Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Loopy Pro is here!

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Comments

  • I do this Pay yearly model with Bitwig and i personally love it. It’s been great over the last 2 years.

    Really glad more devs are adopting this approach.

  • @0tolerance4silence said:

    @AudioGus said:

    @0tolerance4silence said:

    @wim said:

    @0tolerance4silence said:

    @wim said:
    I think I kind of see the confusion here. Say it gets to month 12. Paying for 12 months of upgrades right then would be an act of faith in what's to come. However, in reality, you don't have to pay that at that time. You'll stop getting new features until you pay. At some point, when you feel its worth it, you pull the trigger. Now you get all the updates + updates for the next 12 months.

    It's a bit weird since let's say I wait until month 18 to pay. I get the updates from the last 6 months + 12 more months of updates. Or, lets say I skip a year. I still get all the previous updates + the next year of updates. So by sitting out that year I'm getting a 50% discount.

    Strange, but about the best that can be done within the App Store limitations, I think.

    (Of course I could be completely wrong about how it works. This is what I thought I understood from earlier dialog with @Michael.)

    Yes, this is my understanding as well. Instead of creating incentive to update you are better off waiting out. Definitely more pressure on dev, yet no frequent revenue.

    Saving money isn't the only incentive out there.Many people, will be incentivized to pay earlier and more frequently out of good will or in the recognition that paying forward and more frequently helps sustain development.

    Not everyone is as cynical as it seems people often are.

    Yes, I am cynical... sorry, don’t mean to sh!t on this parade, just another POV. We certainly experience very different realities. In mine betting on good will rarely ends well, I do hope you’re right though.

    I would just pay again when I see new features have been implemented that I want (that people on the forum are raving about etc), get them instantly, and then wow 12 months of free, potentially mystery but still free, updates on top of having just bought what I wanted.

    Totally reasonable, pretty sure many will do the same understandably... but if you think about it that’s a ‘gain’ on the user side and ‘loss’ on the dev side, at least in terms of who’s in ‘control’
    Feels like we’re moving the goalpost to wrong direction.

    Anyway, I hope I can dive in soon too :)

    I imagine it is still a far more empowering gain for a dev than the dominant non subscription model of ‘receive tiny payday once and have to serve cheap ass whiney bitches for years on end’ and/or the dilemmas /complications/nerd rage associated with purging old app versions.

  • @AudioGus said:
    All good in Canada eh!

    Sowrry, what’s this aboot?

  • I’m waiting until I have time to enjoy the free trial, but I doubt if I would decide not to buy it.

    I’m interested how this pricing model even works. I guess there must be some part of the App Store that knows when it’s supposed to stop getting new updates? Also, then say you don’t update will bug fix updates be a separate thing from feature updates to sort out who gets to apply what updates? It’s a bit confusing, but I’m sure it’s probably been looked over. Having the options to get updates now makes no sense when everyone would be in the only had it for a year category.

  • McDMcD
    edited December 2021

    I suspect the "updates" will be managed as IAP's. If you pay for it, you'll get the updates that
    are bundled with that IAP. If not, then you continue to get updates that are included with the base package (just bug fixes at some point to follow IOS releases and Apple caused changes).

    Drambo sort of did this with the "waves extension" IAP.

    Korg's been working me like an ATM for years with Module Pro. They even took away the organ (tho' mine still worked but I couldn't update) and then they gave me a better Organ IAP in exchange. Something to do with a 3rd party contract I think.

    @Michael could offer Loop Set IAP's in concert with content creators like
    @jakoB_haQ generated for Reason Compact and other apps. Many players would probably love not having to do all that file management that comes with Loop shopping.

  • edited December 2021

    @espiegel123 thank you for all the informations.
    MIDI works as you said, 5 stars and review written.
    Maybe in the future session midi network will be seen as midi port? At least on my iPad it is hidden in LP.
    AUM can use network midi port, LoopyPro not (yet).

