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Audio Damage raised some prices 6 months ago

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Comments

  • @Fear2Stop said:

    @el_bo said:

    @Fear2Stop said:

    @el_bo said:

    @Fear2Stop said:

    @el_bo said:

    @Fear2Stop said:

    @el_bo said:

    @Fear2Stop said:
    Compare it to someone like Paul from 4pockets. Copperhead is honestly good enough where $11.99 is a bit low for what’s there…

    Both developers have been under-charging. I'd be surprised if Paul is pricing his apps like this because he doesn't think they're worth more. He is tied to the perceptions and expectations of the market thus far. I'd say his apps are under-priced by a factor of 3-4...at least!

    He strikes me , at least based on his videos, as someone who has a genuine passion for what he does

    Having a genuine passion for something and being adequately compensated are not mutually-exclusive.

    Oh no, I know that…I only said that because it’s something I find admirable. As stated, he’s an example of someone I do support and I think others should too

    Not to be pedantic, but I'm not sure what you mean by "admirable". It seems to infer he's pricing his apps this way because either he thinks they aren't worth more or because he's being charitable and just wants to help everyone make music with cheap product.

    I aways got the impression that he understands there's very little money in this unless you out-work, out-release or whatever it is he's doing, than his competitors...'cause it's the only way he can sustain it as a living. That's just speculation.

    Yeah not what I’m saying at all… not even close. I don’t know how else to put it. When someone’s love for what they do is visible, it makes me want to support them more. His apps could be the most expensive on the market , and I would still buy them . There’s nothing wrong with making money of course, but what’s wrong with enjoying what you do to make money at the same time? I dig that , I vibe with that…shit I don’t know what other words to use! Maybe it’s because music is my life and the only thing besides my wife and kids that bring me happiness or any kind of enjoyment in my life, especially over the past year, but when I see something with genuine passion for what they do, it actually makes me a little happier too even if just for a brief bit. I don’t see how that’s a bad thing .

    Gotcha!

    "but what’s wrong with enjoying what you do to make money at the same time? "

    Absolutely nothing. That's the dream, right? it's also what I meant when I said these two things were not mutually-exclusive.

    Seems we're mostly in agreement. Thanks for the clarification

    Good deal…I struggle a bit with articulating myself , and have even before my strokes. I often say music is my first language, and for good reason lol

    No big deal. Internet communication presents its own problems.

    Sorry t hear about your heath woes, though. Glad you're still with us :)

  • @el_bo said:

    @Fear2Stop said:

    @el_bo said:

    @Fear2Stop said:

    @el_bo said:

    @Fear2Stop said:

    @el_bo said:

    @Fear2Stop said:

    @el_bo said:

    @Fear2Stop said:
    Compare it to someone like Paul from 4pockets. Copperhead is honestly good enough where $11.99 is a bit low for what’s there…

    Both developers have been under-charging. I'd be surprised if Paul is pricing his apps like this because he doesn't think they're worth more. He is tied to the perceptions and expectations of the market thus far. I'd say his apps are under-priced by a factor of 3-4...at least!

    He strikes me , at least based on his videos, as someone who has a genuine passion for what he does

    Having a genuine passion for something and being adequately compensated are not mutually-exclusive.

    Oh no, I know that…I only said that because it’s something I find admirable. As stated, he’s an example of someone I do support and I think others should too

    Not to be pedantic, but I'm not sure what you mean by "admirable". It seems to infer he's pricing his apps this way because either he thinks they aren't worth more or because he's being charitable and just wants to help everyone make music with cheap product.

    I aways got the impression that he understands there's very little money in this unless you out-work, out-release or whatever it is he's doing, than his competitors...'cause it's the only way he can sustain it as a living. That's just speculation.

    Yeah not what I’m saying at all… not even close. I don’t know how else to put it. When someone’s love for what they do is visible, it makes me want to support them more. His apps could be the most expensive on the market , and I would still buy them . There’s nothing wrong with making money of course, but what’s wrong with enjoying what you do to make money at the same time? I dig that , I vibe with that…shit I don’t know what other words to use! Maybe it’s because music is my life and the only thing besides my wife and kids that bring me happiness or any kind of enjoyment in my life, especially over the past year, but when I see something with genuine passion for what they do, it actually makes me a little happier too even if just for a brief bit. I don’t see how that’s a bad thing .

    Gotcha!

    "but what’s wrong with enjoying what you do to make money at the same time? "

    Absolutely nothing. That's the dream, right? it's also what I meant when I said these two things were not mutually-exclusive.

    Seems we're mostly in agreement. Thanks for the clarification

    Good deal…I struggle a bit with articulating myself , and have even before my strokes. I often say music is my first language, and for good reason lol

    No big deal. Internet communication presents its own problems.

