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LK - for Ableton Live & Midi by Imaginando - AUv3 Clip Launcher Finally Available in AUM!!

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Comments

  • @sinosoidal said:

    @Michael_R_Grant said:
    Is the best place to leave beta feedback in this thread, or elsewhere?

    To report bugs, please use the testflight mechanism . If you want to discuss/suggest features, then post them here.

    Thanks. :)

  • @sinosoidal said:

    @echoopera said:
    @sinosoidal you are a machine sir. Will give the latest update a Spin today. Out of curiosity how does the FREE Clip length work now? Does it just default to FREE length when a new Clip is created via double tap or does it just continue to record while the play head runs and ignores the looping function?

    To record in free length mode, arm the track to record and tap on an empty slot. To stop recording unarm track and it will start playing looped right away. You can also stop the song and trigger the clip again.

    What is supposed to happen if you tap on the slot as it's being recorded?

  • @Michael_R_Grant said:

    @sinosoidal said:

    @echoopera said:
    @sinosoidal you are a machine sir. Will give the latest update a Spin today. Out of curiosity how does the FREE Clip length work now? Does it just default to FREE length when a new Clip is created via double tap or does it just continue to record while the play head runs and ignores the looping function?

    To record in free length mode, arm the track to record and tap on an empty slot. To stop recording unarm track and it will start playing looped right away. You can also stop the song and trigger the clip again.

    What is supposed to happen if you tap on the slot as it's being recorded?

    It is supposed to stop recording and play from the beggining. There was a bug indeed. Should be fixed on the next build. Thanks for pointing this out.

  • @sinosoidal said:

    @Michael_R_Grant said:

    @sinosoidal said:

    @echoopera said:
    @sinosoidal you are a machine sir. Will give the latest update a Spin today. Out of curiosity how does the FREE Clip length work now? Does it just default to FREE length when a new Clip is created via double tap or does it just continue to record while the play head runs and ignores the looping function?

    To record in free length mode, arm the track to record and tap on an empty slot. To stop recording unarm track and it will start playing looped right away. You can also stop the song and trigger the clip again.

    What is supposed to happen if you tap on the slot as it's being recorded?

    It is supposed to stop recording and play from the beggining. There was a bug indeed. Should be fixed on the next build. Thanks for pointing this out.

    Excellent!

    I really like the new extending clip feature, it massively improves the workflow.

    Please can we have the ability to change the default clip length too? Or maybe creating a new scene could default each track to the clip length present in the scene above?

  • We have just uploaded build 156 of LK 1.8.4. Changelog:

    Beta 1:

    • Recording of clips without pre defined length
    • Allow undo/redo recorded notes
    • Clip notes now have clip color
    • Shift+tap to select/deselect notes
    • General bug fixes and improvements

    Beta 2:

    • APC Key 25 support
    • Launchpad Mini MK2 support
    • Properties context menu for track and scene
    • Midi trigger for scene launch and track stop
    • Midi trigger can now be a note
    • General bug fixes and improvements
  • oh nice, great update with scene triggering and properties, many thanks @sinosoidal :)

  • Best updates! Clip colors, indefinite clip recording, and, scene trigger! Wow! Need to update my review 😆
    A question, what is the difference exactly between random any and random other in the clip follow action?

  • Random any is any clip including itself, random other means other than itself.

  • @Frank303 said:
    Best updates! Clip colors, indefinite clip recording, and, scene trigger! Wow! Need to update my review 😆
    A question, what is the difference exactly between random any and random other in the clip follow action?

    You did a bad review? 🙃

  • Hi!
    Made a song in AUM with LK as the master brain. Thought I’d share it with you.
    LK behaved flawlessly, really loving the app and all the new features. I did go though a nightmare trying to incorporate audio parts (guitars) in the song. Triggered Drambo sampler with LK, but the audio side in general just doesn’t go easy. Would you do an “Audio LK” audio clip launcher?. Or add an audio file IAP, something basic to play some files (and loop).
    I learned a lot doing this. LK in AUM is a lot of fun. Dealing with audio wasn’t.
    Cheers

  • @tahiche said:
    Would you do an “Audio LK” audio clip launcher?. Or add an audio file IAP, something basic to play some files (and loop).

    Let's hope they have long-term plans for including audio as well:) Right now, in MIDI mode, you get Volume and Pan when you tap on the Master button. These don't make much sense at the moment, I don't think they have any purpose (?). But for audio they would ...

