Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Diode-108 Drum machine out with Audiobus!

17810121325

Comments

  • Long live! Diode king!

  • @Kaikoo said:
    Long live! Diode king!

    I think you have the chorus for your Song of the Month for May effort Mister Kaikoo :)

  • @JohnnyGoodyear said:
    I think you have the chorus for your Song of the Month for May effort Mister Kaikoo :)

    Thank you for your greater tremolo effect, Mister Johnny

  • I never see this feedback before.Congratulations Diode.Your effort and perseverance deserve all the best.

  • edited May 2015

    @Ivan_Dj said:
    I never see this feedback before.Congratulations Diode.Your effort and perseverance deserve all the best.

    I'll second that!! :-)

  • edited May 2015

    I appreciate the goodwill here, and even more than that the ideas and critiques that come from people using the app!

    It's not hard to drop in here now and then and interact (I get alerts in email when people post on this thread, and I come in during breaks from programming).

    All developers should do it. :-)

  • edited May 2015

    Question about our competition...

    With DM1 as master, when I change tempo even slightly in DM1, suddenly the MIDI sync can be off by ... some large amount, like landing two steps away! Not just with Diode, but with anything I hook up as a slave to DM1.

    Does anyone know what's happening here? Is DM1 restarting the clock ticks every time you change bpm? There's something going on internally that simply does not match what is coming through MIDI.

    I don't see that I can possibly do anything about this, but if people are using DM1's MIDI sync (maybe with some habits to make sure it stays working), I'd like to know about it.

  • DM1's midi clock has been broken for decades. Most people, around here anyway, are aware of the issues (and so are the developers). I would not waste a second of your time on it.

  • @syrupcore said:
    DM1's midi clock has been broken for decades. Most people, around here anyway, are aware of the issues (and so are the developers). I would not waste a second of your time on it.

    Heh. Decades. :-)

  • @diode108 To @Ivan_Dj's point... occasionally spoiled as we are with responsive developers like you, the fact Fingerlabs has left DM1's MIDI sync in the state it's been in for years does indeed start to feel like decades.

    That is to say.... thanks for being here and being so responsive. Oregonians are just better, obviously. ;)

  • Demo with the update and sync'd to Different Drummer. It does seem tighter than before and follows notes better. Sorry about the screaming lead...I thought I dropped that down enough. That was done using the jam panel in DD.

  • Cool! Thanks funjunkie27! It should be within 6 milliseconds now. And you can adjust +-100ms. I haven't done absolute worst case testing. Also, you should be able to mess with the bpm pretty severely.

  • I bought Diode-108 yesterday and I am really impressed. It's a very unique drum machine. To put an effect on not only each sound but also every single hit is just awesome!

    But to be honest I am not really impressed with all the effects.
    The distortion is aweful.... sorry! It sounds more like a bitcrusher.

    Maybe it's just me, I am spoiled because I have all the sugar bites apps and their distortions and filters are really awesome!

    Are there gona be more effects in the future?

  • Thanks for buying Diode! Yes the FX will be improved and there will be many more of them. It's a challenge to get effects you can even hear on all the different sounds, so we'll probably have to add controls per instrument to get what you're looking for.

  • Hi @Diode108,

    Nice to hear about updating the fx. Some people would disagree ,but I'd prefer keeping the FX simple and not digging to many parameters...more presets are welcomed!

    Another question, is it possible adding swing per instrument? It would be useful especially for the hihats...

    BTW thank you for making this app!

  • @Korakios said:
    Hi Diode108,

    Nice to hear about updating the fx. Some people would disagree ,but I'd prefer keeping the FX simple and not digging to many parameters...more presets are welcomed!

    Another question, is it possible adding swing per instrument? It would be useful especially for the hihats...

    BTW thank you for making this app!

    Presets are possible, and also some analysis of the sample to try to add smarts to choosing good parameters.

    Swing per instrument! I had not thought of that but it's a good idea. Hmm. Engine code would be a little tricky and UI would be a fair amount of work. What if each instrument either "joined" straight time or "joined" swing. In other words, a per-instrument toggle as to whether a given instrument respected the swing slider?

