Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

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Comments

  • McDMcD
    edited December 2021

    This is will be painful for anyone that feels a debt of gratitude to @Micheal for:

    1. the AudioBus - which made the early IOS apps interoperate and prepared the merging market of users for IAA and AUv3 interop.

    2. the audiobus forum - a reasonable civil forum in an uncivil world.

    3. Loopy and Loopy HD and Samplebot and version of the AudioBus app.

    @Michael spent months designing and testing a "one man" DAW on a par with few other IOS creations that aim at becoming the core of a powerful workflow. This one centers around the hardware looping world but extended into the realm of the DAW with AUv3 hosting capabilities and audio tracking and manipulation.

    Here's what happens when you aim for this level of interoperability in an App... click at your own peril. Sometimes people are partially right but incredibly impatient:

    Example Negative Reviews

    TWO STAR REVIEW

    Not ready for prime time

    I get a ton of stuck notes and AUs crashing, then having to reload. Very sloppy initial release, feels like it was rushed for a pre Christmas release. Doesn't help that the manual isn't available yet, and that the tutorial has a patronizing feel to it. Here's an idea, maybe get your act together and release a solid product first? That way you won't have to color it with fake smiles, as its quality will speak for itself.

    ONE STAR REVIEW

    Subscription 👎🏼👎🏼 so they’ll just released small updates every year to make you feel that you no longer have the newest and greatest Version so that your re-buying it every year No Thank You. Greed ruins companies it always has & it always will

    Please review the app on the App Store after investing the time required to appreciate the effort involved and the potential future of this amazing new DAW app.

  • Yeah, those were a bit heartbreaking to see at first – just have to learn to block those ones out I suppose

  • You offer people a chance to try the app out for free before deciding whether or not to part with their money, and someone calls it psychological manipulation to buy the app.

    That doesn't even make sense!?!! :s

    Maybe there's just too much indirect verbiage in the "paywall" popup. The copy is cute, but people just don't read. Maybe you need to keep it more simple, like: "To start your unrestricted 7 Day FREE trial tap here. You can choose to purchase the app at any time if you choose by tapping here."

  • @tja said:
    I see five 5-star reviews and 14 total ratings, 13 of which are all 5-star.... but one is 1-star!

    You must have a higher percentage of people in your country who can read. :D

  • @tja: a couple of things:

    Add Midi is for adding non-audio plug ins as midi controllers. A MIDI slot on the mixer (just like a MIDI node in AUM) generates no sound. Animoog Z can be midi controller without audio. Anything that is an audio instrument should be loaded using the Add Audio Unit Input.

    You mentioned that Turnado didn't show up for you as an Audio Unit. Add Audio Unit Input displays audio units that can generate sound but not those that are only effects. You can't load Turnado in an instrument/input slot in AUM, either. It can only be loaded in an effect slot.

    I imagine that Michael will get the MIDI routing from Turnado sussed out now that it has been reported.

  • @tja said:
    @espiegel123 I figured it out, how to record the MIDI from the MIDI instance of Animoog Z into Atom 2 and then send this MIDI to the audio instance of Animoog Z!

    It does not sound the same, so this would be a case for better recording the audio.
    But that seems to be a common problem with Animoog... was probably the wrong App for such a test.

    There are two things of note here. There is a known issue with some midi sequencers not working right when hosted in Loopy Pro. The other is that no matter what host you are in, Atom 2 does not accurately record and play back Animoog Z MIDI. It is one of the reasons that one of Moog's engineers wrote the MIDI Tape Recorder AU that is about to be released.

    Once LP's issues with MIDI sequencing AU's is sussed out (which I imagine will be soon), the free MIDI Tape Recorder AU will be the AU to use for recording Animoog Z MIDI.

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  • edited December 2021
    The user and all related content has been deleted.
  • We need to find and popularize a name for this App Business Model... suggestions?

    • Future Proof App Funding

    • User Funded Development Model

    • Periodic Update Funding Model

    • The Upgrade Train Model

    Expect any complex platform app to use this (or the IAP "new features") model to justify
    years of maintenance.

    • Drambo is using the IAP model but the clock it ticking as the user base levels off and new sales slow.

    • NanoStudio 2 didn't justify implementing the roadmap.

    • Cubasis 3 might loose the support of Steinberg management to keep the team alive.

    • ZenStudio found a hardware vendor to keep the team alive.

    • Reason backed out of an IOS strategy.

    • Beatmaker and Auria Pro seem to be treading water.

    • Xequence became Xequence 2.

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  • @tja said:
    Also, it may have been better to not show the "upgrade" IAP right from the start, @Michael
    Better only offer this when there is a new version to upgrade to.

    I think we know @Michael errs on the side of complete honesty. He asked for input on
    "future proofed" pricing models to commit to remaining an IOS developer. Needless to say he could choose alternative methods of funding his future but he's in this to make it work
    for everyone.

