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OneShot! By Klevgrand (Released on iOS)

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Comments

  • Drambo's sampler can handle four velocity layers, which is one layer short of the five levels mentioned earlier.

  • @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @gregsmith said:

    @ecou said:
    I made a drum kit with my custom samples but every time I open it from my saved presets it tells me that slots are currupted.

    I’m getting this whenever I bring my own samples in, then reload the project. Nearly every time.

    I’m not saving the kit into Oneshot, just changing a couple of samples in an auv3 instance.

    Anyone getting this? Have you reported it?

    Is anybody having succès creating kits with their own third party samples. I am still having this problem. I tought it was solved. I did put my samples in the One Shot folder.

    I bought these samples to create my own kit. https://bogrendigital.com/collections/mixing-drums-samples/products/krimh-drums-mix-samples

    I couldn’t tell on the sales page you shared, but are these multi sampled .wav? Like how when you open a slot on a sound in OneShot and there’s several of the same sample but slightly differently named per velocity?

    Yes they are. The kicks have 5 velocity levels and 8 samples per layer for a total of 40 samples.
    The snares have 7 velocity layers and 6 samples per layers for a total of 42.
    The Tom’s have 6 velocity layers and 8 samples per layers for a total of 48 samples.

    Each sample as a corresponding sample recorded from the back of the room and another recorded from above the kits (overhead) I am still trying to figure out how to use those within One Shot since it can only trigger one sample at a time. In the explanation video the producer says he uses those instead of using reverb.

    Anybody as a suggestion ?

    If I understand correctly - I would use Patterning 3 since it can send audio/midi out so you can use it as the audio for those Back of the room samples and then using midi out function have it act as a sequencer to trigger the proper sample in OneShot.

    So does that mean that for the kick for instance there’s 40 back or the room samples? Or would there be 8 of them? Obviously less is better in the patterning case.

    Though maybe you could use the sequencer / timeline to make different drumkits of those corresponding samples. As the kits can follow the timeline in Patterning 3 assuming if MIDI out can be set to different notes per kit..

    A lot to test. Sorry I can’t think of an easier way off the top of my head.

    If I understand your idea. Might as well use 2 copies of One Shit.

    What DAW are you using?

    Cubasis

    Also the room samples for kick let’s say. Is it 40 room samples or 8?

    40 samples. When the record the sample they have a close mic, a mic in the back of the room and a mic above the kit. The one hit on the kit piece gets recorded by the 3 mics simultaneously.

    Thank you for elaborating. Apologies if I missed that.

    What is the intended effect for utilizing separate samples for room noise? My initial reaction is to say resample them but obviously there’s a utility of having them separate that I’m not quite grasping 😅

    Do the sellers give any indication of how one would utilize a way of using their samples to do this in like Ableton or what do they recommend to use?

    The ideal way is using Steven Slate Trigger on Desktop.

    It's standard fair in recording live drum to have room and overhead mic mix with the close mic to give a more lively sound. It's basically the room reverb your recording and adding to your samples to taste rather than using a generic reverb.

    Found this video where he recommends using Grooveagent in cubase for a way of triggering randomized velocities.

    I have a Drambo module I made to use this sort of effect. Either way from what I’m getting you’ll need two separate samplers or tracks loaded to trigger the sounds. if groove agent (no clue how it achieves this. doesn’t have what you’re looking for.

    Perhaps a Moziac script that filters specific triggers when the other is triggered? Kind of like the opposite of a choke.

    Interesting dilemma. I’m beyond curious though

    I just found another level of complexity. The snare have top and bottom samples on top of room and overhead 🤯

    Of course they do 😅

    This did lead me to mess with a patterning 3 instance sending both audio and midi while triggering another patterning 3 with the same song and pumping up the reverb on the second one to simulate this layered approach sort of thing you’re going for. I could set them up to send different midi notes to trigger oneshot. 2 could instances could trigger 16 slots in oneshot.

    A bit jank but doable. Once use probability and randomization with Patternings lfo layers and essentially have a set up of drum kits to play the variety of sound slots at different velocities. To trigger this randomiization you’re wanting.

    Or a couple instances of OCTACHRON. I can’t recall if their velocities can be randomly generated.

    Or one instance of Drambo midi out with that module I was telling I made. I’m sure there’s a more elegant one out there but works as intended - I might just make a 24 track Drambo midi out instance to do just this. Without multiple instances of oneshot you’re limited to 1 slot for reverb and one for the sound. So 12 in reality which in total for my needs

    I have say the per hit reverb sound on a separate track does add some texture and sounds to me more realistic. Who woulda thought.

