Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

iPad Air is here :-)

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Comments

  • I wish it had more ram too. 95% of their paying customers don't give the slightest shit about more ram. Why would they add it when their customers (averaged) don't want or need it?

    They're being shrewd. Wish they weren't but can't say I blame them.

  • I think you are right @syrupcore....

  • And for what its worth, outside of the Audiobus forums its getting pretty awesome reviews.

    http://www.zdnet.com/apple-ipad-air-reviews-are-in-worlds-best-tablet-gets-even-better-7000022589/

  • edited October 2013

    Interesting is also that it seems to have the same gpu like the 5s. (Andandtech site is best for all those things - thx syrupcore ;) and les memory bandwith as the ipad4. Not sure about all this tech but it looks it's not really 2x faster in gpu as the ipad 4. That makes the iPhone 5s even more impressive and with on-screen-resolution eat the ipad for breakfast... should wait for the 5" iPhone 6 ;)

  • @boone51: Yeah...40-70% not 100%.... i know it's still a beast for sure and just slightly better than the 5s. Still wonder which iPhone apps will use that... ;) I know i have a hate/love with apple but yesterday i saw so much you-tube videos with all the nice iPad only synth. I still wish i had them on the phone since they are on the same level now.... the UI i know but since i perfo most things live on the iPhone :) Of course games and videos sucks a bit on a 4" screen :(

  • edited October 2013

    "Yeah...40-70% not 100%...." ...lol. I am impressed that the 5s is that good. I am also missing a few apps from my iPhone. I really wish I had Auria there honestly. I know the screen real estate thing is a big deal, but some apps seem to pull it off nicely. my iPhone 5 is certainly and noticeably a lot faster than my iPad 2. That's all about to change thankfully.

  • Auria would be nice.... but i still wait for NanoStudio 2!

  • Now you get what you want, do you want more? Some famous reggae musician sang. We will get to 4GB and people will want 8GB. Give them 12 and they'll want 32? I keep saying, it's how you use your tool or tools that matters. Whilst some people are chastising Apple about RAM, some others are busy working around RAM limitation and getting their music out there. The Beatles example is apt. People now have gazillion of tracks and still cannot match what they produced using only four tracks. I want the new Mac Pro but I only got an old Mac Pro but it is not going to stop me making music. iOS is the best for creating music today on the go irrespective.

  • I do wonder what an iPad pro might be like, should it actually appear any time soon. Would they give it macbook pro like specs like quad core 3GHz cpu and 16 GB of ram, 256 GB SSD, thunderbolt, USB 3.0 etc. And would that make sense running iOS vs. Mac OS? Maybe a dual boot system? I think they should definitely explore into that direction. Pricing would obviously be much higher than iPad air and mini II. But still I find it an exciting idea. For me, upgrading from the mini I to II should make sense even if it only has 1 GB of RAM.

  • @FrankieJay it's just not an issue for people wanting a gazillion tracks, many of the synths and effects require a lot of memory to run. You can do some work arounds and one of those work arounds is waiting until an iPad with more resources comes around, use your existing iPads, computers, hardware synths, post process tracks etc... I don't think the iPad Air will prevent people from making music but some people such as myself will wait to see what transpires over the next year with iOS music before investing in another iPad.

    Since iOS musicians are a small portion of their customer base, perhaps Android or Surface 2 users wanting to use more intensive video apps which require more ram may push Apple to increase the ram to keep up with the market. The push won't come from the tablet side of music creation as both Android and the Surface OS don't have the infrastructure or apps to compete with iOS music apps from what I've read.

    I think the Beatles probably aren't a good example to support your point of being happy with the current state of music technology as they definitely pushed the boundaries of how music was created and produced. Part of being creative is learning how to use the tools available to you but it doesn't prevent you from wanting tools that allow you to express yourself more fully. Nevertheless you can't blame the tools for your lack of productivity either.

  • I think so far no one has mentioned the orphaned iPad 3. Ever since the shock of having my iPad 3 eclipsed by the 4 I've been longing for the next iPad, but I now find myself feeling a little gun shy. I'd hate to pull the trigger on the IPA and then discover the Mythic Pro is coming in March. Any thoughts on the upgrade path from the 3?

  • edited October 2013

    Also the Beatles stopped touring in 1967 and really got very experimental for Sgt. Pepper e.t.c. from then on with many overdubs, synths, strings and all sorts of new things. They couldn't do those songs live anymore because they got so technically complicated. That wasn't the main reason why they stopped touring, though. But it does show that they were very much trying to get the very latest and most capable technology at the time. So yeah, I'm not sure the Beatles comparison is a very fitting one either. Of course you could record the most incredible things with a simple tape recorder. But that's not what this is about IMHO. This is about multitasking within audiobus using resource hungry apps chained up together for live use. I'd like to see the technology advance as quickly as possible vs. as much as necessary to get people to buy the latest version. For actual real-time use with audiobus, a live instrument like guitar or bass, maybe a synth triggered by that, some FX, loopy or DAW it would be very nice and very necessary to have a lot of RAM.

  • Can you imagine if they kept the same processor for 3 generations ;)

    More ram = more music apps working together at the same time :)

    The main reason people love Audiobus.....at least that's my understanding fwiw....