  • edited May 2015

    @Diode108 said:
    Yes the FX will be improved and there will be many more of them.

    That's good news, thanks.

    Swing per instrument, what a great idea!

    I have some more suggestions;

    • hearing previews of the sounds in the sample and pattern browser would be nice!

    • side chain compression would be really awesome! :)

  • Thanks. We're logging all the suggestions.

  • Just bought this - pretty impressive !
    Good call too on using the OTS drums, Greg does great work. Will more than likely have some queries /suggestions as I delve deeper.

  • If each instrument track had a quantise level of 48 ticks per 1/4 note in the engine. You could still keep the basic UI but for users who wish to record as near real time as possible and those that require subtle change to note timing could you not have a seperate zoom screen to get to the fine tuning parameters?
    The abilty to have sample playback channels, obviously restricted to the length of the pattern.
    Best chopping of a loaded samples I that the slices could have the fx parameters from main engine.

    :-)

  • @Nu2moro said:
    If each instrument track had a quantise level of 48 ticks per 1/4 note in the engine. You could still keep the basic UI but for users who wish to record as near real time as possible and those that require subtle change to note timing could you not have a seperate zoom screen to get to the fine tuning parameters?
    The abilty to have sample playback channels, obviously restricted to the length of the pattern.
    Best chopping of a loaded samples I that the slices could have the fx parameters from main engine.

    :-)

    We already maintain a delay in the code for swing and the flam FX, so all this is possible. It's just a matter of priorities. We're a brand new baby!

  • @Diode108 said:
    Swing per instrument! I had not thought of that but it's a good idea. Hmm. Engine code would be a little tricky and UI would be a fair amount of work. What if each instrument either "joined" straight time or "joined" swing. In other words, a per-instrument toggle as to whether a given instrument respected the swing slider?

    That would be simple and effective. Thanks!

  • @Diode108 said:
    Swing per instrument! I had not thought of that but it's a good idea. Hmm. Engine code would be a little tricky and UI would be a fair amount of work. What if each instrument either "joined" straight time or "joined" swing. In other words, a per-instrument toggle as to whether a given instrument respected the swing slider?

    Great solution.

  • Auria is doing something weird with MIDI. It's sending a Continue at the beginning of the song instead of a Start. Even though I have "Send MIDI Start and Stop" marked "Yes". I swear, I'm going to have to get one of those inflatable clown punching bag toys to work out my MIDI sync aggression soon.

    Does anyone know how to make Auria spit out an actual Start message like everyone else?

  • Diode108 you are a brand new baby and with the level of enthusiasm you have shown in a very short time you will probably be one of the best iOS drum apps available! :-)

  • @Nu2moro said:
    Diode108 you are a brand new baby and with the level of enthusiasm you have shown in a very short time you will probably be one of the best iOS drum apps available! :-)

    That's our business plan!

  • @Diode108 said:
    Swing per instrument! I had not thought of that but it's a good idea. Hmm. Engine code would be a little tricky and UI would be a fair amount of work. What if each instrument either "joined" straight time or "joined" swing. In other words, a per-instrument toggle as to whether a given instrument respected the swing slider?

    • yes.
  • A beta tester reports that Cubasis seems to do the same thing as Auria, sending a SPP and Continue rather than a Start. Must be a DAW thing. ::shrugs:: I'll treat a song position of zero followed by a Continue as a Start.

  • Got to be really frustrating when little things get in the way of creativity! :-(
    Hope Apple one day create a standard protocol that works and that can be standardised. Syncing devices using iOS appears to be a problem for all developers.

  • @Nu2moro said:
    Got to be really frustrating when little things get in the way of creativity! :-(
    Hope Apple one day create a standard protocol that works and that can be standardised. Syncing devices using iOS appears to be a problem for all developers.

    Heh, yeah. For all I know MIDI sync is like this for everyone, not just iPad users.

Sign In or Register to comment.