Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
This is will be painful for anyone that feels a debt of gratitude to @Micheal for:
the AudioBus - which made the early IOS apps interoperate and prepared the merging market of users for IAA and AUv3 interop.
the audiobus forum - a reasonable civil forum in an uncivil world.
Loopy and Loopy HD and Samplebot and version of the AudioBus app.
@Michael spent months designing and testing a "one man" DAW on a par with few other IOS creations that aim at becoming the core of a powerful workflow. This one centers around the hardware looping world but extended into the realm of the DAW with AUv3 hosting capabilities and audio tracking and manipulation.
Here's what happens when you aim for this level of interoperability in an App... click at your own peril. Sometimes people are partially right but incredibly impatient:
Example Negative Reviews
TWO STAR REVIEW
Not ready for prime time
I get a ton of stuck notes and AUs crashing, then having to reload. Very sloppy initial release, feels like it was rushed for a pre Christmas release. Doesn't help that the manual isn't available yet, and that the tutorial has a patronizing feel to it. Here's an idea, maybe get your act together and release a solid product first? That way you won't have to color it with fake smiles, as its quality will speak for itself.
ONE STAR REVIEW
Subscription 👎🏼👎🏼 so they’ll just released small updates every year to make you feel that you no longer have the newest and greatest Version so that your re-buying it every year No Thank You. Greed ruins companies it always has & it always will
Please review the app on the App Store after investing the time required to appreciate the effort involved and the potential future of this amazing new DAW app.
Yeah, those were a bit heartbreaking to see at first – just have to learn to block those ones out I suppose
You offer people a chance to try the app out for free before deciding whether or not to part with their money, and someone calls it psychological manipulation to buy the app.
That doesn't even make sense!?!!
Maybe there's just too much indirect verbiage in the "paywall" popup. The copy is cute, but people just don't read. Maybe you need to keep it more simple, like: "To start your unrestricted 7 Day FREE trial tap here. You can choose to purchase the app at any time if you choose by tapping here."
You must have a higher percentage of people in your country who can read.
@tja: a couple of things:
Add Midi is for adding non-audio plug ins as midi controllers. A MIDI slot on the mixer (just like a MIDI node in AUM) generates no sound. Animoog Z can be midi controller without audio. Anything that is an audio instrument should be loaded using the Add Audio Unit Input.
You mentioned that Turnado didn't show up for you as an Audio Unit. Add Audio Unit Input displays audio units that can generate sound but not those that are only effects. You can't load Turnado in an instrument/input slot in AUM, either. It can only be loaded in an effect slot.
I imagine that Michael will get the MIDI routing from Turnado sussed out now that it has been reported.
There are two things of note here. There is a known issue with some midi sequencers not working right when hosted in Loopy Pro. The other is that no matter what host you are in, Atom 2 does not accurately record and play back Animoog Z MIDI. It is one of the reasons that one of Moog's engineers wrote the MIDI Tape Recorder AU that is about to be released.
Once LP's issues with MIDI sequencing AU's is sussed out (which I imagine will be soon), the free MIDI Tape Recorder AU will be the AU to use for recording Animoog Z MIDI.
We need to find and popularize a name for this App Business Model... suggestions?
Future Proof App Funding
User Funded Development Model
Periodic Update Funding Model
The Upgrade Train Model
Expect any complex platform app to use this (or the IAP "new features") model to justify
years of maintenance.
Drambo is using the IAP model but the clock it ticking as the user base levels off and new sales slow.
NanoStudio 2 didn't justify implementing the roadmap.
Cubasis 3 might loose the support of Steinberg management to keep the team alive.
ZenStudio found a hardware vendor to keep the team alive.
Reason backed out of an IOS strategy.
Beatmaker and Auria Pro seem to be treading water.
Xequence became Xequence 2.
I think we know @Michael errs on the side of complete honesty. He asked for input on
"future proofed" pricing models to commit to remaining an IOS developer. Needless to say he could choose alternative methods of funding his future but he's in this to make it work
for everyone.