    You really went all out 😉

    Believe me I annoy myself more than anyone else. Apologies though if I’ve been a bit much 😅

    No your cool 😎

    I actually think this could help if set to Omni mode. - https://patchstorage.com/freakontrol/

  • The user and all related content has been deleted.
  • edited July 2025
    The user and all related content has been deleted.
  • @offbrands said:
    We both off @wim 😩

    5, 7, and 6 😅

    Not to mention ...

    @ecou said:
    I just found another level of complexity. The snare have top and bottom samples on top of room and overhead 🤯

  • wimwim
    edited July 2025

    I wonder how one deals with phasing issues with that many samples playing at the same time. I can see how the room samples might be OK, but the top, bottom, and overhead seem like they could introduce problems.

    Maybe it's not as big a deal with percussive samples.

  • @wim said:
    Drambo's sampler can handle four velocity layers, which is one layer short of the five levels mentioned earlier.

    This reads like a Perd Hapley line from Parks & Rec 🤣🤣

  • @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @wim said:
    Sounds like a job for AudioLayer. A long and very tedious job.

    Thanks ! I’ll have a look. What have I gotten myself into. 😂

    I swear I almost brought this app up.

    This thing you’re going for could be set up in Drambos Sampler as well but very tedious.

    You almost bought One Shot ?

    I almost brought up Audiolayer *

    I have OneShot and enjoy it and have the forest and Holy Drums expansions. Wish the kit creation situation wasn’t so buggy. Also not sure why there isn’t more audio out channels.

    No your cool 😎

    I actually think this could help if set to Omni mode. - https://patchstorage.com/freakontrol/

    🫡

    What problem are you having with the kit creation ?

  • The user and all related content has been deleted.
  • @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @wim said:
    Sounds like a job for AudioLayer. A long and very tedious job.

    Thanks ! I’ll have a look. What have I gotten myself into. 😂

    I swear I almost brought this app up.

    This thing you’re going for could be set up in Drambos Sampler as well but very tedious.

    You almost bought One Shot ?

    I almost brought up Audiolayer *

    I have OneShot and enjoy it and have the forest and Holy Drums expansions. Wish the kit creation situation wasn’t so buggy. Also not sure why there isn’t more audio out channels.

    No your cool 😎

    I actually think this could help if set to Omni mode. - https://patchstorage.com/freakontrol/

    🫡

    What problem are you having with the kit creation ?

    The same behavior you mentioned - corrupted file slots whenever I’ve tried making my own slots / kits from outside sources.

    The expansions I purchased worked no problem as well so I find it odd.

    I realized the problem I was doing was saving the presets is not enough. You also need to save each individual slot you create.

  • The user and all related content has been deleted.
  • edited July 2025

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @wim said:
    Sounds like a job for AudioLayer. A long and very tedious job.

    Thanks ! I’ll have a look. What have I gotten myself into. 😂

    I swear I almost brought this app up.

    This thing you’re going for could be set up in Drambos Sampler as well but very tedious.

    You almost bought One Shot ?

    I almost brought up Audiolayer *

    I have OneShot and enjoy it and have the forest and Holy Drums expansions. Wish the kit creation situation wasn’t so buggy. Also not sure why there isn’t more audio out channels.

    No your cool 😎

    I actually think this could help if set to Omni mode. - https://patchstorage.com/freakontrol/

    🫡

    What problem are you having with the kit creation ?

    The same behavior you mentioned - corrupted file slots whenever I’ve tried making my own slots / kits from outside sources.

    The expansions I purchased worked no problem as well so I find it odd.

    I realized the problem I was doing was saving the presets is not enough. You also need to save each individual slot you create.

    So you’ve gotten your presets to work without that error message happening when activating your own presets?

    Have you gotten that to work both in standalone and AUV3?

    Do you mean something like this - step 1, step 2 and also save the actual drum preset as step 3, but you still have those slot available for reuse in other builds?

  • edited July 2025

    @Pxlhg said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @wim said:
    Sounds like a job for AudioLayer. A long and very tedious job.

    Thanks ! I’ll have a look. What have I gotten myself into. 😂

    I swear I almost brought this app up.

    This thing you’re going for could be set up in Drambos Sampler as well but very tedious.

    You almost bought One Shot ?

    I almost brought up Audiolayer *

    I have OneShot and enjoy it and have the forest and Holy Drums expansions. Wish the kit creation situation wasn’t so buggy. Also not sure why there isn’t more audio out channels.

