rhythm. There are 6 pads but they aren’t that responsive for me…there’s a little bit of lag, so I end up just doing my own part using the GB drum pads

  • @0tolerance4silence said:

    @Fear2Stop said:

    @0tolerance4silence said:
    Give RuisFM some more time... it’s a beast... don’t overlook the filter at the top left :)

    Oh I’m not gonna give up on it…it’s from
    Bram Bos lol hell I may try it out again tomorrow!

    Oh.. forgot to mention, you can enable GM map if black keys bothering you :)
    (Button at the top right)

    Ohh… I just realized what you mean lol

  • @espiegel123 said:

    @monz0id said:

    @espiegel123 said:
    There is some insight to be gained about how the App Store ecosystem is for developers. [And it has gotten worse over the last several years per many developers I trust]

    Swings and roundabouts. The cost of hosting, creating, and maintaining their own eCommerce website (I've been building these things for a living for over 20 years), and then the time required in managing thousands of orders, across thousands of customers, hundreds of countries, tax, refunds etc. etc. is significant, so a substantial amount of time, energy, and cost is being saved selling via the App Store. Oh and then of course you've got to provide support for users of your store ("I clicked buy but it's not showing me the effing download button!!!!", "I registered with your store but my confirmation email isn't here innit!!!", "Where's my effin app - you've taken my money!!!"), as well as your product.

    I can build my own store, but if I was selling apps (and it was possible to sell them outside the App Store) I'd still go via Apple.

    Oh, and you've got to promote it too, otherwise no-one will find it.

    You will notice that almost no major desktop music apps go through the App Store. Apple set up the App Store in a way that makes it hard to be profitable for certain types of apps and development models.

    Oh definitely, if you’ve got the money and resources, and not tied to the iOS format then being independent and in control of your own point of sale is the way to go - though obviously the extra costs will have to be passed onto the consumer. For companies like Ableton it’s a no-brainer.

  • @Stuntman_mike said:
    The plot thickens. 🤦‍♂️

    Yup. How are we going to get Drambo, users not wanting to update their OS and more cowbell into this?😉

    /DMfan🇸🇪

  • edited March 2023

    @DMfan said:

    @Stuntman_mike said:
    The plot thickens. 🤦‍♂️

    Yup. How are we going to get Drambo, users not wanting to update their OS and more cowbell into this?😉

    /DMfan🇸🇪

    Rare photo of Ian Curtis on his commute to his office job at Macclesfield County Council - 3 months before Joy Division began tracking “Unknown Pleasures” at Strawberry Studios with Martin Hannett…

    (Pic not taken by Anton Corbyn)

  • @attakk said:

    @DMfan said:

    @Stuntman_mike said:
    The plot thickens. 🤦‍♂️

    Yup. How are we going to get Drambo, users not wanting to update their OS and more cowbell into this?😉

    /DMfan🇸🇪

    Rare photo of Ian Curtis on his commute to his office job at Macclesfield County Council - 3 months before Joy Division began tracking “Unknown Pleasures” at Strawberry Studios with Martin Hannett…

    (Pic not taken by Anton Corbyn)

    Surely you mean Richard Curtis? :smiley:

  • @attakk said:

    @DMfan said:

    @Stuntman_mike said:
    The plot thickens. 🤦‍♂️

    Yup. How are we going to get Drambo, users not wanting to update their OS and more cowbell into this?😉

    /DMfan🇸🇪

    Rare photo of Ian Curtis on his commute to his office job at Macclesfield County Council - 3 months before Joy Division began tracking “Unknown Pleasures” at Strawberry Studios with Martin Hannett…

    (Pic not taken by Anton Corbyn)

    😂

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