I respect the full disclosure at release... of course new business models are requests for anger. App crashes are also (unintended) requests for anger.
I'll buy the app and any additional IAP's or opportunities to support @Michael for the money he has saved me by making IOS a viable music production platform at incredible discounts over the hardware and desktop/laptop marketplaces.
People do want software to work and be stable. It's just that the test matrix for an app that hosts AUv3 app is so vast it cannot ever be fully tested. Just patched or modified by user behaviors.
If this *doesn't work" I would support a Patreon to keep the forum active while he focuses on maintenance of his apps.
The next few months will be difficult for @Michael if "he builds it" and "they just don't buy it." in sufficient volumes. It's a potential "death march". Do your part.
Wow just read some of the negative reviews in the US Store. Some people really should not be allowed to operate electronic devices.
All the negative diatribe is completely unfounded and without merit and just full of pure malice.
You know what they say, “Some people will never be happy, no matter how much they suck the life and air out of a room…”
Errr at least i think that’s the saying 🤪
It does make the blood boil to see a good developer get slimed.
But I think the complaint about app crashes is perfectly understandable but misguided. It's up to the buyer to place anecdotal "crashes" into context... maybe they wait to see if a particular AUv3 behavior gets patched in an update. A well written review just states the
behavior to allow someone to make an informed decision.
Would we have wanted to wait another 6-12 months of beta testing to cover 100+ AUv3 apps in all the potential configurations? @Michael probably has to buy the app to "fix" the issue or at least contact the developer to assist in the troubleshooting exercise which can take weeks to pin down assuming both parties have the cycles for the effort.
Never assume.
Find your own solutions is my motto. If it hurts... stop doing that. Of course, a good user can really help in the troubleshooting process and many will but we want new features and maybe some AUv3's just don't prove stable. Get a life. If it's broke... don't use it when 2 apps are involved. Something combinations just don't integrate into stable solutions. Document the issue and move on to make music another way.
The complaint about greed thinking it's a "subscription" is a lack of developers enforcing this model... at their peril. It will sort itself out since most people don't buy a dozen DAW's like we do. DAW's require great tutorials to show an apps power and productivity benefits and justify the total costs. A DAW without a future can be a bad investment... YMMV.
In lieu of the upcoming manual, can anyone explain two basic operations in LP:
—how to “save as….”
—replace an AU audio source in a channel—that is, change the AUV3 instrument without having to create a new AU input then re-build the entire channel (preserving the sends and effects in the track).
Simple, yes?
Press Duplicate Project. Change the name of the project at the top if you wish.
At this time you can't, unfortunately. This will be addressed.
Until then it's best to set up FX and routing on colors and make the loops the color that you need. You'll also need to change the input monitoring for the app to the color. Input monitoring is set with the gear icon in the app window.
Busses will work for this too, but I prefer to use colors.
I would avoid anything that implies this is some strange or newfangled sales model. The sales model seems strange only to people who have been weaned on the whacky "purchase once with free upgrades forever" default Appstore model. In actuality it's the way most consumer desktop software has been sold since, say, 1980.
I thought this is how LP is? It isn’t? Can’t you buy it, use it indefinitely then update when you want to pay?
Samplitude is annual, as is Maya, 3DSMax and ZBrush
Are Atom2 and Koala being hosted in LoopyPro. I’m trying to replicate the setup but my UI looks different with Atom 2 and Koala hosted in LoopPro.
Any insight is appreciated.
Thanks.
I don’t understand what you are saying. You aren’t purchasing on a promise of what is to come any more than with any desktop app. If you don’t like what is there now, don’t buy it. You can wait till it has the features you want. There will be ongoing development during the course of the year and if it is missing features you feel are essential, wait till it has them.
THANKS FOR THIS!
Edt: And I agree with you as well as regards cross-fade, that would be pretty...
