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I paid £4.49 for Diode 108 and it has gone [move along now, nothing to see]

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Comments

  • @u0421793 said:

    @Arpseechord said:

    @u0421793 said:

    @Arpseechord said:

    @u0421793 said:

    @dblonde said:
    Spoke with apple and it was the developer who pulled it from the store. Nothing to do with Apple as they have no control over 3rd party devs.
    Now need to find that .ipa backup I have somewhere :)

    Oh, well, er, that's different then.
    Okay everyone, as you were, nothing to see here. Thanks, I'll put the kettle on.

    So everything is good....whew what a relief now back to ios, never liked hardware :)

    Oh, hardware's brilliant - you get some money back from it when you sell it. And it can be repaired, customised, sold, etc. It really isn't as expensive as it seems.

    Look, here's what I built on Monday:

    https://goo.gl/photos/rM51QFBTWNXx5WQr8
    It is my third attempt at a replacement 4019 VCA for an ARP 2600 - the first one worked, but required a second board to reroute the wiring into the required pin arrangements for the module. The second one was a double decker board, the correct size, correct pins, but didn't work (took out each and every component and tested it, soldered back in, still didn't work). This is the third layout attempt but I won't test it until I've built an external rig with pots, jacks and a plus minus 15v power supply. This is to replace the original quite dead VCA module sealed in epoxy built in early 1973.

    I'm obviously kidding about hardware :) Nice job on the circuit board there!

    Thanks, it has taught me a lot - about exactly how that VCA works from a circuit theory point of view - the exponential converter transistor pairs, the Wilson current mirror arrangements, the cascade current mirror for the differential long-tailed pair, and all that. Stuff I should have learned back when I was a teenager, but didn't bother.

    The remaining problem is that the module (the first one that worked) works outside, when croc-clipped to jacks and inputs, and powered up separately, but doesn't work when fitted in the synth. The surrounding components on ARP 2600 board 4 aren't that complex (ignoring the AR and ADSR, both of which are fine (now I've fixed the AR)). So, another mystery.

    Sounds like a mystery worth pursuing. You must have an inventors/ engineers' mindset.

  • @u0421793 said:

    @funjunkie27 said:

    @Fruitbat1919 said:

    @u0421793 said:

    @funjunkie27 said:

    @Sebastian said:

    @Munibeast said:
    Apple do strange things sometimes.

    @mschenkel.it said:
    Btw diode was officially discontinued due to dev's real life issues

    As I've said, this has most likely nothing to do with Apple. I'm sinking this thread.

    I disagree, since Apple has the power to leave it available to those who purchased it.

    If the developers or manufacturers want it gone, it has to be this way - it wouldn't be correct any other way. Imagine someone released an app that was inflammatory or just plain incorrect, and later the truth was found to be other than that relayed in the app - the manufacturer should be allowed to withdraw it and we'll have to let them. That's the correct approach.

    Taking off sale, yes. Removing it from downloads with no warning to people who have purchased, no. They can do it legally, does not mean it is the right way to go about it.

    I'm hard pressed to think of a reason the dev would want it pulled from users who paid for it. If it were inflammatory, then yes, but Diode???

    Well, let's take it to a hypothetical drum machine, not this one. Just imagine it was discovered, even perhaps by the manufacturer of the app, that one or more samples was, er, naughtily obtained. Not even intentionally, but these these things happen. In software development there's a huge problem of time-bombed licensing, which is why we have a proliferation of diverse forks of MySQL / MariaDB, and OpenOrifice / LibreOffice, and even Matroska instead of MPEG4, and so on, because you don't want to be working on a product that you thought you were in the clear on, and years later some bastards chirp up with a patent or something hidden in there. You'd want to silently or discreetly take down this hypothetical drum machine, without attracting attention. Hence, you'd withdraw it.

    Or, if it were a religious text, and god came down and proved he didn't exist, you'd want to scrap all the books.

    I see your point...if god doesn't exist, I probably don't need a drum app.

  • @brambos said:

    @greengrocer said:
    . I'm not aware of teh app store terms but as far as I know you buy a product and you become owner of it. Or is it more a lease model?

    I also must admit that I haven't read the T&C of the appstore, but typically (for almost all software transactions) you're not actually purchasing the software itself but rather a license for using the software within the constraints of the terms of use assigned to the application.

    So in most cases you're not actually owner of the software but merely a user paying for the right to use it.

    Beyond the T&C though there are laws to protect purchases. I believe that if anyone has bought items close to withdrawal they would have a decent case for a refund. Where that period of time extends to would be debateable, but there are some precedence cases for this. For most of us, I'm sure we would not really want a refund that would require any loss of earning to the developer (if indeed any units were sold close to withdrawal).