    I respect the full disclosure at release... of course new business models are requests for anger. App crashes are also (unintended) requests for anger.

    I'll buy the app and any additional IAP's or opportunities to support @Michael for the money he has saved me by making IOS a viable music production platform at incredible discounts over the hardware and desktop/laptop marketplaces.

    People do want software to work and be stable. It's just that the test matrix for an app that hosts AUv3 app is so vast it cannot ever be fully tested. Just patched or modified by user behaviors.

    If this *doesn't work" I would support a Patreon to keep the forum active while he focuses on maintenance of his apps.

    The next few months will be difficult for @Michael if "he builds it" and "they just don't buy it." in sufficient volumes. It's a potential "death march". Do your part.

  • Wow just read some of the negative reviews in the US Store. Some people really should not be allowed to operate electronic devices.

    All the negative diatribe is completely unfounded and without merit and just full of pure malice.

    You know what they say, “Some people will never be happy, no matter how much they suck the life and air out of a room…”

    Errr at least i think that’s the saying 🤪

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  • @echoopera said:
    Wow just read some of the negative reviews in the US Store. Some people really should not be allowed to operate electronic devices.

    It does make the blood boil to see a good developer get slimed.

    But I think the complaint about app crashes is perfectly understandable but misguided. It's up to the buyer to place anecdotal "crashes" into context... maybe they wait to see if a particular AUv3 behavior gets patched in an update. A well written review just states the
    behavior to allow someone to make an informed decision.

    Would we have wanted to wait another 6-12 months of beta testing to cover 100+ AUv3 apps in all the potential configurations? @Michael probably has to buy the app to "fix" the issue or at least contact the developer to assist in the troubleshooting exercise which can take weeks to pin down assuming both parties have the cycles for the effort.

    Never assume.

    Find your own solutions is my motto. If it hurts... stop doing that. Of course, a good user can really help in the troubleshooting process and many will but we want new features and maybe some AUv3's just don't prove stable. Get a life. If it's broke... don't use it when 2 apps are involved. Something combinations just don't integrate into stable solutions. Document the issue and move on to make music another way.

    The complaint about greed thinking it's a "subscription" is a lack of developers enforcing this model... at their peril. It will sort itself out since most people don't buy a dozen DAW's like we do. DAW's require great tutorials to show an apps power and productivity benefits and justify the total costs. A DAW without a future can be a bad investment... YMMV.

  • In lieu of the upcoming manual, can anyone explain two basic operations in LP:
    —how to “save as….”
    —replace an AU audio source in a channel—that is, change the AUV3 instrument without having to create a new AU input then re-build the entire channel (preserving the sends and effects in the track).

    Simple, yes?

  • wimwim
    edited December 2021

    @zilld2017 said:
    In lieu of the upcoming manual, can anyone explain two basic operations in LP:
    —how to “save as….”

    Press Duplicate Project. Change the name of the project at the top if you wish.

    —replace an AU audio source in a channel—that is, change the AUV3 instrument without having to create a new AU input then re-build the entire channel (preserving the sends and effects in the track).

    Simple, yes?

    At this time you can't, unfortunately. This will be addressed.

    Until then it's best to set up FX and routing on colors and make the loops the color that you need. You'll also need to change the input monitoring for the app to the color. Input monitoring is set with the gear icon in the app window.

    Busses will work for this too, but I prefer to use colors.

  • heshes
    edited December 2021

    @McD said:
    We need to find and popularize a name for this App Business Model... suggestions?

    • Future Proof App Funding

    • User Funded Development Model

    • Periodic Update Funding Model

    • The Upgrade Train Model

    I would avoid anything that implies this is some strange or newfangled sales model. The sales model seems strange only to people who have been weaned on the whacky "purchase once with free upgrades forever" default Appstore model. In actuality it's the way most consumer desktop software has been sold since, say, 1980.

  • edited December 2021

    @hes said:

    @McD said:
    We need to find and popularize a name for this App Business Model... suggestions?

    • Future Proof App Funding

    • User Funded Development Model

    • Periodic Update Funding Model

    • The Upgrade Train Model

    I would avoid anything that implies this is some strange or newfangled sales model. The sales model seems strange only to people who have been weaned on the whacky "purchase once with free upgrades forever" default Appstore model. In actuality it's the way most consumer desktop software has been sold since, say, 1980.

    • Classic Desktop Model
  • edited December 2021

    @0tolerance4silence said:
    I disagree... this model has hardly anything to do with how desktop apps sell.
    On desktop when a major update drops you have the incentive to purchase because you’re presented with a set of new features.

    I thought this is how LP is? It isn’t? Can’t you buy it, use it indefinitely then update when you want to pay?

    Also the update cycle can vary from 2 to up to even 5 years.