  • @Paulinko Thanks for a balanced response. The issue about using iPad for music production is all subjective. I know my computer is way more powerful than my iPad 4 but I can only load so many VSTs on it before it staggers and crashes. The same goes for the iPad. If you use too many CPU intensive apps then it will fail big time. There are workarounds like using audio instead of MIDI. There is planning ahead so you arrive at your sound via a different route. This is where productivity and how you can maximise what you got until you get what you want materialises. My Beatles comparison still stands for me. Less is more if you know how to do it. If you are using way too many apps to get to your sound then it is time to look at it from another angle. Your audience is interested in your sound and not whether you are using Audiobus or Nave or GarageBand.The more RAM in a computer the more CPU intensive apps people will want to use and then it becomes a never ending cycle of chasing perfection which isn't there. There is also the issue of clever coding. Some developers are quite good at this which means less RAM is required to run their apps.

  • Just throwing this out there regarding @FrankieJay's comments on clever coding to use less resources..... Beatmaker2's sample streaming saves a LOT of RAM at the cost of disk space, and MultiTrack DAW's hyper efficient coding serve as great examples of this. :-)

  • @Audiojunkie cheers for that. It puts things in perspective.

  • edited October 2013

    For those of us using Auria, we have direct confirmation from the dev that ram is the bottleneck constraining the amount of sequential processes.

    It simply isn't debatable at this point that those of us using something like Auria would benefit from more ram.

    It's just a troll argument for personal entertainment as far as I can tell.

    Silly arguments along the lines of "just work around it" are ridiculous. What other choice do we have other than work around the idiotic deficit of ram?

    The only rational explanation is that ipad air is meant to be consumer grade while an ipad pro is hopefully around the corner.

    If that is not the case, then Apple has failed those of us who were looking for a much more significant transformation of the ipad line given the year and a half they've had to deliver since their last major revision with the ipad 3.

  • edited March 2014

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  • @frankiejay The new iPad Air......'planning ahead', 'workarounds', 'using way too many apps well it's time to look at another angle were afraid'.....I'm sure apple won't be using these attractive buzz lines to push their new tablets :)

    I do totally agree with both sides of the discussion but the trouble is the new ipad only appears to serve one of them.....

    Denying we need it or it will be liberating to some is acceptance of fate I suppose :)

  • The ram bottle neck can prevent me from doing one of the most enjoyable aspects of iOS music making which is using Audiobus to create chains of apps in various combinations in order to explore new sounds. I enjoy this process and often have no intention of recording these sessions. Playing can be an end unto itself so whatever efficient coding, work a rounds, combinations, networking, or additional hardware I can procure to indulge in this activity is something I'm all for. Being able to use my fingers on a screen rather than a mouse is so much more satisfying, adding analog instruments, keyboards, pads, and mics into the mix opens up even more areas for exploration. Naturally this can be a very addictive process and those who argue that we'll never be satisfied by improvements are probably correct but it still doesn't change the desire to be able to do more.

  • edited March 2014

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  • Simon, why do you want the iPad to be crippled?

    I can imagine Apple wanting to protect its MacBooks, but why would you, as a user, want to limit its potential? Adding more memory would not increase its weight or thickness, it would hardly affect battery life, and its effects on cost would be negligible.

    So, why???

  • edited March 2014

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  • OK, apologies, I missed the 'existing' iPads bit!

    My point is that eventually, limiting its memory unneccesarily in new models means crippling its potential for the future; Auria is well useable on current models, but putting 2GB in the Air would have allowed users to unlock even more of its potential.

    I fully agree with the 'Beatles' argument, most of the music I like was made between 1955 and 1970, or even earlier before multitrack recorders, but if the capacity is there, why not make use of it? Not to mention other applications such as photo and video editing.

    Sure, most users won't need it. They can surf the web or email perfectly well even with the original iPad. But thanks to improvements in later models that look beyond that we now have better screens, CPUs and a wider range of applications (not meaning 'apps'). Why isn't memory keeping up?

  • edited March 2014

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  • I've been pondering this one all week. I want to upgrade my iPad 2 to a newer 64GB model, and if the Air had 2GB of RAM it would have been a no-brainer.

    Since the A7 has a 30% bigger memory footprint than the A6X in the iPad 4, this means the Air has a third less memory available, so despite the much faster processor it is definitely a real regression in terms of RAM.

    And in the end RAM is more likely to be a bottleneck than CPU power, once you run out of memory that's it. The only mitigating factor is that the faster CPU may be able to use lower latency, but otherwise my guess is that I would be more likely to be limited by the lack of RAM rather than speed.

    So to cut a long story short I decided to buy a refurbished 64GB iPad 4, the fact that this is £140 cheaper than the equivalent Air also helped the decision.

    It also probably means that I will be tempted to upgrade again next year, once an updated Air comes out, whereas a 2GB model this year would probably have kept me happy for 2-3 years.

  • yep, 99,999% of apps don't need the A7 CPU.

  • edited October 2013

    It isn't like it is only the small music making community that is the only one with a need for larger RAM.

    The largest, highest selling category, "games", also need more RAM, especially for 3D distance drawing in new updates of Minecraft and Survivalcraft coming soon.

    But let's make as many troll arguments as possible to waste some minutes of our day. "Whiny Auria users! You should use a $10,000 recording chain and STFU!"

    I have an active hatred of that type of stupidity.

  • Is it possible the ram will be faster somehow in the new air ?

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