OK... I'll take that as "Consumer Desktop Software Model". Catchy. I get that you don't think this is the dev's problem but for @Michael's business it will be a negative and we could help with his "marketing" of the benefits to the community for this approach.
Ask any Nanostudio 2, Auria Pro, or Beatmaker 3 user if their worried about their DAWs future?
Can you name any current IOS apps using this model with a "future disclosure" at release. This is news and worthy of comment and "framing" since many see it as a greedy model because they left the desktop due to many issues around pricing. I know I appreciated the years of low cost apps and many updates without paying anything more. But it's obviously not sustainable based upon many app vendors that have closed up shop.
Who wants to buy fewer, better quality apps for the same yearly spend? I'm starting to question if I need another FX app or another DAW or some type of new sequencer. At $5-10 a pop it's often something to distract myself. Above $10... I get really cautious about my needs and this impulse has trained developers to generally target <$10 pricing to get the numbers up in the hopes we create more demand for the app.
Threads like "NuWidget Crashes an AUv3" rather than just posting a comment in the "NuWidget Thread" or better yet... emailing the support for clues. I do appreciate that sometimes the forum can supply some really good advice but a thread per user issue is excessively bad for the dev's business.
I think I kind of see the confusion here. Say it gets to month 12. Paying for 12 months of upgrades right then would be an act of faith in what's to come, unlike a desktop app where the features are already there.
However, in reality, you don't have to pay for the upgrade at month 12. You'll stop getting new features until you pay. At some point, when you feel its worth it, you pull the trigger. Now you get all the updates + updates for the next 12 months.
It's a bit weird since let's say I wait until month 18 to pay. I get the updates from the last 6 months + 12 more months of updates. Or, lets say I skip a year. I still get all the previous updates + the next year of updates. So by sitting out that year I'm getting a 50% discount.
Strange, but about the best that can be done within the App Store limitations, I think.
(Of course I could be completely wrong about how it works. This is what I thought I understood from earlier dialog with @Michael.)
@gregsmith
Very impressive work there (if also somewhat intimidating
@all
If you recognize this app to be a serious addition to the IOS world and our aural weaponary within it: GO REVIEW! It's the right thing to do, can take you just a few seconds, and is even good game theory to ensure that the app gets the kind of support it deserves moving forward.
@michael
Here's a a long speech about what to do as regard negative energy spat ignorantly from uninformed people: Fuck em.
Personally, I like "Train Release"... you buy a ticket and can ride that train indefinitely.
The Train is maintained with bug fixes.
But the developer intends to Create an improved "Train" with new features like a "Video Game" car, or a "Rock Climbing Wall" for example and you have the option of buying a ticket to the new venue/destination.
Cubasis effectively did this with the Cubasis 2 (train) to Cubasis 3 play... Cubasis 3 got hit with so many complaints about Cubasis 2 to 3 issues and that is a significant issue with the Train Release...
Traditional software teams manage this expectation with "dot" releases (bug fixes) and Integer releases with each integer representing a "Train" with massive new feature changes.
Forward and backward compatibility is often negotiated... usually downwards to the user have to live with the issues or ride the old train.
Apple forces new trains on users, developers and partners... it must be nice to the King
if you can get the job.
Well said 😆
Saving money isn't the only incentive out there though. Many people, will be incentivized to pay earlier and more frequently out of good will or in the recognition that paying forward and more frequently helps sustain development.
It may seem like everyone is only out for their own self-interest these days, but I like to think that's further from the truth than people realize.
I don't blame anyone for feeling that way. Either way, the reality is, the App Store doesn't provide a better framework that I can think of. It's either the "S" word, or coming out with a completely new app every 12 months and having people pissed about that, or something like this.
Apparently it's been working well for the other company Michael talked with that has been doing it this way. So there's hope.
I would just pay again when I see new features have been implemented that I want (that people on the forum are raving about etc), get them instantly, and then wow 12 months of free, potentially mystery but still free, updates on top of having just bought what I wanted.