    Sorry t hear about your heath woes, though. Glad you're still with us :)

    Thank you…appreciate it greatly

  • My sense is Audio Damage is very fly by seat of pants about business decisions and there is no committee or market testing going on. They have been at it a long time, so who am I to say what works for them. I would love to see what their accounting books look like over the past 20 years just to get a sense of the industry over that time. I have no idea how much a developer like that brings in annually. Maybe I'd be more sympathetic if it was lower than I think. One would imagine a more friendly customer approach would generate more longterm goodwill, and more longterm income, but it's not my business to run.

    At this point I have already purchased all the apps of theirs I might conceivably be interested in, both on ios and desktop. I've looked at everything and spent some time with their unsupported free legacy app bundle towards the end of last year, and those were underwhelming by today's standards and don't age well. Except Automaton holds up. However, one of their newest, Other Desert Cities is quality and engaging in a very crowded space, so I'm open to what they might have in store in the future.

  • @Stuntman_mike said:

    @Wrlds2ndBstGeoshredr said:

    @knewspeak said:
    Audio Damage did a very similar thing before they released anything on iOS, it all went badly for them over at the KVR forum sometime ago, arrogant and contempt for the customer base, not a good PR angle. Seems like history repeats and nothing learned.

    They totally screwed their Eurorack customers. Sold modules that didn't work, then pulled out of the market without fixing them. I own nearly all their apps, but I would not risk any real money on them given this track record.

    😮

    This is why I would not trust them with high-priced products:

    https://modwiggler.com/forum/viewtopic.php?t=196645

    That said, I do very much like the apps I have from them, and consider them good value.

  • I bought Quanta tonight as I saw that bugs had been fixed and I thought I’d finally give it a go before price went up. Has crashed 3 times in 20 minutes.

  • What apps are must have from them before the price spike?

  • @magnusovi said:
    What apps are must have from them before the price spike?

    For fx, see my post earlier in this thread.

  • @bon said:
    I bought Quanta tonight as I saw that bugs had been fixed and I thought I’d finally give it a go before price went up. Has crashed 3 times in 20 minutes.

    Yikes … that’s possibly the worst thing for an app imho … it’s why I never cared for SynthMaster One and finally deleted it, cause that kept happening.

  • @Fear2Stop said:

    @bon said:
    I bought Quanta tonight as I saw that bugs had been fixed and I thought I’d finally give it a go before price went up. Has crashed 3 times in 20 minutes.

    Yikes … that’s possibly the worst thing for an app imho … it’s why I never cared for SynthMaster One and finally deleted it, cause that kept happening.

    Speaking strictly for myself, I stopped using the two Synthmaster synths I bought (on both desktop and iOS) simply because I found I could not rely on them anymore. Longstanding issues went unaddressed and there were enough bugs that I found it was no longer worth my while to use them.

  • @Wrlds2ndBstGeoshredr said:

    @magnusovi said:
    What apps are must have from them before the price spike?

    For fx, see my post earlier in this thread.

    Thank you. How good is Continua

  • @magnusovi said:

    @Wrlds2ndBstGeoshredr said:

    @magnusovi said:
    What apps are must have from them before the price spike?

    For fx, see my post earlier in this thread.

    Thank you. How good is Continua

    I have it and like it, but there are many virtual analogs on the market, and I'm not the best judge of synths because I am mostly a preset surfer and tweaker. I can't offer an informed opinion on this one.

  • @Wrlds2ndBstGeoshredr said:

    @magnusovi said:
    What apps are must have from them before the price spike?

    For fx, see my post earlier in this thread.

    Interesting you rate Grind so highly. Must revisit and spend more time with it.

    None of them are really must have if I am to be honest. As far as nice to have, ODC is a fun delay to play with and I immediately took to it. Lived up to its billing. Eos has some nice features if long tails or pads are your thing. I would say they compete favorably with any delay or reverb on ios.

    I would not have purchased most of my AD apps if the price was higher, and I got them all on sale. I also got them mostly in lieu of paying more on desktop, as an extended touchscreen trial. If there was a demo/trial mode on ios, I would have most certainly purchased a few at higher prices.

  • edited March 2023

    I loved AD when they were one of the only consistent games in town. But Phosphor 3 is the only thing of theirs I still use. All of the effects have long since been overtaken by better alternatives; Phosphor is just a particular sweet spot.

    ‘Seat of the pants’ is the best way to put AD. Randall will get really into what he’s doing (at the expense of everything else at the time), but I wonder if he’s too capricious to those whims to deliver a deeply satisfying user experience (which is more than looking really slick, which they of course do).

  • I’ve been preparing for a while now for app prices to begin to increase. Especially with things like the MagicDelay, GSI, etc. I just hope the quality of the app and updates stay consistent with the price.

    Can definitely see where they’re coming from even if their wording is a bit suspect. Love the AD apps though and have always thought they were incredibly cheap for what they are. I mean a quality reverb or delay like EOS or ODC for under $10 is crazy.

  • @kidslow said:

    @Wrlds2ndBstGeoshredr said:

    @magnusovi said:
    What apps are must have from them before the price spike?

    For fx, see my post earlier in this thread.

