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Comments
Wait till the tiktokers get hold of it. It’s going to be mayhem.
I could see that.
69 years of Logic Pro subscription or Snorkeling? Tough call.
watched with my SWE team…ready to rock with Apple Vision Pro….but for commercial use cases - will be fantastic for building immersion training experiences for deep pocketed clients
it’ll never happen. iphone is inching near that price. by the time it would hit that with later models, new iphone base models will be at that price and these won’t be cheaper than iphone ever. 5 years of product development is another 20+% inflation
AUM needs to be able to place AUv3 windows around a Full Space. It needs this feature.
The real question is how much inflation we'll see over the next two years, not five.
Has anyone bothered to look up what a premium VR headset and the PC hardware to support it will cost you? The $3500 price point is substantially more competitive given that comparison.
That's the real comparison that needs to be made. This is world-class technology in a consumer product.
Yah, it seems like a big dollar novelty item interface for the rich. Cant see many devs doing anything I would find very interesting for it, unless they just do it as a work of passion, but at that price it sure reduces the market and potential dev population for cool niche things.
My quick back-of-the envelope calculations suggest you’d pay at least $2600 for a PCVR setup using the HTC Vive Pro 2, which seems to be widely considered the premier consumer-class headset today. That gets you the headset, controllers, and base station, the $350 wireless kit, and a desktop PC that can provide the computational power necessary to get optimal performance. No portability, substantially worse display resolution, and none of the interesting AR and social features that Apple is pushing hard with the Vision Pro.
The Vision Pro really doesn't seem to be a VR thing though. Seems like they are just all in AR, so apples/oranges too isn't it?
You can dial in the level of immersion, all the way to fully-immersive. That doesn’t appear to be Apple’s main focus for marketing, but the capability is definitely there.
Hmmm, I guess darkening the screen backdrop, but as far as physical tracking goes I imagine there are much larger limitations than with other options.
Actually, we should also be looking at premium AR headset systems, since that’s how this is being marketed. The Microsoft Hololens 2 starts at…$3500. https://www.microsoft.com/en-us/hololens/buy
Why do you imagine that?
Yah for sure, it is also what inclines me to think there wont be much market for interesting cool apps.
It's both. Watch their presentation and suddenly all of these other headsets look obsolete.
All being contained just in the headset. I doubt Apple will be doing much with body trackers etc. and I am sure 3rd party hardware devs are skittish to do anything for apple devices, lol recalling all those 'docks' made for ipads back in the day that are now useless. But who knows, maybe they will have some 'pair your i-device' that 3d scans you and the enviro soon enough to beef it up. Maybe for the Vision Air in three, four years.
Nah. Just looked like it can darken the backdrop. There is more to VR than just 'i can't see out'.
Did you bother watching the whole Vision Pro presentation? The glass can remain transparent while presenting a non-transparent overlay and it can also completely block out everything. Check it out again and watch the entire segment.
It’s not "darkening the backdrop." It’s adjusting the balance between the feed from the external cameras and the device-generated video feed. Once you dial that all the way to "device feed only," you’ve got immersive VR. This is no less an immersive VR device than the Quest Pro is (and the Vision Pro is probably a better VR device, on a number of levels, starting with not letting external light into the headset).
Didn't I just say that? I am talking about tracking. Nothing to do with visuals.
Right, but again I am talking about the tracking and not visual immersion.
Tracking has everything to do with the visuals. If there's lag in the tracking, people get motion sickness. There's reportedly no lag in the Apple unit.
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You’re talking about tracking now. You weren’t talking about tracking in the comment I responded to. And I don’t see what the tracking problem is. There are existing self-contained systems that track for immersive VR. You don’t need to have external room sensors.
When I said "There is more to VR than just 'i can't see out'." i was refering to tracking. That is the comment you replied to.
To compete with the high end VR you need more than just head tracking and yes that is why I also say they are AR focused not VR.
Again, not talking about visuals. Tracking applies to limbs and peripherals too.