    No your cool 😎

    I actually think this could help if set to Omni mode. - https://patchstorage.com/freakontrol/

    🫡

    What problem are you having with the kit creation ?

    The same behavior you mentioned - corrupted file slots whenever I’ve tried making my own slots / kits from outside sources.

    The expansions I purchased worked no problem as well so I find it odd.

    I realized the problem I was doing was saving the presets is not enough. You also need to save each individual slot you create.

    So you’ve gotten your presets to work without that error message happening when activating your own presets?

    Have you gotten that to work both in standalone and AUV3?

    You have to save each slots and then the presets. The error does come back sometimes but its just a matter of reloading the saved slots. Annoying but a work around.


    I have contacted Klevgrand. The more do the more chance they will correct it.

  • @ecou said:

    I have contacted Klevgrand. The more do the more chance they will correct it.

    Ah, that's good. Yeah we're saying the same thing but my screen is from desktop, I hadn't noticed they differed like that.

  • @Pxlhg said:

    @ecou said:

    I have contacted Klevgrand. The more do the more chance they will correct it.

    Ah, that's good. Yeah we're saying the same thing but my screen is from desktop, I hadn't noticed they differed like that.

    Ahh that explains.

  • The user and all related content has been deleted.
  • @offbrands said:

    @ecou said:

    @Pxlhg said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @wim said:
    Sounds like a job for AudioLayer. A long and very tedious job.

    Thanks ! I’ll have a look. What have I gotten myself into. 😂

    I swear I almost brought this app up.

    This thing you’re going for could be set up in Drambos Sampler as well but very tedious.

    You almost bought One Shot ?

    I almost brought up Audiolayer *

    I have OneShot and enjoy it and have the forest and Holy Drums expansions. Wish the kit creation situation wasn’t so buggy. Also not sure why there isn’t more audio out channels.

    No your cool 😎

    I actually think this could help if set to Omni mode. - https://patchstorage.com/freakontrol/

    🫡

    What problem are you having with the kit creation ?

    The same behavior you mentioned - corrupted file slots whenever I’ve tried making my own slots / kits from outside sources.

    The expansions I purchased worked no problem as well so I find it odd.

    I realized the problem I was doing was saving the presets is not enough. You also need to save each individual slot you create.

    So you’ve gotten your presets to work without that error message happening when activating your own presets?

    Have you gotten that to work both in standalone and AUV3?

    You have to save each slots and then the presets. The error does come back sometimes but its just a matter of reloading the saved slots. Annoying but a work around.


    I have contacted Klevgrand. The more do the more chance they will correct it.

    Ahhhhh. That’s the trick. Thank you!!

    Your welcome. It was not clear to me either for many months until this week.

  • The user and all related content has been deleted.
  • @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @Pxlhg said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @wim said:
    Sounds like a job for AudioLayer. A long and very tedious job.

    Thanks ! I’ll have a look. What have I gotten myself into. 😂

    I swear I almost brought this app up.

    This thing you’re going for could be set up in Drambos Sampler as well but very tedious.

    You almost bought One Shot ?

    I almost brought up Audiolayer *

    I have OneShot and enjoy it and have the forest and Holy Drums expansions. Wish the kit creation situation wasn’t so buggy. Also not sure why there isn’t more audio out channels.

    No your cool 😎

    I actually think this could help if set to Omni mode. - https://patchstorage.com/freakontrol/

    🫡

    What problem are you having with the kit creation ?

    The same behavior you mentioned - corrupted file slots whenever I’ve tried making my own slots / kits from outside sources.

    The expansions I purchased worked no problem as well so I find it odd.

    I realized the problem I was doing was saving the presets is not enough. You also need to save each individual slot you create.

    So you’ve gotten your presets to work without that error message happening when activating your own presets?

    Have you gotten that to work both in standalone and AUV3?

    You have to save each slots and then the presets. The error does come back sometimes but its just a matter of reloading the saved slots. Annoying but a work around.


    I have contacted Klevgrand. The more do the more chance they will correct it.

    Ahhhhh. That’s the trick. Thank you!!

    Your welcome. It was not clear to me either for many months until this week.

    What did you tell Klevgrand in your contact to them? Cause this preset saving is suboptimal and explains a lot 😅

    I had not figured out I needed to save the slots first when I contacted them

  • The user and all related content has been deleted.
  • @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @Pxlhg said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @wim said:
    Sounds like a job for AudioLayer. A long and very tedious job.

