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Audiokit released their 909 app

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Comments

  • edited November 2020

    @CapnWillie said:

    @wim said:

    @Gavinski said:
    Matt has mentioned to me personally and on Twitter that there are major issues with running a sequencer within a host. Not sure of the technicalities, maybe someone like @Samu could comment, but looks like they might crack it soon, which would be great, cos then I could finally makey video on this beautiful sounding but wonkily timed app, 😂

    Seems odd to work on fixing sequencer issues at all when there are non-sequencer related latency problems. I'd think you'd want that one put to bed so it's not interfering with resolving the other. But maybe they're completely unrelated and both are being worked on separately.

    For the people who are puzzled why this isn't fixed already a few days after release? Software ain't easy, and audio software on iOS is hard as hell. Jeeze, things take time. What seems like a simple turn of a dial or something to you can have many hundreds of lines of code buried in tens of thousands of lines of code. Expecting a fix practically overnight is unrealistic. They'll get there give 'em a little slack.

    Hell no! Slack is for trail horses I say we put heads on pikes until every count is in sync! Som’bitches tryna steal the votes through the sequencer that’s why it’s glitching. Liberal launch day promised 909 we only got 901. Open source globalist left wing free welfare app making socialist Fucking liars!🤬

    🚨 [satire] 🚌

    Bruhhhhhh!!! Should have added a warning, don’t read while drinking coffee. YOU OWE ME A SHIRT!!!!! Driving south to come pick it up.

  • Another update today. And just playing along quickly in AUM the sequencer seems to be in sync!

  • Yeh, in general it's "good enough" for me at this point. It should be perfect, and hopefully will be, but I can definitely get along with it now.

  • @wim said:
    Yeh, in general it's "good enough" for me at this point. It should be perfect, and hopefully will be, but I can definitely get along with it now.

    Really? I’m still getting the same 25ms lag. In fairness, the update notes said that timing was going to be tackled with the next update.

  • wimwim
    edited November 2020

    @Philandering_Bastard said:

    @wim said:
    Yeh, in general it's "good enough" for me at this point. It should be perfect, and hopefully will be, but I can definitely get along with it now.

    Really? I’m still getting the same 25ms lag. In fairness, the update notes said that timing was going to be tackled with the next update.

    It was much worse at initial release. Also, manually setting the buffers to match the host helps. I can live with the 25ms lag for casual jamming.

  • That Crusher section <3 ...

  • Not fond of the crusher, but I love the "Heat" knob on the kick.

  • @wim said:
    Not fond of the crusher, but I love the "Heat" knob on the kick.

    +1 +1

  • Thanks Audiokit! I owned a 909 in the 80’s. It’s the one piece of equipment I regret selling, if only for the bragging rights of owning a $3000 drum machine. I’m enjoying making beats with the app. Gives me all the feels of the original.

  • I can't find a way to have arbitrary pattern length, only 16 or 32. Am i missing something or is it a feature not yet implemented (hopefully not something Audiokit doens't plan on implementing - its pretty useless to me unless it supports it)

  • wimwim
    edited November 2020

    @thumbslapper said:
    I can't find a way to have arbitrary pattern length, only 16 or 32. Am i missing something or is it a feature not yet implemented (hopefully not something Audiokit doens't plan on implementing - its pretty useless to me unless it supports it)

    The pattern length is fixed. I don't know if they plan to change that or not.

    Useless though? You can always sequence it with something else. Pads start at midi note 36 (C1 or C2 depending on the sequencer) and go up chromatically starting from the Kick.

  • @thumbslapper said:
    I can't find a way to have arbitrary pattern length, only 16 or 32. Am i missing something or is it a feature not yet implemented (hopefully not something Audiokit doens't plan on implementing - its pretty useless to me unless it supports it)

    That's not implemented. Ask them for it!

  • Yeah I mean ...the whole module> @wim said:

    Not fond of the crusher, but I love the "Heat" knob on the kick.