    Personally I have no qualms with the developer, I do however see the lack of warning of withdrawal from our download lists as at least wrong in a moral sense.

    I for one, would much rather we see a period of time required for a warning to be given before withdrawal from our downloads happens. If this was the case, I would have no further argument. I believe that developers are not paid until sale periods have passed a certain amount of time. This is to protect Apple against paying prior to refund times have elapsed and being unable to get monies back paid out to developers. I believe this same period should extend to ability to download from a time when an email to the purchaser is sent.

  • edited February 2017

    @brambos said:

    @greengrocer said:
    . I'm not aware of teh app store terms but as far as I know you buy a product and you become owner of it. Or is it more a lease model?

    I also must admit that I haven't read the T&C of the appstore, but typically (for almost all software transactions) you're not actually purchasing the software itself but rather a license for using the software within the constraints of the terms of use assigned to the application.

    So in most cases you're not actually owner of the software but merely a user paying for the right to use it.

    True, but in most cases where a developer left i got a message with a deadline to download my "licences".
    An/or i also can resell my licences in most cases. But not within the app store. It is a bit of golden cage.
    Also i find if Apple provide the store, take a big piece of the cake and make the rules, they have to do a lot with it and HAVE to inform me in some way and give me some time to back up stuff.
    Of course every person see it a bit different but as a customer developers will lost me (if they care or not) on iOS.
    Even when there are only 64 bit apps soon, i don´t know how this could be better. It´s getting worse more and more.
    I can just talk foe myself but i bought 1-2 apps per week, then 1-2 a month and now maybe 1 app every 2-3 months.

  • If there is an app that's vital to your setup you can:

    1. Backup a copy of the app which you can later restore
    2. Freeze your iOS setup at a particular version of iOS

    These may not be convent or practical solutions for you.

    I agree with those who see iOS as a more ephemeral market driven environment which is not at all similar to static hardware. Given the marginal economics for iOS music creation app development, I try to get whatever value from using my apps while I can and recognize that they may no longer be working or actively supported in my current setup in the future for any number of reasons. iOS has allowed me to explore many aspects of music making I would otherwise not have been able to. I don't have to have space dedicated to using or storing my iOS devices.

    Comparing iOS with hardware seems like a case of apples and oranges. An Apple will never be an orange or vice versa. It's definitely worthwhile to figure out your preferences or what mix of the two works for you but expecting iOS and hardware to be the same seems unrealistic.

  • @InfoCheck said:
    If there is an app that's vital to your setup you can:

    1. Backup a copy of the app which you can later restore
    2. Freeze your iOS setup at a particular version of iOS

    These may not be convent or practical solutions for you.

    I agree with those who see iOS as a more ephemeral market driven environment which is not at all similar to static hardware. Given the marginal economics for iOS music creation app development, I try to get whatever value from using my apps while I can and recognize that they may no longer be working or actively supported in my current setup in the future for any number of reasons. iOS has allowed me to explore many aspects of music making I would otherwise not have been able to. I don't have to have space dedicated to using or storing my iOS devices.

    Comparing iOS with hardware seems like a case of apples and oranges. An Apple will never be an orange or vice versa. It's definitely worthwhile to figure out your preferences or what mix of the two works for you but expecting iOS and hardware to be the same seems unrealistic.

    Agreed that as a comparison with hardware, many arguments fail. However, as a comparison with other software markets, I believe certain areas are fair for certain comparisons. Take a look at what happened when my investment with the original Alchemy was withdrawn. They gave plenty of warning for me to download and backup my purchases. This seems not to be the case when iOS apps are being withdrawn. This is what I object to.

  • @greengrocer said:

    @Dubbylabby said:

    @greengrocer said:
    Where has my long and very serious response with youtube example to Bram Bos gone. There was nothing offence in that post, it was just putting arguments why conserving an archive like archive.org is of interest. And that taste just differs because it personal.

    I have sent another message and editing it I have been splashed with moderation warning. Since I'm more supporter than hater I supose these will back after moderation.


    I hope so, because I really put a lot of effort in it, as said nothing offence. And I just tried to come up with alternatives as an obsolete appstore by Apple or possibilty to choose for everything (including those old obsolete stuff) in the app store or just Apples choice with stuff that it ready for the last generation iOS devices.

    btw I was editing my post though because, because saw grammar mistakes... English is not my native language

    Me th same. Maybe it was a error updating and we lost our messages in between?

