Loopy Pro: Create music, your way.

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Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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KNOCK by DECAP (Released)

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Comments

  • edited December 2022

    @ninobeatz said:

    @Stuntman_mike said:
    Yay! I’m actually happy to see prices in this range. This means a few things:
    1. Professionals are starting to migrate to iOS
    2. Because of #1, desktop developers are seeing opportunities to make money on iOS
    3. This is just the beginning of the paradigm shift to mobile music making. Being trapped in a studio to make music is truly becoming a past time.

    I completely AGREE!! It’s time for this change and I completely support this pricing

    Yeah man, this pricing needs to happen for iOS to become a serious production platform. …and this also cures GAS for some folks 😂

  • @Stuntman_mike said:

    Yeah man, this pricing needs to happen for iOS to become a serious production platform. …and this also cures GAS for some folks 😂

    Not too worried about the prices that much but where are the Pro-Level DAWs?!
    When a high-caliber DAW like Logic or Love drops for the iPad things will change...
    ...considering how well GarageBand was adapted for touch ages ago the know-how is definitely present over at Apple.

  • @Samu said:

    @NeuM said:
    Comparable to Toneboosters’ Enhancer?

    Different thing Knock is a Transient Shaper.
    TB Enhancer is a Frequency Enhancer/Exciter.

    How about compared to FAC Transient?

  • @NeuM said:

    How about compared to FAC Transient?

    FAC Transient in the same category of plug-ins.

  • @Stuntman_mike said:
    Yay! I’m actually happy to see prices in this range. This means a few things:
    1. Professionals are starting to migrate to iOS
    2. Because of #1, desktop developers are seeing opportunities to make money on iOS
    3. This is just the beginning of the paradigm shift to mobile music making. Being trapped in a studio to make music is truly becoming a past time.

    True, I think you are right. We are too much spoiled by the cheap mobile prices.

  • edited December 2022

    @Slush said:

    @Stuntman_mike said:
    Yay! I’m actually happy to see prices in this range. This means a few things:
    1. Professionals are starting to migrate to iOS
    2. Because of #1, desktop developers are seeing opportunities to make money on iOS
    3. This is just the beginning of the paradigm shift to mobile music making. Being trapped in a studio to make music is truly becoming a past time.

    True, I think you are right. We are too much spoiled by the cheap mobile prices.

    Except a lot of us have actually spent more money on 'cheap' mobile prices over the years, than we have desktop software. I'd estimate personally around 4x more, and I have most of the main desktop DAW's.

    Cheaper prices mean we buy more apps, which means more devs get a share of our cash.

    If delays and apps that make your drums sound slightly bigger costing £36 apiece becomes the norm, then some of us hobbyists won't be buying many apps next year, and a lot of devs will earn even less than they do now.

    But hey, give it a twirl, encourage all developers to ramp up their prices and see what happens.

  • @monz0id said:

    @Slush said:

    @Stuntman_mike said:
    Yay! I’m actually happy to see prices in this range. This means a few things:
    1. Professionals are starting to migrate to iOS
    2. Because of #1, desktop developers are seeing opportunities to make money on iOS
    3. This is just the beginning of the paradigm shift to mobile music making. Being trapped in a studio to make music is truly becoming a past time.

    True, I think you are right. We are too much spoiled by the cheap mobile prices.

    Except a lot of us have actually spent more money on 'cheap' mobile prices over the years, than we have desktop software. I'd estimate personally around 4x more, and I have most of the main desktop DAW's.

    Cheaper prices mean we buy more apps, which means more devs get a share of our cash.

    If delays and apps that make your drums sound slightly bigger costing £36 apiece becomes the norm, then some of us hobbyists won't be buying many apps next year, and a lot of devs will earn even less than they do now.

    But hey, give it a twirl, encourage all developers to ramp up their prices and see what happens.

    😅😅 sounds like a threat lol

  • @monz0id said:

    But hey, give it a twirl, encourage all developers to ramp up their prices and see what happens.

    Yeah, this will be interesting to follow...
    ...I suspect it will back-fire sooner rather than later...

    Hopefully 2023 will be the year of 'Pro DAW' and we'll finally see some major development happening :sunglasses:
    (I'm a 'Logic Head' and get quite frustrated when features I'm used to using are not available and it's been like that for the last 4-5 years already).