  • @thumbslapper said:
    I can't find a way to have arbitrary pattern length, only 16 or 32. Am i missing something or is it a feature not yet implemented (hopefully not something Audiokit doens't plan on implementing - its pretty useless to me unless it supports it)

    I think it’s fine as it is really I mean, it’s a 909 emulation. But if you want other time signatures out of it you can get your DAW or some other midi sequencer to do that and just use the sounds from it.

  • edited November 2020

    @Jamie_Mallender said:

    @thumbslapper said:
    I can't find a way to have arbitrary pattern length, only 16 or 32. Am i missing something or is it a feature not yet implemented (hopefully not something Audiokit doens't plan on implementing - its pretty useless to me unless it supports it)

    I think it’s fine as it is really I mean, it’s a 909 emulation. But if you want other time signatures out of it you can get your DAW or some other midi sequencer to do that and just use the sounds from it.

    That's the thing with sequencers, where do you stop. Overall pattern length can be anything, why not individual tracks any length, probability, offset, random pattern generation, playhead direction modes, etc, etc. It's basic and that's OK. It's not going to intimidate anyone whose never seen a drum machine before and I think that's quite nice.

  • @SpartanClownTide said:

    @Jamie_Mallender said:

    @thumbslapper said:
    I can't find a way to have arbitrary pattern length, only 16 or 32. Am i missing something or is it a feature not yet implemented (hopefully not something Audiokit doens't plan on implementing - its pretty useless to me unless it supports it)

    I think it’s fine as it is really I mean, it’s a 909 emulation. But if you want other time signatures out of it you can get your DAW or some other midi sequencer to do that and just use the sounds from it.

    That's the thing with sequencers, where do you stop. Overall pattern length can be anything, why not individual tracks any length, probability, offset, random pattern generation, playhead direction modes, etc, etc. It's basic and that's OK. It's not going to intimidate anyone whose never seen a drum machine before and I think that's quite nice.

    Absolutely. When I’m teaching my iPad is right by me, in fact it’s always right by me. I’ve had this app open in my lessons while beta testing to put down grooves real quick to help with teaching. It’s really useful, especially when teaching bass. The fact that it’s so easy and quick to use is just great. There are other apps for depth and complicated stuff - that take a bit more pissypanting about with - and they’re great for a different application. I’m a huge fan of DigiStix actually, and it can do way more than this app. But it can’t do quick and simple and quick and simple is often quite smashing.

  • Finally got a play with it. I tried to figure out how some interesting tonal movement was happening in some presets like Subtle Screamer, Step n Time, etc. then I realized it's the Crusher section.

    If I come up with a pattern I like and I want to edit it in something else, there's no way to export it by MIDI, right? Not complaining, just wondering.

  • wimwim
    edited November 2020

    @GovernorSilver said:
    Finally got a play with it. I tried to figure out how some interesting tonal movement was happening in some presets like Subtle Screamer, Step n Time, etc. then I realized it's the Crusher section.

    If I come up with a pattern I like and I want to edit it in something else, there's no way to export it by MIDI, right? Not complaining, just wondering.

    No export. But MIDI out is planned for the future, so I guess you could record it into something else when that happens.

  • It could be me but I was hoping that the bassdrum and snare were synthesized, this doesn’t seem to be the case. I also miss the magic with the clap. The real thing has something magical with the clap.

  • edited November 2020

    Anyone else notice the bass drum has really audible recording noise on the tail (sounds like interference - it’s very noticeable on my headphones at least, and more so if you add “heat”). The snare also has audible recording noise/hum in the background, especially if you decrease “crispy”.

    Hopefully they can do an update resolving some of the quality issues with this.

  • @Bietfriek said:
    It could be me but I was hoping that the bassdrum and snare were synthesized, this doesn’t seem to be the case. I also miss the magic with the clap. The real thing has something magical with the clap.

    They are synthesized. They are not samples.

