Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

WWDC 2023 - What to expect today?

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Comments

  • @tja said:
    $3499 😅😅😅

    3.5k - cheap as hell for this Disney technology!

    Or, buy a new iPad Pro 12.9” M3 with 2TB-SSD…

  • @Halftone said:

    @cyberheater said:
    Did he say a 2 hour battery life?

    Yeah for the external battery.

    Extra battery pack to Vision Pro, 200 bucks, or?

  • Maybe you have to try it to get it, but from everything I saw today Apple Vision Pro seems massively unappealing to me.

  • @0tolerance4silence said:
    Breaking news - today Behringer is beginning to work on a much uglier version for $500 :)
    Now that their prototype has been announced it should be a smooth sailing.


  • edited June 2023

    @0tolerance4silence said:
    Breaking news - today Behringer is beginning to work on a much uglier version for $500 :)
    Now that their prototype has been announced it should be a smooth sailing.

    just a measly 1500 (or did it say 5000?) or so patents to dodge

  • @skiphunt said:
    I’m also curious if and how they’ve solved the issue that’s plagued VR headsets for a couple decades, ie. having displays that close to your eyes tend to cause pretty severe headaches and vertigo. I’m guessing it’s been resolved somehow, but still curious how.

    I’ve used a Quest 2 several times a week for over a year and have never had this problem.

    To address the larger conversation, I wouldn’t say that this makes Meta irrelevant - this doesn’t seem like a good replacement for the immersive gaming that I do on the Quest, and I don’t have any real need for the kind of semi-immersive general computing that the Apple headset is designed for. If I did, though, I would be far more interested in this than the Quest Pro, despite the price differential.

  • edited June 2023

    Don't get hung up on the $3500. Most of us will get the Vision Air 3 for $1299. When they actually WORK and have several good apps. let the rich folks work out the bugs on the early bulky models.

  • edited June 2023

    If they could somehow make the CPUs as modules so that your $3500 Vision Pro investment wasn't obsolete in a year... and you could just plug in upgraded CPUs... then maybe I could be persuaded.

    Curious if anyone has done anything with 360 cinema yet? Being immersed in a film where you could look around instead of passively watching a 2D screen might be interesting.

  • edited June 2023

    @celtic_elk said:

    @skiphunt said:
    I’m also curious if and how they’ve solved the issue that’s plagued VR headsets for a couple decades, ie. having displays that close to your eyes tend to cause pretty severe headaches and vertigo. I’m guessing it’s been resolved somehow, but still curious how.

    I’ve used a Quest 2 several times a week for over a year and have never had this problem.

    I'm not saying this is still a problem. I studied and worked with VR a very long time ago. It was a HUGE problem for a long time. I read reports of the headache/vertigo issues as recent as a few years ago. My question is... since people are using these headsets regularly now... how did they resolve the issue that seemingly held back the VR headset tech for so long? Do you have any idea? Or, are you just saying they don't bother you personally?

  • Yeah the AR stuff, it remains to be seen how actually useful it is in productivity. Much better to have a better real workspace. Even though the Apple device is VR capable, they don't mention that aspect much at all, is that because it's not very good at it?
    All a bit confusing.

  • WONKA VISION !

  • I'm trying to think what city is it safe to walk around in public with a $3, 500 piece of tech on your head?

  • Ready Player One vibes for industrialized labor.

  • @Carnbot said:
    Did they mention anything about hand tracking, or did I miss that?

    Yes it tracks and recognizes hand gestures. No controllers.

  • @Lady_App_titude said:
    Maybe you have to try it to get it, but from everything I saw today Apple Vision Pro seems massively unappealing to me.

    Not the same for me. I definitely want to give it a try.

  • @setAI said:
    I'm trying to think what city is it safe to walk around in public with a $3, 500 piece of tech on your head?

    Not quite a city, but could do that in our village here. Though the locals would piss themselves laughing at you.

  • Well, no Vision Pro for me, I'll go for the 15" MBA instead...

  • @setAI said:
    I'm trying to think what city is it safe to walk around in public with a $3, 500 piece of tech on your head?

    Chinese ones with $35 CCTV cameras every few meters, everywhere?

  • @setAI said:
    I'm trying to think what city is it safe to walk around in public with a $3, 500 piece of tech on your head?

    You’re probably not going to do that. In another 3-5 years they’ll be selling 2nd or 3rd gen versions which are less costly and more widely owned.

  • @NeuM said:

    @setAI said:
    I'm trying to think what city is it safe to walk around in public with a $3, 500 piece of tech on your head?

    You’re probably not going to do that. In another 3-5 years they’ll be selling 2nd or 3rd gen versions which are less costly and more widely owned.

    Once they get to around 1500 I'll think about it.