  • @bleep said:

    @tahiche said:
    Would you do an “Audio LK” audio clip launcher?. Or add an audio file IAP, something basic to play some files (and loop).

    Let's hope they have long-term plans for including audio as well:) Right now, in MIDI mode, you get Volume and Pan when you tap on the Master button. These don't make much sense at the moment, I don't think they have any purpose (?). But for audio they would ...

    They have purpose if the app or hardware you're sending to supports those midi commands. Most don't, but they're legit midi cc's.

  • Ah, so they do send CC 7 and 10? I hadn’t checked. Good to know, one can map to sensible destinations.

  • Here’s some little things I missed and wished LK could provide:

    • midi learn for clip and scene “midi trigger” note. It should be straightforward to map a note to a number but it never is, you know how C2 is really C1 but somewhere else it’s C3... while we’re at it, midi learn for cc aswell would make this feature super useful.
    • Clip/scene actions: I guess it’d be like customizable follow actions... something I encountered quite often is wanting to mute an AUM track when a scene/clip kicks in. I had to resort to adding an automation lane mapped to track “mute”, which is ok but quite cumbersome. It’d be clearer and handy to have some “clip start actions” like “cc 0 Val 127” to mute or “cc 7 Val 90” to set a proper volume for that part.
    • In line with the above. The process of selecting a parameter CC, pressing plus, then with the long 127 select list... it’d be more straight forward to have a little box to just add the midi cc’s. There’s room on the left (where the current cc select list is) and you’d have a clearer indication of what automation is there. This would also work for my comment about the “clip start actions”. Just add a cc there and click for absolute/toggle value where you don’t need to draw anything, just cc 0 v127 to mute or unmute. And it’d all be there at first glance.

    Really, really good job!. Impressive.

  • Ok this is frustrating and maybe I am doing something wrong. I started on the beta and it will not save any changes I make if I state save in AUM?? When I had the release candidate, I could just save AUM and my changes would be reflected. So do I have to save the project within LK now every time I make a change????

  • @onerez said:
    Ok this is frustrating and maybe I am doing something wrong. I started on the beta and it will not save any changes I make if I state save in AUM?? When I had the release candidate, I could just save AUM and my changes would be reflected. So do I have to save the project within LK now every time I make a change????

    No it should still work, best to report the bug if it’s reproducible in the TestFlight feedback. I’m on latest build and seems to be working ok here.

  • @Carnbot said:

    @onerez said:
    Ok this is frustrating and maybe I am doing something wrong. I started on the beta and it will not save any changes I make if I state save in AUM?? When I had the release candidate, I could just save AUM and my changes would be reflected. So do I have to save the project within LK now every time I make a change????

    No it should still work, best to report the bug if it’s reproducible in the TestFlight feedback. I’m on latest build and seems to be working ok here.

    Will do. Make suer I am not an idiot.... before the beta I just used the default patch and never save it with in LK I just saved in AUM and it saved my changes. I thought I would rename and start with a new patch/project and every time I dont save with in LK it wont save. So what you are saying is that you can have a patch and had clips and scenes and what ever and you dont save within LK? Just saving in AUM and it state saves? I wonder if this is that I am on 14.1 IOS. I know that there are issues and 14.2 fixes that.

    Thanks

  • @onerez said:

    @Carnbot said:

    @onerez said:
    Ok this is frustrating and maybe I am doing something wrong. I started on the beta and it will not save any changes I make if I state save in AUM?? When I had the release candidate, I could just save AUM and my changes would be reflected. So do I have to save the project within LK now every time I make a change????

    No it should still work, best to report the bug if it’s reproducible in the TestFlight feedback. I’m on latest build and seems to be working ok here.

    Will do. Make suer I am not an idiot.... before the beta I just used the default patch and never save it with in LK I just saved in AUM and it saved my changes. I thought I would rename and start with a new patch/project and every time I dont save with in LK it wont save. So what you are saying is that you can have a patch and had clips and scenes and what ever and you dont save within LK? Just saving in AUM and it state saves? I wonder if this is that I am on 14.1 IOS. I know that there are issues and 14.2 fixes that.

    Thanks

    Yeah I always save just in AUM and it saves everything, but I’m on iOS 13.7, so it could be a 14 bug

  • No problem in iOS 14.1, it saves perfectly fine.
    You are using the AUv3 in AUM, not the standalone?

  • @branis said:
    No problem in iOS 14.1, it saves perfectly fine.
    You are using the AUv3 in AUM, not the standalone?