    Thanks ! I’ll have a look. What have I gotten myself into. 😂

    I swear I almost brought this app up.

    This thing you’re going for could be set up in Drambos Sampler as well but very tedious.

    You almost bought One Shot ?

    I almost brought up Audiolayer *

    I have OneShot and enjoy it and have the forest and Holy Drums expansions. Wish the kit creation situation wasn’t so buggy. Also not sure why there isn’t more audio out channels.

    No your cool 😎

    I actually think this could help if set to Omni mode. - https://patchstorage.com/freakontrol/

    🫡

    What problem are you having with the kit creation ?

    The same behavior you mentioned - corrupted file slots whenever I’ve tried making my own slots / kits from outside sources.

    The expansions I purchased worked no problem as well so I find it odd.

    I realized the problem I was doing was saving the presets is not enough. You also need to save each individual slot you create.

    So you’ve gotten your presets to work without that error message happening when activating your own presets?

    Have you gotten that to work both in standalone and AUV3?

    You have to save each slots and then the presets. The error does come back sometimes but its just a matter of reloading the saved slots. Annoying but a work around.


    I have contacted Klevgrand. The more do the more chance they will correct it.

    Ahhhhh. That’s the trick. Thank you!!

    Your welcome. It was not clear to me either for many months until this week.

    What did you tell Klevgrand in your contact to them? Cause this preset saving is suboptimal and explains a lot 😅

    I had not figured out I needed to save the slots first when I contacted them

    To be fair I skimmed mostly but did go through every page in the OneShot manual and it doesn’t say anything of the sort.

    That one would need to save the slot, then save the preset, for it to not come up as corrupted. It kind of doesn’t make sense as saving a slot in a preset should save the preset.

    Or at least the option to save the preset should be promoted if the issue will come up as corrupted on next load up yanno?

    I went back and looked at the email exchange I had with support in March. They said. Anyway, the imported files should be safe and uncorrupted if you save the slots before exiting OneShot. Oneshot only keeps unsaved slots for a while.

    This is what I base my saying that you should save the slots. Please contact support too. If more than one of us complains, the more chance they fix it.

  • The user and all related content has been deleted.
  • edited August 2025

    I finally done assembling a kit from the samples I bought from Bogren digital. https://bogrendigital.com/collections/mixing-drums-samples/products/krimh-drums-mix-samples

    I did a quick comparaison between it and Unholy drums from One Shot. Nothing as been eq yet but it’s definitively sounding more like I want then Unholy drums.

    This is also a test of a metal Bass from a sample in Halion. I am going for a klangy metal bass a la Overkill. It’s OK but could be better,
    Can anybody recommend bass samples with a very bright strings sound ?

    What you think ?

  • @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @Pxlhg said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @offbrands said:

    @ecou said:

    @wim said:
    Sounds like a job for AudioLayer. A long and very tedious job.

    Thanks ! I’ll have a look. What have I gotten myself into. 😂

    I swear I almost brought this app up.

    This thing you’re going for could be set up in Drambos Sampler as well but very tedious.

    You almost bought One Shot ?

    I almost brought up Audiolayer *

    I have OneShot and enjoy it and have the forest and Holy Drums expansions. Wish the kit creation situation wasn’t so buggy. Also not sure why there isn’t more audio out channels.

    No your cool 😎

    I actually think this could help if set to Omni mode. - https://patchstorage.com/freakontrol/

    🫡

    What problem are you having with the kit creation ?

    The same behavior you mentioned - corrupted file slots whenever I’ve tried making my own slots / kits from outside sources.

    The expansions I purchased worked no problem as well so I find it odd.

    I realized the problem I was doing was saving the presets is not enough. You also need to save each individual slot you create.

    So you’ve gotten your presets to work without that error message happening when activating your own presets?

    Have you gotten that to work both in standalone and AUV3?

    You have to save each slots and then the presets. The error does come back sometimes but its just a matter of reloading the saved slots. Annoying but a work around.


    I have contacted Klevgrand. The more do the more chance they will correct it.

    Ahhhhh. That’s the trick. Thank you!!

    Your welcome. It was not clear to me either for many months until this week.

    What did you tell Klevgrand in your contact to them? Cause this preset saving is suboptimal and explains a lot 😅

    I had not figured out I needed to save the slots first when I contacted them

    To be fair I skimmed mostly but did go through every page in the OneShot manual and it doesn’t say anything of the sort.