    I think we are waiting for multioutput, and If possible multiinput auv3.
    Midi learn and midi control are nice separated, and working Ok!
    Yes I love this app. Thank you.
    And about usb multichannel out: Is there possibility to allow interfaces for full 24 ouputs (rme xtc octamic).
    I know other interfaces are working Ok, it is about some interfaces need „opening all ports”, i mean analog audio outs is always seen by LP, but other (MADI) are not.
    AUM BM3 allow to use 24 outs, but Drambo , LP and most other not….
    If AUM can I hope LP will also can and Drambo etc.

  • edited December 2021

    @Michael
    Thank you for the Forum and app!
    This is first time when I speak directly to you, what a pleasure!
    Can I ask, the most gently as I can, for considering to add possibility to choose vertical or horizontal input (drag) for faders and knobs? Ex-lanation: I like to use horizontal faders with vertical movement, would be nice to have this option.

    And would be nice to have „show value” feature on knobs, faders.
    edit: i like how we can name faders! Maybe there is hope for value 0-127 on top of each widget?
    or in name we could use variable, for example name „fader ” will show something like „fader 010” where 010 is an example value?

    Edit2: in edit mode, text size is hard to set with Apple Pencil. With finger it is Ok, but with pencil it is hard to catch settings.

  • edited December 2021

    @echoopera said:

    @echoopera said:

    @gregsmith said:
    I thought I’d show you that loopy isn’t all about donuts by setting up a proof of concept iPhone performance surface.

    I’ve used built in button widgets to launch atom 2 clips and koala samples. The xy is hooked up to dub siren with the dial controlling the space echo effect.

    You can probably set this up in AUM with touch osc or something, but it’s so easy and slick in loopy, and all at your fingertips.

    Lots of power in a few buttons and knobs 😁

    As a lot of you know, there’s a bug with atom 2 and some synths in loopy. @Michael is on the case I believe.

    Wow...just Wow! Thanks for opening our eyes :smiley:

    Are Atom2 and Koala being hosted in LoopyPro. I’m trying to replicate the setup but my UI looks different with Atom 2 and Koala hosted in LoopPro.

    Any insight is appreciated.

    Thanks.

    Yep, everything’s hosted in Loopy. I hid all the apps that stack up at the bottom of the screen by toggling the little eye icon on each one. They took up far too much room otherwise.
    I left italizer in there as it’s not state saving all its parameters, so needed to tweak a few things each time I open the project.

    Here’s the mixer view…

  • edited December 2021

    @DukeWonder said:

    @gregsmith said:

    @cyberheater said:

    @gregsmith said:

    Lots of power in a few buttons and knobs 😁

    Very impressive. It’s an amazing app. What delay was that?

    It’s the built in space echo on Italizer, then I’ve got a dubstation2 bus as well for the vocals and trumpet

    Is love to see a walkthrough of how you set this up. This sounds similar to how I’d want to use the app.

    I’ll see if I can find time to make a walkthrough.

    In the meantime, here’s a few screenshots of the widget setup. It’s actually incredibly simple, especially if you’ve setup midi in Audiobus before.






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  • Ya totally, I think all the confusion around the business model just means that it is not currently being explained well enough both in the app store description, and in the app. This is totally a solvable problem. I think adding direct examples of how it works / an faq / basically explaining it to a 4 year old to understand, will go a long way to solving this issue. I am confident that if its explained in the right way, people will accept it.

  • And hopefully also, when people see how many updates are going to be added over the next year (which i'm assuming is michael's plan), people will start to see the value of the model.

  • Will the twelve month thing be a universal/global period (or 2022-23), or per user? The latter seems almost impossible for Michael to coordinate, especially allowing for bug fixes, even early seems like something that will get administratively worse for him as time goes on… I hope the model works out for him though, fully deserved as this thing is incredible!

  • edited December 2021
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  • wimwim
    edited December 2021

    @tja said:

    @Krupa said:
    Will the twelve month thing be a universal/global period (or 2022-23), or per user? The latter seems almost impossible for Michael to coordinate, especially allowing for bug fixes, even early seems like something that will get administratively worse for him as time goes on… I hope the model works out for him though, fully deserved as this thing is incredible!

    Right, that was not made clear too!

    Assuming it is implemented like in Working Copy, it is individual.
    Meaning, you get all features from the moment you buy and the next 12 months.

    I think that’s correct. I’m not sure of the mechanics, but I’m sure it doesn’t require intervention from Michael. Working Copy is the app he modeled this after.