    @Littlewoodg said:
    At some point (soon?) I turn on "airplane mode" and this Air 2 becomes hardware. I like the sound of that more and more: "Airplane Mode". Like the ending of Welles' "Mr Arkadin", a little prop plane circling high overhead, unreachable by radio, ground control's pleas unanswered.

    Yes that's the idea but then if you restore your phone and try to re-install only few apps... bang one you have purchased has gne forever. You will need to grab a backup with iTunes before it... if you don't have a regular computer (like me) good luck! XD

  • @InfoCheck said:
    If there is an app that's vital to your setup you can:

    1. Freeze your iOS setup at a particular version of iOS

    >

    Not anymore. The update nag will make your device unusable in a live situation, and there are still usability bugs that need fixing.

    They have you on the treadmill, and you can't escape.

  • @MonzoPro said:

    @InfoCheck said:
    If there is an app that's vital to your setup you can:

    1. Freeze your iOS setup at a particular version of iOS

    >

    Not anymore. The update nag will make your device unusable in a live situation, and there are still usability bugs that need fixing.

    They have you on the treadmill, and you can't escape.

    The update nag never shows up if an app is in the foreground.Only if you switch back to the home screen.It also don't interrupt the audio stream.And You can also prevent this if you just delete the update before your show and put your device in airplane mode (that's recommended for a serious performance anyway).Even if not (in airplane mode),it will take some time until it is installed again.i'm NOT defending it by any means but we should avoid hyperbole like"unusable" :wink:

  • @Crabman said:

    @MonzoPro said:

    @InfoCheck said:
    If there is an app that's vital to your setup you can:

    1. Freeze your iOS setup at a particular version of iOS

    >

    Not anymore. The update nag will make your device unusable in a live situation, and there are still usability bugs that need fixing.

    They have you on the treadmill, and you can't escape.

    The update nag never shows up if an app is in the foreground.Only if you switch back to the home screen.It also don't interrupt the audio stream.And You can also prevent this if you just delete the update before your show and put your device in airplane mode (that's recommended for a serious performance anyway).Even if not (in airplane mode),it will take some time until it is installed again.i'm NOT defending it by any means but we should avoid hyperbole like"unusable" :wink:

    It has popped up when apps have been in the foreground. In fact it once appeared when I was recording guitar into Auria, and another time during a live AUM jam. I remember one particular two hour session where it appeared at least five times.

    That's unusable, doubly so if I have to go offline to use the thing.

  • @MonzoPro said:

    @Crabman said:

    @MonzoPro said:

    @InfoCheck said:
    If there is an app that's vital to your setup you can:

    1. Freeze your iOS setup at a particular version of iOS

    >

    Not anymore. The update nag will make your device unusable in a live situation, and there are still usability bugs that need fixing.

    They have you on the treadmill, and you can't escape.

    The update nag never shows up if an app is in the foreground.Only if you switch back to the home screen.It also don't interrupt the audio stream.And You can also prevent this if you just delete the update before your show and put your device in airplane mode (that's recommended for a serious performance anyway).Even if not (in airplane mode),it will take some time until it is installed again.i'm NOT defending it by any means but we should avoid hyperbole like"unusable" :wink:

    It has popped up when apps have been in the foreground. In fact it once appeared when I was recording guitar into Auria, and another time during a live AUM jam. I remember one particular two hour session where it appeared at least five times.

    That's unusable, doubly so if I have to go offline to use the thing.

    Yeah, there seems no rhyme or reason to it. I agree that it is far from hyperbole for some who have suffered with it. It really is a problem for some and that alone makes it a problem for the live player and even studio use to some degree. Some don't suffer it as much. Why? Who knows.

  • @Fruitbat1919 said:

    @MonzoPro said:

    @Crabman said:

    @MonzoPro said:

    @InfoCheck said:
    If there is an app that's vital to your setup you can:

    1. Freeze your iOS setup at a particular version of iOS

    >

    Not anymore. The update nag will make your device unusable in a live situation, and there are still usability bugs that need fixing.

    They have you on the treadmill, and you can't escape.

    The update nag never shows up if an app is in the foreground.Only if you switch back to the home screen.It also don't interrupt the audio stream.And You can also prevent this if you just delete the update before your show and put your device in airplane mode (that's recommended for a serious performance anyway).Even if not (in airplane mode),it will take some time until it is installed again.i'm NOT defending it by any means but we should avoid hyperbole like"unusable" :wink:

    It has popped up when apps have been in the foreground. In fact it once appeared when I was recording guitar into Auria, and another time during a live AUM jam. I remember one particular two hour session where it appeared at least five times.

    That's unusable, doubly so if I have to go offline to use the thing.