    That one would need to save the slot, then save the preset, for it to not come up as corrupted. It kind of doesn’t make sense as saving a slot in a preset should save the preset.

    Or at least the option to save the preset should be promoted if the issue will come up as corrupted on next load up yanno?

    I went back and looked at the email exchange I had with support in March. They said. Anyway, the imported files should be safe and uncorrupted if you save the slots before exiting OneShot. Oneshot only keeps unsaved slots for a while.

    This is what I base my saying that you should save the slots. Please contact support too. If more than one of us complains, the more chance they fix it.

    Will do 🤘🏽

    Did you get a reply from Klvgrad? They told me the dev was on holiday and would get back to me when he comes back.

  • The user and all related content has been deleted.
  • edited August 2025

    @yellow_eyez said:

    @Ailerom said:
    Please, please, let the update include an export import kit option for those that want to use the desktop version to create kits for the mobile version.

    +1 that could save a lot of time and stress

    I have as you know @ecou but it isn’t a “fun” process….I’m finding one shot to be a very technical app in that it does exactly everything it should as it should but there’s just a “fun” factor I don’t find that makes me want to explore it the way I want to let’s say with Lumbeat, LP, DRambo, DPP, etc but the sounds are def my fave (only second to XLN on desktop; if AD2 was on iOS dudes I’d literally be like 😱 but as it is I’m so enthralled with iOS)

    I think that's where you get it wrong. It's not supposed to be fun. It's just pick a kit preset and forget about it. The fun part it's in the sequencing and that can be done in any app you want that can send midi to One Shot.

  • @ecou said:
    I finally done assembling a kit from the samples I bought from Bogren digital. https://bogrendigital.com/collections/mixing-drums-samples/products/krimh-drums-mix-samples

    I did a quick comparaison between it and Unholy drums from One Shot. Nothing as been eq yet but it’s definitively sounding more like I want then Unholy drums.

    This is also a test of a metal Bass from a sample in Halion. I am going for a klangy metal bass a la Overkill. It’s OK but could be better,
    Can anybody recommend bass samples with a very bright strings sound ?

    What you think ?

    Epic metal creation.

  • @ecou said:
    I finally done assembling a kit from the samples I bought from Bogren digital. https://bogrendigital.com/collections/mixing-drums-samples/products/krimh-drums-mix-samples

    I did a quick comparaison between it and Unholy drums from One Shot. Nothing as been eq yet but it’s definitively sounding more like I want then Unholy drums.

    This is also a test of a metal Bass from a sample in Halion. I am going for a klangy metal bass a la Overkill. It’s OK but could be better,
    Can anybody recommend bass samples with a very bright strings sound ?

    Sounds very heavy. I like it. The AuroraDSP stuff sounds great. I'm curious to know, did you create the Bogren kit on the iPad?

  • @Ailerom said:

    @ecou said:
    I finally done assembling a kit from the samples I bought from Bogren digital. https://bogrendigital.com/collections/mixing-drums-samples/products/krimh-drums-mix-samples

    I did a quick comparaison between it and Unholy drums from One Shot. Nothing as been eq yet but it’s definitively sounding more like I want then Unholy drums.

    This is also a test of a metal Bass from a sample in Halion. I am going for a klangy metal bass a la Overkill. It’s OK but could be better,
    Can anybody recommend bass samples with a very bright strings sound ?

    Sounds very heavy. I like it. The AuroraDSP stuff sounds great. I'm curious to know, did you create the Bogren kit on the iPad?

    Thank you

    Yes I did create it on ipad. I took all the samples and imported them in the place of the Unholy samples. Why does it not import them in order ? 😵‍💫 Took forever to order them.

    So I have one instance of One Shot with the close mic above or inside depending on the kit piece. And another instance of One shot with the under or outside mic.

    I did not bother to do the room mics or overhead mics. That would take 2 more instances of One Shots.

    Did you prefer the Bogren or the Unholy kit?

  • @McD said:

    @ecou said:
    I finally done assembling a kit from the samples I bought from Bogren digital. https://bogrendigital.com/collections/mixing-drums-samples/products/krimh-drums-mix-samples

    I did a quick comparaison between it and Unholy drums from One Shot. Nothing as been eq yet but it’s definitively sounding more like I want then Unholy drums.

    This is also a test of a metal Bass from a sample in Halion. I am going for a klangy metal bass a la Overkill. It’s OK but could be better,
    Can anybody recommend bass samples with a very bright strings sound ?

    What you think ?

    Epic metal creation.

    Thank you

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