  • edited December 2021

    @tja said:
    @espiegel123 I figured it out, how to record the MIDI from the MIDI instance of Animoog Z into Atom 2 and then send this MIDI to the audio instance of Animoog Z!

    It does not sound the same, so this would be a case for better recording the audio.
    But that seems to be a common problem with Animoog... was probably the wrong App for such a test.

    Why not just add Animoog Z as an Audio Unit input, and record a loop while playing it? You do seem to be massively overcomplicating things!

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  • @0tolerance4silence said:
    I disagree... this model has hardly anything to do with how desktop apps sell.

    It’s exactly like the Bitwig model, though.

  • @tja said:

    @Michael_R_Grant said:

    @tja said:
    @espiegel123 I figured it out, how to record the MIDI from the MIDI instance of Animoog Z into Atom 2 and then send this MIDI to the audio instance of Animoog Z!

    It does not sound the same, so this would be a case for better recording the audio.
    But that seems to be a common problem with Animoog... was probably the wrong App for such a test.

    Why not just add Animoog Z as an Audio Unit input, and record a loop while playing it? You do seem to be massively over complicating things!

    I want the MIDI 😅
    I'm a MIDI-type.
    I want to later try different presets and different Apps with that same MIDI.
    The audio is only of temporary interest to me.

    Fair enough! If you’re into Animoog Z, you’ll definitely want the MIDI Tape Recorder app that’s coming very soon, as it’s the first one ever to accurately record MPE data and be able to play it back. There’s a thread about it here: https://forum.audiob.us/discussion/48334/midi-tape-recorder-plugin-beta-test-sample-accurate-mpe-open-source#latest

  • wimwim
    edited December 2021

    @tja said:

    @Michael_R_Grant said:

    @tja said:
    @espiegel123 I figured it out, how to record the MIDI from the MIDI instance of Animoog Z into Atom 2 and then send this MIDI to the audio instance of Animoog Z!

    It does not sound the same, so this would be a case for better recording the audio.
    But that seems to be a common problem with Animoog... was probably the wrong App for such a test.

    Why not just add Animoog Z as an Audio Unit input, and record a loop while playing it? You do seem to be massively over complicating things!

    I want the MIDI 😅
    I'm a MIDI-type.
    I want to later try different presets and different Apps with that same MIDI.
    The audio is only of temporary interest to me.

    But I could fix the problem with changing the Quantization option in Atom 2.

    Atom 2 doesn’t properly record and play back Animoog Z midi output in any host.

    The new midi recorder from Geert Bevin will record it reliably, but, no editing.

  • Btw, I’m happy to report that Loopy Pro is sitting on 5 stars from 10 reviews in the UK. I think I’ll wait to deploy my review until we get the first boneheaded misunderstanding the ‘subscription’ here. The iOS Music Facebook group has been a total bin fire this week!

  • @Michael_R_Grant said:

    @tja said:
    @espiegel123 I figured it out, how to record the MIDI from the MIDI instance of Animoog Z into Atom 2 and then send this MIDI to the audio instance of Animoog Z!

    It does not sound the same, so this would be a case for better recording the audio.
    But that seems to be a common problem with Animoog... was probably the wrong App for such a test.

    Why not just add Animoog Z as an Audio Unit input, and record a loop while playing it? You do seem to be massively overcomplicating things!

    Some of the ways people go about complicating things makes it seem like everyone here is an antagonist out to ruin the developer, or at least drive (s)he mad by thinking of cruel and esoteric use cases that break the app.

  • edited December 2021
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  • edited December 2021
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  • @tja said:

    @oat_phipps said:

    @Michael_R_Grant said:

    @tja said:
    @espiegel123 I figured it out, how to record the MIDI from the MIDI instance of Animoog Z into Atom 2 and then send this MIDI to the audio instance of Animoog Z!

    It does not sound the same, so this would be a case for better recording the audio.
    But that seems to be a common problem with Animoog... was probably the wrong App for such a test.

    Why not just add Animoog Z as an Audio Unit input, and record a loop while playing it? You do seem to be massively overcomplicating things!