    Interesting you rate Grind so highly. Must revisit and spend more time with it.

    If you like digital distortion it’s right up there with Crushstation. You have to like that particular flavor of raucous noise though.

  • I like digital distortion but got way caught up in bitcrushers and guess I never ventured past to look at the rest of my apps. lol

  • What does anyone think about music app developers going down the subscription route?

  • @enkaytee said:
    What does anyone think about music app developers going down the subscription route?

    Hell no for me. I’d rather pay more and buy it outright, or IAP.

  • @enkaytee said:
    What does anyone think about music app developers going down the subscription route?

    In general, definitely prefer no subs. As we have seen, most of us have a ton of apps we never use. Imagine if you were paying subscription on even a tiny number of these. No bueno. Let's take Audio Damage. I have pretty much all their apps. There are maybe 3 or 4 max that I still use with any regularity. The only ones I would really miss are ODC and Panstation. For apps that have ongoing costs to the dev, like paying for some kind of storage, maybe a nominal, small annual subscription is acceptable, depending on the dev's ongoing costs.

    Even for media.... I got an annual subscription to Masterclass and regretted it. I ended up watching very few and most were no more than pep talks. YouTube is the only thing I know I will use regularly enough for a subscription to make sense but unfortunately YouTube Premium is not available in my area. When I leave China, I will definitely start getting YouTube Premium.

  • .> @enkaytee said:

    What does anyone think about music app developers going down the subscription route?

    Oh, that is really popular around here. LOL :smiley:

  • @mcevoak0252 said:
    Kind of reminds me of the Op-1 price hikes, only at least TE could justify it with the increased cost of hardware, shipping, etc.

    Welcome to our world, where Teenage Engineering prices are justifiable but 25-dollar ios app prices aren't 👊😎👍

  • When people are used to things being a certain way and there is a sudden and steep change in pricing, a bit of kickback from some people is just inevitable. That's why most big retailers spread price increases over time. Only Audio Damage will know whether this strategy will have worked for them, the rest of us will just have to take guesses at it. As others said above I would expect it likely that they'll from time to time do sales with steep discounts, as seems to be the case with many desktop apps. In this case the buyers who either don't care about price or don't have the self control to resist every new toy are basically subsidising the purchases of the more thrifty shoppers or those with good impulse control and an ability to delay gratification 🤷‍♂️

  • The in the room:

    Since Audio Damage entered the iOS market several years ago there have been lots of new companies releasing software that directly competes with AD.

    I am guessing they are losing sales due to that, not a few bad reviews.

  • @Simon said:
    The in the room:

    Since Audio Damage entered the iOS market several years ago there have been lots of new companies releasing software that directly competes with AD.

    I am guessing they are losing sales due to that, not a few bad reviews.

    I think that’s a huge part of it. It’s not like the newer stuff is shovelware either. We’re getting a lot of innovation (just not nearly enough on the synth end of things, but I digress)

  • @Simon said:
    The in the room:

    Since Audio Damage entered the iOS market several years ago there have been lots of new companies releasing software that directly competes with AD.

    I am guessing they are losing sales due to that, not a few bad reviews.

    I wouldn’t say that’s the elephant in the room really. Using that logic, ALL iOS software is in direct comparison with each other. And with the prices ADs apps have been at, I’m sure most people ended up buying both anyway. I can’t think of anything that competes directly with some of their apps

  • @Simon said:
    .> @enkaytee said:

    What does anyone think about music app developers going down the subscription route?

    Oh, that is really popular around here. LOL :smiley:

    Yeah - I know, and not keen myself. I have a few 'essential' apps (not music) that I subscribe to - usually because I got reliant on them before they went to the subscription model. Not sure there are any existing music apps that I'd put in the same category - maybe AUM but otherwise I'd think very hard about continuing with an app that goes subscription.

  • edited March 2023

    @HotStrange said:
    I can’t think of anything that competes directly with some of their apps

    How about the 100 and 1 apps that do audio FX and mangling?

  • They did mention a couple of surprises, bundles?

  • @ervin said:

    @mcevoak0252 said:
    Kind of reminds me of the Op-1 price hikes, only at least TE could justify it with the increased cost of hardware, shipping, etc.

    Welcome to our world, where Teenage Engineering prices are justifiable but 25-dollar ios app prices aren't 👊😎👍

    Hardware you can sell, a lot of desktop apps you can sell, iOS you can’t, whether an app is worth buying on iOS is dependent on the reputation of the developer. So it’s a case by case situation.

  • @Simon said:

    @HotStrange said:
    I can’t think of anything that competes directly with some of their apps

    How about the 100 and 1 apps that do audio FX and mangling?

    😂 that’s kinda like saying every synth ever made is competing with every other synth. I mean yeah it’s true but not a direct 1:1 comparison. All the developers are competing in some way but EOS, ODC, Axon, Phosphor, etc are all pretty unique and don’t have any direct competition besides other reverbs and delays, which all do something different.

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