  • wimwim
    edited November 2020

    @tdmusic said:
    Anyone else notice the bass drum has really audible recording noise on the tail (sounds like interference - it’s very noticeable on my headphones at least, and more so if you add “heat”). The snare also has audible recording noise/hum in the background, especially if you decrease “crispy”.

    Hopefully they can do an update resolving some of the quality issues with this.

    It can't be recording noise. It's a synthesized bass drum and snare.

    You should expect noise on the bass drum with the heat turned up. It's a distortion. But yes, I hear it too. In fact, that sound is much like what you'd get by running that kick through many distortion stomp boxes. I consider it just part of the "character". They didn't claim to have tried to create a pristine sound. ;)

    I do hear a ringing "aliasing" sound when pitching the kick up or down. This is more noticeable in GarageBand than in AUM for some reason. I don't like that ringing sound too much. :|

    I do not hear any noise or hum in the background of the snare at all.

  • edited November 2020

    @wim said:
    It can't be recording noise. It's a synthesized bass drum and snare.

    Hm, I’m not so sure. I suspect it is just combining two different sample layers, or perhaps one sample layer (for the decay) with a synthesised “transient” part, for both kick and snare.

    Maybe I’m wrong, but the noise in the background sounds a lot like the noise you get with a cheap USB interface picking up electrical interference, plus the sound cuts off abruptly as if the sample was cut without a fade. FWIW, MV08 had a similar noise issue with its kick sample, I think the dev resolved it by replacing the sample IIRC.

    That could also explain the “aliasing” you hear, as artefacts of a basic resampling algorithm.

    I’ve attached an example of both the kick and snare (with minimum “crisp”) exhibiting the noise, and a version with the tail normalised to exaggerate it.

    Anyway, as long as people enjoy it, all good. For me this noise issue makes it unusable, I had the same situation with MV08 where sometimes it was not noticeable but if you e.g. compressed or distorted the drums, the digital noise became really noticeable in the mix. But I’ve got Pure Acid to cover these sounds so not a big deal for me!

  • @tdmusic said:

    @wim said:
    It can't be recording noise. It's a synthesized bass drum and snare.

    Hm, I’m not so sure. I suspect it is just combining two different sample layers, or perhaps one sample layer (for the decay) with a synthesised “transient” part, for both kick and snare.

    Maybe I’m wrong, but the noise in the background sounds a lot like the noise you get with a cheap USB interface picking up electrical interference, plus the sound cuts off abruptly as if the sample was cut without a fade. FWIW, MV08 had a similar noise issue with its kick sample, I think the dev resolved it by replacing the sample IIRC.

    That could also explain the “aliasing” you hear, as artefacts of a basic resampling algorithm.

    I’ve attached an example of both the kick and snare (with minimum “crisp”) exhibiting the noise, and a version with the tail normalised to exaggerate it.

    Anyway, as long as people enjoy it, all good. For me this noise issue makes it unusable, I had the same situation with MV08 where sometimes it was not noticeable but if you e.g. compressed or distorted the drums, the digital noise became really noticeable in the mix. But I’ve got Pure Acid to cover these sounds so not a big deal for me!

    They have said that the instrument doesn’t use samples.

  • @espiegel123 said:
    They have said that the instrument doesn’t use samples.

    Interestingly the original 909 does use samples (for cymbals and hihats)!

    If they managed to make those sound identical to the 909 without samples I take my hat off to them! ;)

  • With the levels as loud as I can get them and listening through headphones I do not hear any significant issues with the kick or snare sounds at all. Any “ringing” can be tweaked out with decay. Those sounds are pretty darn good. 🤷🏽‍♂️

  • Back in 1983-1985, when the 909 was in production, physical modeling tech wasn't very accessible.

    Cymbal and hi-hat sounds are within reach of today's modeling tech.

  • I had the same thoughts as @brambos, knowing the 909 used samples for the hats and cymbals. Sure you can model those sounds, but it's difficult, and to make it sound like just like a particular sample, even harder. If they did synthesize those sounds, they did good.

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