    Some of the ways people go about complicating things makes it seem like everyone here is an antagonist out to ruin the developer, or at least drive (s)he mad by thinking of cruel and esoteric use cases that break the app.

    It's hardly esoteric to run a Synth over MIDI 😅😅😅

    Yeah man, I was just sayin it happens a lot here, the complicating. just out on a stoned tangent at 330 in the morning. Don’t mind me. Deedle deet doo

  • Is there a way to buy Loopy Pro (unlocked) as a gift for someone? I see I can buy as a gift paid apps (my other choice would be Drambo) but am not sure if maybe there is a way for Loopy and it’s IAP.

  • McDMcD
    edited December 2021

    I'm thinking of physical pricing models that people can relate to... and I thought about
    Modular products. You buy a base unit (with support of course) and can buy additional modules as they are made available. It's really just a roadmap of IAP's effectively. Suitable
    fixes are embedded within the base or IAP updates.

    To earn that 2nd year module revenue @michael has to craft an IAP of value to trigger people to update, This does force a delivery schedule on the developer which is NOT traditionally reliable. It effectively means code is probably ready but it gets held back to fit
    the calendar of the social contract implied.

    Anyway, people are used to buying base products with optional subsequent accessory upgrades. I guess in year 3 we see if you can skip a year. I'll go check out the text on the "Working Copy" app for their language around the pricing model as it rolls out over time.
    Maybe they are 2-3 years in or maybe they use a "ship when its ready model" as we're used to.

    In this vase the base product was a year late according to the First Look thread. But @Micheal kept adding new features and that means more integration testing. IN software development circles they call this "scope creep". In Userland we call this "extra cool stuff"
    at the same price... disregarding the fact that we could have mastered the basic Looper and slowly learned new features which solves the "learning curve" problem. Teach a man to bait a hook... then teach him to drop the hook in the water... then teach him to sense activity on the line... then teach him that analogies make readers fell like your treating them like children.

    Where was I? ah yes... "Working Copy" app description text. Any users of this app?

    OK. Here's how Working Copy explains their pricing model:

    Working Copy is a free download but you need to unlock pro features such as the ability to push commits and manage more than 5 repositories. There is no venture capital, large company or ads funding development and your support through in-app purchase directly sustains development.

    When you pay to unlock you get permanent access to all pro features at the time of purchase as well as any added the next year. When 12 months have passed you keep all existing pro features but any new ones introduced are locked until you renew your unlock.

    The user base is software developers that store their source code in a Git repository... so they get that software "support" is not free and needs a funding source. But they still show similar complaints about greedy schemes to extract money after buying an app. So, that just comes with educating the customer to appreciate new business models, like the early days of cable TV when people expecting TV content to be free but riddled with ads. Sell them on "no ads" and no "Broadcast Codes" which means more nudity and violence for a price. "Nudity you say? How much?".

    @Michael just has to code the Music Production equivalent of nudity... problem solved. And get enough customers to make the first year achieve payback for the last few years of coding effort sunk into this project.

    As a community... we are going to make this model work or we are going to
    just have 1,000 reverb variations in the store.

    Everything we can control about Loopy Pro is now a matter of "user education". Teach somebody to use it. Small bites that lead to satiated customers.

  • @tja said:

    @Michael_R_Grant said:

    @0tolerance4silence said:
    I disagree... this model has hardly anything to do with how desktop apps sell.

    It’s exactly like the Bitwig model, though.

    You may not "see" this, when there is just a "new version" of the App to which you can upgrade at discount price.

    This give a more clear feeling of this being a free decision.

    Thinking about this, maybe it would be better to do exactly this:

    Don't talk about 12 months and bug-fixes and upgrade prices.

    Just sell the App and offer a new version of the App (version 2, version 3,...) in the next year(s) - together with an upgrade bundle for those who bought an earlier version.

    Maybe people can understand this better?
    It is nearly the same thing, but people would not get bug fixes for their older version for free.
    And people who recently bought may be p*ssed, when shortly after a new version arrives.

    Problems over problems 😅

    The bundle model only works once!

    I buy the app V1, then the year after I buy the V1+V2 bundle. Then the next year V3 is released - but as I already own a bundle containing V2 I cannot buy a V2+V3 bundle…

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