    Yes, but I am on the beta so...... I dont know if this is the problem. In order for me to save anything I have to save the project within LK. @sinosoidal let me know if this is something I need to take offline with you.

    Cheers

  • @onerez said:

    @branis said:
    No problem in iOS 14.1, it saves perfectly fine.
    You are using the AUv3 in AUM, not the standalone?

    Yes, but I am on the beta so...... I dont know if this is the problem. In order for me to save anything I have to save the project within LK. @sinosoidal let me know if this is something I need to take offline with you.

    Cheers

    State saving/restore is working with me on the beta. It seems to be working with others too. I don't know what to tell you.

  • @tahiche said:
    Hi!
    Made a song in AUM with LK as the master brain. Thought I’d share it with you.

    This is so badass
    Loved it :love:

  • @sinosoidal said:

    @onerez said:

    @branis said:
    No problem in iOS 14.1, it saves perfectly fine.
    You are using the AUv3 in AUM, not the standalone?

    Yes, but I am on the beta so...... I dont know if this is the problem. In order for me to save anything I have to save the project within LK. @sinosoidal let me know if this is something I need to take offline with you.

    Cheers

    State saving/restore is working with me on the beta. It seems to be working with others too. I don't know what to tell you.

    I’m on iOS 14.1. I will send u a video here after a bit.

  • Worth to note that the 'issues' regarding AUv3 state-saving will most likely be fixed in the coming iPadOS14.2 update which will likely drop during next week...

  • @senhorlampada said:

    @tahiche said:
    Hi!
    Made a song in AUM with LK as the master brain. Thought I’d share it with you.

    This is so badass
    Loved it :love:

    Thanks!. LK was the missing piece in dawless song performing. That is, until the lack of a proper, nice and simple audio file player became apparent when trying out that setup.
    It’s been mentioned here about LK getting audio clips. I understand the complications. As of now it’s used, at least in AUM, as a midi plugin. Hard to get audio out of there.

  • Alright I’m having great fun with the new Drumcomputer and LK. Using a clip in LK to launch patterns in DC, simply having a clip play notes C-2 and up.

    Got an idea, with the follow action ‘generate melody’, and setting a custom scale, LK will randomly play patterns from DC! Only 1 thing, I can’t set LK to the range of only in C-2. It will include C-1... Perhaps a suggestion to change that? So range would be possible within 1 octave? So C-2 ~ C-2.

  • @tahiche said:
    Hi!
    Made a song in AUM with LK as the master brain. Thought I’d share it with you.
    LK behaved flawlessly, really loving the app and all the new features. I did go though a nightmare trying to incorporate audio parts (guitars) in the song. Triggered Drambo sampler with LK, but the audio side in general just doesn’t go easy. Would you do an “Audio LK” audio clip launcher?. Or add an audio file IAP, something basic to play some files (and loop).
    I learned a lot doing this. LK in AUM is a lot of fun. Dealing with audio wasn’t.
    Cheers

    This is sooo great! Great sound by the way. Congratulations. Love it! We will spread this on our channels! :wink:

    It is not impossible to have LK playing audio clips. It is just a matter of choice. Right now we are focused in making it a great midi workstation. About the future... who knows! :blush:

  • @Frank303 said:
    Alright I’m having great fun with the new Drumcomputer and LK. Using a clip in LK to launch patterns in DC, simply having a clip play notes C-2 and up.

    Got an idea, with the follow action ‘generate melody’, and setting a custom scale, LK will randomly play patterns from DC! Only 1 thing, I can’t set LK to the range of only in C-2. It will include C-1... Perhaps a suggestion to change that? So range would be possible within 1 octave? So C-2 ~ C-2.

    This makes sense and we have ourselves stumbled on this before. We will fix it!

  • @onerez said:

    @sinosoidal said:

    @onerez said:

    @branis said:
    No problem in iOS 14.1, it saves perfectly fine.
    You are using the AUv3 in AUM, not the standalone?

    Yes, but I am on the beta so...... I dont know if this is the problem. In order for me to save anything I have to save the project within LK. @sinosoidal let me know if this is something I need to take offline with you.

    Cheers

    State saving/restore is working with me on the beta. It seems to be working with others too. I don't know what to tell you.

    I’m on iOS 14.1. I will send u a video here after a bit.

    @sinosoidal sent you PM with Video. Thanks!!

  • @sinosoidal said:

    This makes sense and we have ourselves stumbled on this before. We will fix it!

    👊 kudos for being so responsive!

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