    Yeah, there seems no rhyme or reason to it. I agree that it is far from hyperbole for some who have suffered with it. It really is a problem for some and that alone makes it a problem for the live player and even studio use to some degree. Some don't suffer it as much. Why? Who knows.

    Besides, how does Link work if we have to go offline?

  • @Fruitbat1919 said:

    Besides, how does Link work if we have to go offline?

    That's a good point, can Link work over BluetoothLE?

  • edited February 2017

    Ok,sorry for you.I count myself lucky then.My point stands though.You can avoid it if you delete the update before a show and set"airplane mode on" (which is not even necessary unless you use the WI-FI of the club).Therefore it doesn't make an idevice"useless"in a live situation.Super annoying at home?Yes.Indeed.

    edit:that's a good point about link.Not necessary to have internet connection for it rhough.And,again...it takes time until the update is on your device again.Should not be a problem unless you have 24 hour live sets (upwards) :wink:

  • You could connect via a router that isn't connected to the internet.

  • Link does not work with BTLE but it does work with a wired ethernet connection.

  • @BiancaNeve said:
    You could connect via a router that isn't connected to the internet.

    Cool, so an unconnected router is the route then. Still if there was a little more common sense to Apples update procedures, this problem would not exist anyway ;)

  • @BiancaNeve said:
    You could connect via a router that isn't connected to the internet.

    Hard wired cat5e through a 5 port switch, into Ethernet dongles into usb 3 dongles?

  • @Fruitbat1919 said:
    . Still if there was a little more common sense to Apples update procedures, this problem would not exist anyway ;)

    amen :wink:

  • @u0421793 said:

    @BiancaNeve said:
    You could connect via a router that isn't connected to the internet.

    Hard wired cat5e through a 5 port switch, into Ethernet dongles into usb 3 dongles?

    Yes. Not pretty but it does work.

  • @u0421793 said:

    @BiancaNeve said:
    You could connect via a router that isn't connected to the internet.

    Hard wired cat5e through a 5 port switch, into Ethernet dongles into usb 3 dongles?

    I was more thinking of either just disconnecting your normal router from the phone socket, or having a spare router especially since I have no idea what a cat5e is/does.

  • @Crabman said:
    Ok,sorry for you.I count myself lucky then.My point stands though.You can avoid it if you delete the update before a show and set"airplane mode on" (which is not even necessary unless you use the WI-FI of the club).Therefore it doesn't make an idevice"useless"in a live situation.Super annoying at home?Yes.Indeed.

    edit:that's a good point about link.Not necessary to have internet connection for it rhough.And,again...it takes time until the update is on your device again.Should not be a problem unless you have 24 hour live sets (upwards) :wink:

    I'm lucky if I get 5 minutes in, before the audience start getting frisky and the bottles start flying...

  • @Fruitbat1919 said:

    @MonzoPro said:

    @Crabman said:

    @MonzoPro said:

    @InfoCheck said:
    If there is an app that's vital to your setup you can:

    1. Freeze your iOS setup at a particular version of iOS

    >

    Not anymore. The update nag will make your device unusable in a live situation, and there are still usability bugs that need fixing.

    They have you on the treadmill, and you can't escape.

    The update nag never shows up if an app is in the foreground.Only if you switch back to the home screen.It also don't interrupt the audio stream.And You can also prevent this if you just delete the update before your show and put your device in airplane mode (that's recommended for a serious performance anyway).Even if not (in airplane mode),it will take some time until it is installed again.i'm NOT defending it by any means but we should avoid hyperbole like"unusable" :wink:

    It has popped up when apps have been in the foreground. In fact it once appeared when I was recording guitar into Auria, and another time during a live AUM jam. I remember one particular two hour session where it appeared at least five times.

    That's unusable, doubly so if I have to go offline to use the thing.

    Yeah, there seems no rhyme or reason to it. I agree that it is far from hyperbole for some who have suffered with it. It really is a problem for some and that alone makes it a problem for the live player and even studio use to some degree. Some don't suffer it as much. Why? Who knows.

    I noticed it seemed to get worse, the longer I left it.

  • edited February 2017

    @Fruitbat1919 said:

    @BiancaNeve said:
    You could connect via a router that isn't connected to the internet.

    Cool, so an unconnected router is the route then. Still if there was a little more common sense to Apples update procedures, this problem would not exist anyway ;)

    What makes sense for Apple versus what makes sense for us are not always the same thing. A major strategy for Apple is to try and have as many people on the latest iOS and the latest devices so they structure how iOS updates work accordingly.

    If you want to stay on a particular version of iOS due to a particular app/hardware setup that is stable for you, it will definitely be less convenient and at times inconvenient relative to people who automatically update regularly which is Apple's target market.