  • Sounds excellent, eye watering price by iOS standards though, for sure.

  • Yes!!!!! I’m with this. Bring on pro apps to iOS. Another instabuy for me. That’s 2 great app in less than a week. 🙌🏽🙌🏽🙌🏽🙌🏽🙌🏽. Let’s goooooooooo

  • @taeo said:

    @monz0id said:

    @Slush said:

    @Stuntman_mike said:
    Yay! I’m actually happy to see prices in this range. This means a few things:
    1. Professionals are starting to migrate to iOS
    2. Because of #1, desktop developers are seeing opportunities to make money on iOS
    3. This is just the beginning of the paradigm shift to mobile music making. Being trapped in a studio to make music is truly becoming a past time.

    True, I think you are right. We are too much spoiled by the cheap mobile prices.

    Except a lot of us have actually spent more money on 'cheap' mobile prices over the years, than we have desktop software. I'd estimate personally around 4x more, and I have most of the main desktop DAW's.

    Cheaper prices mean we buy more apps, which means more devs get a share of our cash.

    If delays and apps that make your drums sound slightly bigger costing £36 apiece becomes the norm, then some of us hobbyists won't be buying many apps next year, and a lot of devs will earn even less than they do now.

    But hey, give it a twirl, encourage all developers to ramp up their prices and see what happens.

    😅😅 sounds like a threat lol

    Shots fired for sure!
    Yeah, this pricing seems extreme because of @Samu point: no desktop level DAW yet. It’s like everything is backwards right now. 🤦‍♂️

  • edited December 2022

    @monz0id said:

    @Slush said:

    @Stuntman_mike said:
    Yay! I’m actually happy to see prices in this range. This means a few things:
    1. Professionals are starting to migrate to iOS
    2. Because of #1, desktop developers are seeing opportunities to make money on iOS
    3. This is just the beginning of the paradigm shift to mobile music making. Being trapped in a studio to make music is truly becoming a past time.

    True, I think you are right. We are too much spoiled by the cheap mobile prices.

    Except a lot of us have actually spent more money on 'cheap' mobile prices over the years, than we have desktop software. I'd estimate personally around 4x more, and I have most of the main desktop DAW's.

    Cheaper prices mean we buy more apps, which means more devs get a share of our cash.

    If delays and apps that make your drums sound slightly bigger costing £36 apiece becomes the norm, then some of us hobbyists won't be buying many apps next year, and a lot of devs will earn even less than they do now.

    But hey, give it a twirl, encourage all developers to ramp up their prices and see what happens.

    🤔🤔🤔 the cheap apps are still there. You can still buy them. No one is forcing you to buy higher priced apps. It s the same on desktop, there are cheap apps and higher prices apps. Same with food, gas, cars, houses. You want premium, you pay the price. You want cheap you pay cheap price.

    Don’t worry more pros will come to iOS and the higher prices will stay. Developers will flourish with iOS. Just like it was on desktop.

  • Why are people acting like the cheap apps won’t still be there and developers won’t make cheaper or free apps 😂😂😂😂. We have the same deal on desktop people. Relax 😂😂😂😂😂

  • edited December 2022

    @hansjbs said:

    @monz0id said:

    @Slush said:

    @Stuntman_mike said:
    Yay! I’m actually happy to see prices in this range. This means a few things:
    1. Professionals are starting to migrate to iOS
    2. Because of #1, desktop developers are seeing opportunities to make money on iOS
    3. This is just the beginning of the paradigm shift to mobile music making. Being trapped in a studio to make music is truly becoming a past time.

    True, I think you are right. We are too much spoiled by the cheap mobile prices.

    Except a lot of us have actually spent more money on 'cheap' mobile prices over the years, than we have desktop software. I'd estimate personally around 4x more, and I have most of the main desktop DAW's.

    Cheaper prices mean we buy more apps, which means more devs get a share of our cash.

    If delays and apps that make your drums sound slightly bigger costing £36 apiece becomes the norm, then some of us hobbyists won't be buying many apps next year, and a lot of devs will earn even less than they do now.

