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No big deal. Internet communication presents its own problems.
Sorry t hear about your heath woes, though. Glad you're still with us
Thank you…appreciate it greatly
My sense is Audio Damage is very fly by seat of pants about business decisions and there is no committee or market testing going on. They have been at it a long time, so who am I to say what works for them. I would love to see what their accounting books look like over the past 20 years just to get a sense of the industry over that time. I have no idea how much a developer like that brings in annually. Maybe I'd be more sympathetic if it was lower than I think. One would imagine a more friendly customer approach would generate more longterm goodwill, and more longterm income, but it's not my business to run.
At this point I have already purchased all the apps of theirs I might conceivably be interested in, both on ios and desktop. I've looked at everything and spent some time with their unsupported free legacy app bundle towards the end of last year, and those were underwhelming by today's standards and don't age well. Except Automaton holds up. However, one of their newest, Other Desert Cities is quality and engaging in a very crowded space, so I'm open to what they might have in store in the future.
This is why I would not trust them with high-priced products:
https://modwiggler.com/forum/viewtopic.php?t=196645
That said, I do very much like the apps I have from them, and consider them good value.
I bought Quanta tonight as I saw that bugs had been fixed and I thought I’d finally give it a go before price went up. Has crashed 3 times in 20 minutes.
What apps are must have from them before the price spike?
For fx, see my post earlier in this thread.
Yikes … that’s possibly the worst thing for an app imho … it’s why I never cared for SynthMaster One and finally deleted it, cause that kept happening.
Speaking strictly for myself, I stopped using the two Synthmaster synths I bought (on both desktop and iOS) simply because I found I could not rely on them anymore. Longstanding issues went unaddressed and there were enough bugs that I found it was no longer worth my while to use them.
Thank you. How good is Continua
I have it and like it, but there are many virtual analogs on the market, and I'm not the best judge of synths because I am mostly a preset surfer and tweaker. I can't offer an informed opinion on this one.
Interesting you rate Grind so highly. Must revisit and spend more time with it.
None of them are really must have if I am to be honest. As far as nice to have, ODC is a fun delay to play with and I immediately took to it. Lived up to its billing. Eos has some nice features if long tails or pads are your thing. I would say they compete favorably with any delay or reverb on ios.
I would not have purchased most of my AD apps if the price was higher, and I got them all on sale. I also got them mostly in lieu of paying more on desktop, as an extended touchscreen trial. If there was a demo/trial mode on ios, I would have most certainly purchased a few at higher prices.
I loved AD when they were one of the only consistent games in town. But Phosphor 3 is the only thing of theirs I still use. All of the effects have long since been overtaken by better alternatives; Phosphor is just a particular sweet spot.
‘Seat of the pants’ is the best way to put AD. Randall will get really into what he’s doing (at the expense of everything else at the time), but I wonder if he’s too capricious to those whims to deliver a deeply satisfying user experience (which is more than looking really slick, which they of course do).
I’ve been preparing for a while now for app prices to begin to increase. Especially with things like the MagicDelay, GSI, etc. I just hope the quality of the app and updates stay consistent with the price.
Can definitely see where they’re coming from even if their wording is a bit suspect. Love the AD apps though and have always thought they were incredibly cheap for what they are. I mean a quality reverb or delay like EOS or ODC for under $10 is crazy.
If you like digital distortion it’s right up there with Crushstation. You have to like that particular flavor of raucous noise though.
I like digital distortion but got way caught up in bitcrushers and guess I never ventured past to look at the rest of my apps. lol
What does anyone think about music app developers going down the subscription route?
Hell no for me. I’d rather pay more and buy it outright, or IAP.
In general, definitely prefer no subs. As we have seen, most of us have a ton of apps we never use. Imagine if you were paying subscription on even a tiny number of these. No bueno. Let's take Audio Damage. I have pretty much all their apps. There are maybe 3 or 4 max that I still use with any regularity. The only ones I would really miss are ODC and Panstation. For apps that have ongoing costs to the dev, like paying for some kind of storage, maybe a nominal, small annual subscription is acceptable, depending on the dev's ongoing costs.
Even for media.... I got an annual subscription to Masterclass and regretted it. I ended up watching very few and most were no more than pep talks. YouTube is the only thing I know I will use regularly enough for a subscription to make sense but unfortunately YouTube Premium is not available in my area. When I leave China, I will definitely start getting YouTube Premium.
.> @enkaytee said:
Oh, that is really popular around here. LOL
Welcome to our world, where Teenage Engineering prices are justifiable but 25-dollar ios app prices aren't 👊😎👍
When people are used to things being a certain way and there is a sudden and steep change in pricing, a bit of kickback from some people is just inevitable. That's why most big retailers spread price increases over time. Only Audio Damage will know whether this strategy will have worked for them, the rest of us will just have to take guesses at it. As others said above I would expect it likely that they'll from time to time do sales with steep discounts, as seems to be the case with many desktop apps. In this case the buyers who either don't care about price or don't have the self control to resist every new toy are basically subsidising the purchases of the more thrifty shoppers or those with good impulse control and an ability to delay gratification 🤷♂️
The in the room:
Since Audio Damage entered the iOS market several years ago there have been lots of new companies releasing software that directly competes with AD.
I am guessing they are losing sales due to that, not a few bad reviews.
I think that’s a huge part of it. It’s not like the newer stuff is shovelware either. We’re getting a lot of innovation (just not nearly enough on the synth end of things, but I digress)
I wouldn’t say that’s the elephant in the room really. Using that logic, ALL iOS software is in direct comparison with each other. And with the prices ADs apps have been at, I’m sure most people ended up buying both anyway. I can’t think of anything that competes directly with some of their apps
Yeah - I know, and not keen myself. I have a few 'essential' apps (not music) that I subscribe to - usually because I got reliant on them before they went to the subscription model. Not sure there are any existing music apps that I'd put in the same category - maybe AUM but otherwise I'd think very hard about continuing with an app that goes subscription.
How about the 100 and 1 apps that do audio FX and mangling?
They did mention a couple of surprises, bundles?
Hardware you can sell, a lot of desktop apps you can sell, iOS you can’t, whether an app is worth buying on iOS is dependent on the reputation of the developer. So it’s a case by case situation.
😂 that’s kinda like saying every synth ever made is competing with every other synth. I mean yeah it’s true but not a direct 1:1 comparison. All the developers are competing in some way but EOS, ODC, Axon, Phosphor, etc are all pretty unique and don’t have any direct competition besides other reverbs and delays, which all do something different.