    Samplitude is annual, as is Maya, 3DSMax and ZBrush

  • @echoopera said:

    @gregsmith said:
    I thought I’d show you that loopy isn’t all about donuts by setting up a proof of concept iPhone performance surface.

    I’ve used built in button widgets to launch atom 2 clips and koala samples. The xy is hooked up to dub siren with the dial controlling the space echo effect.

    You can probably set this up in AUM with touch osc or something, but it’s so easy and slick in loopy, and all at your fingertips.

    Lots of power in a few buttons and knobs 😁

    As a lot of you know, there’s a bug with atom 2 and some synths in loopy. @Michael is on the case I believe.

    Wow...just Wow! Thanks for opening our eyes :smiley:

    Are Atom2 and Koala being hosted in LoopyPro. I’m trying to replicate the setup but my UI looks different with Atom 2 and Koala hosted in LoopPro.

    Any insight is appreciated.

    Thanks.

  • @0tolerance4silence said:
    I disagree... this model has hardly anything to do with how desktop apps sell.
    On desktop when a major update drops you have the incentive to purchase because you’re presented with a set of new features. Also the update cycle can vary from 2 to up to even 5 years.
    With this model you are buying into what’s already there with a ‘promise’ of what’s to come... there is no incentive to update next year this time around because there is nothing ‘new’ for you. You may put off you next purchase until you see something new actually drops, and even then you may hold because of rumours / roadmap whatnot. If as a dev you start to ‘play’ with what gets in the app when - to create incentive to purchase, which is perfectly understandable - users will no doubt criticise that and wait out new features even more.
    …,,

    I don’t understand what you are saying. You aren’t purchasing on a promise of what is to come any more than with any desktop app. If you don’t like what is there now, don’t buy it. You can wait till it has the features you want. There will be ongoing development during the course of the year and if it is missing features you feel are essential, wait till it has them.

  • edited December 2021

    @wim said:

    @Sergiu said:
    Is there an automatic fade in/out per donut? If so, is it possible to set the timing of the fades?

    Yes. You can set fade in and fade out time at any level down to the individual clip. For an individual clip, toggle on the playback settings to set the fade in and out.

    IMG_15799DC69192-1.jpeg

    THANKS FOR THIS!

    Edt: And I agree with you as well as regards cross-fade, that would be pretty...

  • @hes said:

    @McD said:
    We need to find and popularize a name for this App Business Model... suggestions?

    • Future Proof App Funding

    • User Funded Development Model

    • Periodic Update Funding Model

    • The Upgrade Train Model

    I would avoid anything that implies this is some strange or newfangled sales model. The sales model seems strange only to people who have been weaned on the whacky "purchase once with free upgrades forever" default Appstore model. In actuality it's the way most consumer desktop software has been sold since, say, 1980.

    OK... I'll take that as "Consumer Desktop Software Model". Catchy. I get that you don't think this is the dev's problem but for @Michael's business it will be a negative and we could help with his "marketing" of the benefits to the community for this approach.

    Ask any Nanostudio 2, Auria Pro, or Beatmaker 3 user if their worried about their DAWs future?

    Can you name any current IOS apps using this model with a "future disclosure" at release. This is news and worthy of comment and "framing" since many see it as a greedy model because they left the desktop due to many issues around pricing. I know I appreciated the years of low cost apps and many updates without paying anything more. But it's obviously not sustainable based upon many app vendors that have closed up shop.

    Who wants to buy fewer, better quality apps for the same yearly spend? I'm starting to question if I need another FX app or another DAW or some type of new sequencer. At $5-10 a pop it's often something to distract myself. Above $10... I get really cautious about my needs and this impulse has trained developers to generally target <$10 pricing to get the numbers up in the hopes we create more demand for the app.

    Threads like "NuWidget Crashes an AUv3" rather than just posting a comment in the "NuWidget Thread" or better yet... emailing the support for clues. I do appreciate that sometimes the forum can supply some really good advice but a thread per user issue is excessively bad for the dev's business.

  • wimwim
    edited December 2021

    I think I kind of see the confusion here. Say it gets to month 12. Paying for 12 months of upgrades right then would be an act of faith in what's to come, unlike a desktop app where the features are already there.

    However, in reality, you don't have to pay for the upgrade at month 12. You'll stop getting new features until you pay. At some point, when you feel its worth it, you pull the trigger. Now you get all the updates + updates for the next 12 months.

    It's a bit weird since let's say I wait until month 18 to pay. I get the updates from the last 6 months + 12 more months of updates. Or, lets say I skip a year. I still get all the previous updates + the next year of updates. So by sitting out that year I'm getting a 50% discount.

    Strange, but about the best that can be done within the App Store limitations, I think.

    (Of course I could be completely wrong about how it works. This is what I thought I understood from earlier dialog with @Michael.)