  • @skiphunt said:
    If they could somehow make the CPUs as modules so that your $3500 Vision Pro investment wasn't obsolete in a year... and you could just plug in upgraded CPUs... then maybe I could be persuaded.

    Curious if anyone has done anything with 360 cinema yet? Being immersed in a film where you could look around instead of passively watching a 2D screen might be interesting.

    porn, for sure 😂 they are always early adopters of every new tech 🤣

  • I could see sort of a cafe scenario where you rent the use for a couple hours... have a drink... sit in a nice massage chair, etc. If you could somehow stop someone from running off with them. ;) Sort of a like a modern internet cafe, only with massage chairs and a concession counter.

    I could see aging baby boomers who have retired and can't get around as well as they use to... sitting on nice savings and wanting to experience travel in another country virtually. I've read the retired/retiring baby boomer market is huge.

  • @skiphunt said:

    @celtic_elk said:

    @skiphunt said:
    I’m also curious if and how they’ve solved the issue that’s plagued VR headsets for a couple decades, ie. having displays that close to your eyes tend to cause pretty severe headaches and vertigo. I’m guessing it’s been resolved somehow, but still curious how.

    I’ve used a Quest 2 several times a week for over a year and have never had this problem.

    I'm not saying this is still a problem. I studied and worked with VR a very long time ago. It was a HUGE problem for a long time. I read reports of the headache/vertigo issues as recent as a few years ago. My question is... since people are using these headsets regularly now... how did they resolve the issue that seemingly held back the VR headset tech for so long? Do you have any idea? Or, are you just saying they don't bother you personally?

    I’m definitely saying that they don’t bother me personally. The popularity of the Quest, and of other VR headsets, certainly suggests that either this is a solved problem or it only ever impacted a subset of people, but I don’t know enough about the tech and its history to say either way.

  • @NeuM said:

    @setAI said:
    I'm trying to think what city is it safe to walk around in public with a $3, 500 piece of tech on your head?

    You’re probably not going to do that. In another 3-5 years they’ll be selling 2nd or 3rd gen versions which are less costly and more widely owned.

    The "Pro" certainly implies an eventual non-Pro (read: cheaper) version.

  • I'll wait for the Vision Air 3 and see what that's like :)

  • @skiphunt said:
    If they could somehow make the CPUs as modules so that your $3500 Vision Pro investment wasn't obsolete in a year... and you could just plug in upgraded CPUs... then maybe I could be persuaded.

    Curious if anyone has done anything with 360 cinema yet? Being immersed in a film where you could look around instead of passively watching a 2D screen might be interesting.

    It’s definitely a developing art form, we’re just a few steps beyond the lumiere brothers train approaching screen. There’s some really nice examples out there, but they’re still quite short and focused on using the technology in a specialised way - ‘Travelling while black’ has some lovely moments in it, the Anne Frank house one is nearly there on something quite special. I worked on one last year that was really nice looking and told a story in a way that wouldn’t otherwise make sense or be possible… next few years will be make or break for it as a mainstream art/entertainment form, otherwise it might just devolve into video games and roller coaster rides…

  • edited June 2023

    Last week I went to do a little work in a Starbucks. > @Krupa said:

    @skiphunt said:
    If they could somehow make the CPUs as modules so that your $3500 Vision Pro investment wasn't obsolete in a year... and you could just plug in upgraded CPUs... then maybe I could be persuaded.

    Curious if anyone has done anything with 360 cinema yet? Being immersed in a film where you could look around instead of passively watching a 2D screen might be interesting.

    It’s definitely a developing art form, we’re just a few steps beyond the lumiere brothers train approaching screen. There’s some really nice examples out there, but they’re still quite short and focused on using the technology in a specialised way - ‘Travelling while black’ has some lovely moments in it, the Anne Frank house one is nearly there on something quite special. I worked on one last year that was really nice looking and told a story in a way that wouldn’t otherwise make sense or be possible… next few years will be make or break for it as a mainstream art/entertainment form, otherwise it might just devolve into video games and roller coaster rides…

    I've had the impression or some time... that for most people... the attraction to getting lost in a great film is due to it being a completely passive experience... to the point the viewer forgets their own life for a little while. It could be that there isn't really a desire to actively engage with entertainment in general... except for porn of course. lol ;)

  • I would like to make some VR projects myself if I ever get funding. But it's still not as appealing as other types of filmmaking, or real immersive installations where you are physically there. I prefer that personally.

  • @cyberheater said:

    @NeuM said:

    @setAI said:
    I'm trying to think what city is it safe to walk around in public with a $3, 500 piece of tech on your head?

    You’re probably not going to do that. In another 3-5 years they’ll be selling 2nd or 3rd gen versions which are less costly and more widely owned.

    Once they get to around 1500 I'll think about it.

    Early adopters always fund the improvement of products for everyone else who follows. That’s the model many big companies use these days.

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