    Until enough people decide to move onto other platforms, I don't think Apple will significantly alter their business practices with respect to updates. If anything, if the sale of iOS devices/apps slows down too much, Apple will look to focus their commitment in other technology that favors high hardware turnover/sales. As a high end (what this consists of can be very subjective), proprietary based company, they try to avoid competing in a commodity based marketplace since all of their advantages dissipate in such an environment.

  • So I'm putting my iTunes account up for sale. I have all the music-making tools and toys (iap included!) you'd ever need, and more. How much would you pay for that if you were just starting out?

  • @Samu said:
    What I've done was to 'dig out' all the sounds from all the drum/music apps I've bought over the years so I can easily use them in my favourite drum/sampler apps when needed.
    (Current favourite and still available drum-apps are Patterning and Elastic Drums).

    Can you give a brief explanation how you do that with both apps. Thanks!!

  • @oat_phipps said:
    So I'm putting my iTunes account up for sale. I have all the music-making tools and toys (iap included!) you'd ever need, and more. How much would you pay for that if you were just starting out?

    You can't - read the terms and conditions - it is non transferrable.

  • @JohnnyGoodyear said:

    @Littlewoodg said:
    At some point (soon?) I turn on "airplane mode" and this Air 2 becomes hardware. I like the sound of that more and more: "Airplane Mode". Like the ending of Welles' "Mr Arkadin", a little prop plane circling high overhead, unreachable by radio, ground control's pleas unanswered.

    +1 (if for nothing but the lovely imagery :))

    The movie is worth a look- strange and strangely beautiful, a funhouse mirror variation on Citizen Kane

  • @InfoCheck said:

    @Fruitbat1919 said:

    @BiancaNeve said:
    You could connect via a router that isn't connected to the internet.

    Cool, so an unconnected router is the route then. Still if there was a little more common sense to Apples update procedures, this problem would not exist anyway ;)

    What makes sense for Apple versus what makes sense for us are not always the same thing. A major strategy for Apple is to try and have as many people on the latest iOS and the latest devices so they structure how iOS updates work accordingly.

    If you want to stay on a particular version of iOS due to a particular app/hardware setup that is stable for you, it will definitely be less convenient and at times inconvenient relative to people who automatically update regularly which is Apple's target market.

    Until enough people decide to move onto other platforms, I don't think Apple will significantly alter their business practices with respect to updates. If anything, if the sale of iOS devices/apps slows down too much, Apple will look to focus their commitment in other technology that favors high hardware turnover/sales. As a high end (what this consists of can be very subjective), proprietary based company, they try to avoid competing in a commodity based marketplace since all of their advantages dissipate in such an environment.

    The way iOS/App Store works has never been a big secret. The same types of annoyances, unpredictabilities, and instabilities since the beginning, and Apple makes the rules. I’ve pulled my hair out due to it a few times, but with the realization that it is what it is, and at the prices of music apps, it’s worth the adjustments and the hassle.

    I wonder why some musicians ever invested in it, always expecting it to be something its not, surprised every time Apple does or doesn’t do something consistent with an idea that the music-making market is a primary concern and focus. I guess it’s just that, despite Apple’s lack of focus, iOS still attracts dedicated and talented developers and has remained the best option for making music on a mobile platform. Have to enjoy it while it lasts.

  • Freedom of choice is a great thing. Being able to question why and how. Looking at the 'what ifs' of life. Changing perspective. Sharing ideas. Looking at new ways of thinking and working.

    Yes, Apple will do what Apple decide is best for their business at the time. Sometimes they make mistakes. Some short term mistakes, some long term mistakes. Often they get it right judging by the way they are making money. But, I firmly believe that companies should have their policies questioned. We question our societies politics on a regular basis. We question our own beliefs. It's about balence - say yes, we like that....and say no, we don't like that.

    Personally I find more and more over time that makes me want to change musical direction with concerns to the tools I use for music making. I hope often, that some of the (from my perspective as a user of iOS as a tool) directions Apple take will change somewhat.

    I personally will never just say to myself, 'that's the way things are, I just better accept them'. I see no point to accepting something because that is just what is on offer at the time. I can still use the tool to best of my ability, but I have the freedom to say that I think things could be done differently.

    I've given iOS a fair try. I have been an active supporter of developers and the community surrounding it. I have given my time to assist both at times. After much use and consideration, I can see that iOS does not and probably will not become all that I think it could be from a music making perspective. So, I will still use it, but will look at other additions to my hobby that better fulfill the ideas and direction I personally desire :)

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