  • edited December 2021

    @gregsmith
    Very impressive work there (if also somewhat intimidating :)

    @all
    If you recognize this app to be a serious addition to the IOS world and our aural weaponary within it: GO REVIEW! It's the right thing to do, can take you just a few seconds, and is even good game theory to ensure that the app gets the kind of support it deserves moving forward.

    @michael
    Here's a a long speech about what to do as regard negative energy spat ignorantly from uninformed people: Fuck em.

  • Personally, I like "Train Release"... you buy a ticket and can ride that train indefinitely.
    The Train is maintained with bug fixes.

    But the developer intends to Create an improved "Train" with new features like a "Video Game" car, or a "Rock Climbing Wall" for example and you have the option of buying a ticket to the new venue/destination.

    Cubasis effectively did this with the Cubasis 2 (train) to Cubasis 3 play... Cubasis 3 got hit with so many complaints about Cubasis 2 to 3 issues and that is a significant issue with the Train Release...

    Traditional software teams manage this expectation with "dot" releases (bug fixes) and Integer releases with each integer representing a "Train" with massive new feature changes.
    Forward and backward compatibility is often negotiated... usually downwards to the user have to live with the issues or ride the old train.

    Apple forces new trains on users, developers and partners... it must be nice to the King
    if you can get the job.

  • @JohnnyGoodyear said:
    @michael
    Here's a a long speech about what to do as regard negative energy spat ignorantly from uninformed people: Fuck em.

    Well said 😆

  • wimwim
    edited December 2021

    @0tolerance4silence said:

    @wim said:
    I think I kind of see the confusion here. Say it gets to month 12. Paying for 12 months of upgrades right then would be an act of faith in what's to come. However, in reality, you don't have to pay that at that time. You'll stop getting new features until you pay. At some point, when you feel its worth it, you pull the trigger. Now you get all the updates + updates for the next 12 months.

    It's a bit weird since let's say I wait until month 18 to pay. I get the updates from the last 6 months + 12 more months of updates. Or, lets say I skip a year. I still get all the previous updates + the next year of updates. So by sitting out that year I'm getting a 50% discount.

    Strange, but about the best that can be done within the App Store limitations, I think.

    (Of course I could be completely wrong about how it works. This is what I thought I understood from earlier dialog with @Michael.)

    Yes, this is my understanding as well. Instead of creating incentive to update you are better off waiting out. Definitely more pressure on dev, yet no frequent revenue.

    Saving money isn't the only incentive out there though. Many people, will be incentivized to pay earlier and more frequently out of good will or in the recognition that paying forward and more frequently helps sustain development.

    It may seem like everyone is only out for their own self-interest these days, but I like to think that's further from the truth than people realize.

  • @0tolerance4silence said:
    Yes, I am cynical... sorry, don’t mean to sh!t on this parade, just another POV. We certainly experience very different realities. In mine betting on good will rarely ends well, I do hope you’re right though.

    I don't blame anyone for feeling that way. Either way, the reality is, the App Store doesn't provide a better framework that I can think of. It's either the "S" word, or coming out with a completely new app every 12 months and having people pissed about that, or something like this.

    Apparently it's been working well for the other company Michael talked with that has been doing it this way. So there's hope.

  • @0tolerance4silence said:

    @wim said:

    @0tolerance4silence said:

    @wim said:
    I think I kind of see the confusion here. Say it gets to month 12. Paying for 12 months of upgrades right then would be an act of faith in what's to come. However, in reality, you don't have to pay that at that time. You'll stop getting new features until you pay. At some point, when you feel its worth it, you pull the trigger. Now you get all the updates + updates for the next 12 months.

    It's a bit weird since let's say I wait until month 18 to pay. I get the updates from the last 6 months + 12 more months of updates. Or, lets say I skip a year. I still get all the previous updates + the next year of updates. So by sitting out that year I'm getting a 50% discount.

    Strange, but about the best that can be done within the App Store limitations, I think.

    (Of course I could be completely wrong about how it works. This is what I thought I understood from earlier dialog with @Michael.)

    Yes, this is my understanding as well. Instead of creating incentive to update you are better off waiting out. Definitely more pressure on dev, yet no frequent revenue.

    Saving money isn't the only incentive out there.Many people, will be incentivized to pay earlier and more frequently out of good will or in the recognition that paying forward and more frequently helps sustain development.

    Not everyone is as cynical as it seems people often are.

    Yes, I am cynical... sorry, don’t mean to sh!t on this parade, just another POV. We certainly experience very different realities. In mine betting on good will rarely ends well, I do hope you’re right though.

    I would just pay again when I see new features have been implemented that I want (that people on the forum are raving about etc), get them instantly, and then wow 12 months of free, potentially mystery but still free, updates on top of having just bought what I wanted.

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