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Comments
That sounds like pretty good coverage to me though.
Here’s another idea- probably impossible (though I wouldn’t know), not a feature request as such - just a thought.
I would like to be able to drag and drop the instruments from down the left hand side thereby changing the order in which they are arranged and appear within the circle. I always find it much more comfortable working with the outer circles (normally the bass drum & snare etc) than those nearer the centre. It would be great to be able to move them around and re-order them.
It does not have those features, sorry! By round robin you are referring to like cycling through multiple samples on an instrument? And choosing between multiple sample based on velocity?
For now, if you want that, you could use the MIDI out (AU or standalone) to trigger a different sampler.
Thank you for your reply. Round robin sample cycling and velocity layer is typically used when trying to emulate real drums to make them sound more realistic.
This is the one features we are all looking for on iOS drums.
You have to build the kits mostly yourself, (that I’m aware of) but 4pockets digistix2 drum app support round robins. So you could pipe the patterns from patterning 3 to digistix2 in aum/cubasis/egnodes etc.
Same
Gotcha @ecou! Thanks! Def will store that idea in the back of my mind. At some point I have to cut myself off from fun new features and focus on details or I’ll never get to release the app!
Do you need to import samples, or are you able to load samples from the file system?
You can do either
This is great. On the one hand, it’s super satisfying to load your samples into Patterning 2, and have them all there. On the other hand, you’re duplicating storage. I understand the reason for having them all in the database. But I like the flexibility of being able to hit the file system.
@benkamen Could you tell us more about how the parametric swing works? Does it allow microtiming on each drum part, or is it just every other note like traditional swing?
Conceptually, but not physically. Because of the way iOS storage works, a copy such as this doesn't actually take up any additional physical space.
https://wiki.audiob.us/doku.php?id=file_storage
(Though I agree. I tend to prefer apps that use links into the file system.)
How can this be? I import many of my samples to patterning from dropbox. Where are they stored on the device, and how can I access them with other apps?
My understanding is that once a file is on the iPad, any 'copies' of that are just essentially shortcuts to that original file.
Ideally you could place every beat in a measure exactly where you want it. Beat 2 could be early, Beat 3 could be late, etc.
That is correct.
(Well ... it's a little more sophisticated than that. If a file is altered then the changes to the original are tracked so that variations of the same file can exist without making duplicated copies. Changes made to one of the "shortcuts" don't affect the other copies or the original.)
With Dropbox, if the file wasn't "cached" on the device you might see an increase. But you would see that no matter how you accessed the file. No app can access an online only file without copying it to the device first. Once it's on the device though, you could make multiple copies and not increase local physical storage more than a couple of bytes.
The are stored someplace that you don't have access to. However, if you imported that same file from Dropbox to someplace you can access, it should not take any more space on your device. Also, if you alter the copy, it won't alter the Patterning copy. They will for all purposes act like copies, but under the hood they're based on the same physical stored data.
Weird shit, I know, but factual.
In the interest of completeness, there are some conditions where this wouldn't be true. For instance, if a developer, rather than using the Apple File System, imported the actual bytes into something like a mySQL database, which stores its data in a monolithic other file, that would take additional storage space. That'd be strange for a music app though.
I love to read your replies still. Your breadth of applied knowledge is incredible
Thanks, I get it. And it makes me feel like I should move my files locally. I wonder how this works with iCloud storage.
Same. Only you get even less control over what stays on your device and when it magically gets removed.
Careful with that. I act like I know a whole more than I do.
You too! ; I act like what you say makes sense!
This is gonna eat beat scholars lunch. Modalics just left with a license too, not even software. I hate that.its almost a sub. Disappointed in Modalics but highly confident in Olympia and patterning 3 is what I waited for since I saw patterning 2
Re: samples and storage. Patterning 1 & 2 did, in fact, copy the files, so it did take up more storage. But you have to remember this is 2015 that P1 came out, so I think the FILES integration didn’t even exist yet. In P1, I did something really DUMB, which was to store the samples in a CoreData database (basically SQL). I repeat, DUMB, bad idea, still living in the hell of that bad idea. In P2, the database just referred to the files that were stored in a hidden folder in the application directory.
In P3, everything is in FILES. If you import a sample, the database gets a bookmark to the file. So in theory if the file moves, it can still be found. You can choose to copy files into the Patterning/Samples Folder, or you can just get a file reference to a file anywhere on the device / dropbox / etc.
Songs and Drumkits are just in the files app, too, now. But one thing to watch out for… the samples are NOT inside of the .onps or .onpd file UNLESS you export/share to include the samples with your song/drumkit. I’m gonna try to make that extra clear in the app. So if you’re moving songs/drumkits between device, make sure to use the SHARE function to include the samples.
re: Parametric Swing.
I am very excited about the swing feature!! I could be wrong, but I don’t think it has been done before. (Please let me know!)
Very excited to make a video about this, but here’s the idea :
Normally swing in a drum machine is about taking the time-span of an 8th note and moving the middle of that (16th note) away from the center point, usually later in time.
In Patterning 3, you can change that span, or BOUNDS, to be any value up to 16 measures, moving all of the notes inside that bounds away from the center point.
In addition, you can choose whether the time/space inside that span is linear, or curved.
I think this feature is really really fun, and I’m in love with this feature of all the new features the most.
The other related things to this are NUDGE and QUANTIZE.
NUDGE is a per-step percentage off the grid. You can draw this in manually, or when you record it will be recorded.
QUANTIZE basically overrides NUDGE. If quantize is 100%, nudge is off. If it’s 50%, all the nudge amounts are move 50% closer to the grid. 0% and the nudge is in control all the way.
Yes! High fivin’
Getting pumped too
This.
Holy cow, that sounds incredible, and new! So glad per-step nudge is in there, too. Pre-ordering now.
will it be possible to change the color scheme to blue (like in patterning 2)