    But hey, give it a twirl, encourage all developers to ramp up their prices and see what happens.

    🤔🤔🤔 the cheap apps are still there. You can still buy them. No one is forcing you to buy higher priced apps. It s the same on desktop, there are cheap apps and higher prices apps. Same with food, gas, cars, houses. You want premium, you pay the price. You want cheap you pay cheap price.

    Don’t worry more pros will come to iOS and the higher prices will stay. Developers will flourish with iOS. Just like it was on desktop.

    Good point as well. Desktop apps started in a similar place that mobile is currently. There was some sticker shock at the beginning of pro desktop app prices. For example: we went from Fruity Loops being freeware to being $500 FL Studio. Professionals and prosumers justify and pay for it.

  • edited December 2022

    @taeo said:

    @monz0id said:

    @Slush said:

    @Stuntman_mike said:
    Yay! I’m actually happy to see prices in this range. This means a few things:
    1. Professionals are starting to migrate to iOS
    2. Because of #1, desktop developers are seeing opportunities to make money on iOS
    3. This is just the beginning of the paradigm shift to mobile music making. Being trapped in a studio to make music is truly becoming a past time.

    True, I think you are right. We are too much spoiled by the cheap mobile prices.

    Except a lot of us have actually spent more money on 'cheap' mobile prices over the years, than we have desktop software. I'd estimate personally around 4x more, and I have most of the main desktop DAW's.

    Cheaper prices mean we buy more apps, which means more devs get a share of our cash.

    If delays and apps that make your drums sound slightly bigger costing £36 apiece becomes the norm, then some of us hobbyists won't be buying many apps next year, and a lot of devs will earn even less than they do now.

    But hey, give it a twirl, encourage all developers to ramp up their prices and see what happens.

    😅😅 sounds like a threat lol

    No, not at all. The general consensus on this forum is that we don’t pay enough for music apps.

    I disagree, as the low pricing encourages and enables me and many other hobbyists to purchase a wider range of software we otherwise wouldn’t be able to afford. Since there’s no Ableton or Logic type iOS DAW, we have instead the option to buy lots of separate elements (fx, drum machines, sequencers, synths, samplers etc.) as well as a host, to cobble together something that resembles one. Which is pricey enough already.

    If each of those elements is going to cost more, then it not only limits what we can afford to buy, but also the usefulness and attraction of iOS as a platform to make music on.

    I have absolutely no issue with pro-level pricing, for pro-level apps, if there’s a market for them.

    @hansjbs said:
    🤔🤔🤔 the cheap apps are still there. You can still buy them. No one is forcing you to buy higher priced apps. It s the same on desktop, there are cheap apps and higher prices apps. Same with food, gas, cars, houses. You want premium, you pay the price. You want cheap you pay cheap price.

    I’m responding to this comment, which doesn’t specify pro-level apps, and suggests a general increase in prices:

    “ We are too much spoiled by the cheap mobile prices.”

    @Stuntman_mike said:
    Good point as well. Desktop apps started in a similar place that mobile is currently.

    You’re not comparing like for like. The majority of my desktop software, like my hardware, was purchased second-hand at reduced cost. And if I wanted, to I could re-sell it on again. You can’t do that with apps, so this should be reflected in the price (which it is).

    If the general consensus thinks devs should raise their prices, then there’s nothing stopping them. But in a time of global economic uncertainty, it’s not something I’d be doing in their shoes.

  • I still think that too enthusiastic price raises for apps like this might result in very few sales on the iOS. And as mentioned in another topic, I fear that the economic situation in the upcoming period will force people to make choices on what to spend. Anyway, personally for an fx like this I will not pay such prices, but I probably would for the Audiothing stuff. I’ll guess it all boils down if someone thinks it’s worth it.

  • @Slush said:
    I still think that too enthusiastic price raises for apps like this might result in very few sales on the iOS. And as mentioned in another topic, I fear that the economic situation in the upcoming period will force people to make choices on what to spend. Anyway, personally for an fx like this I will not pay such prices, but I probably would for the Audiothing stuff. I’ll guess it all boils down if someone thinks it’s worth it.

    Yes, economic situation being what it is, the days of instabuys and buying everything are gone for most people. Some devs can pull off the high prices but it has to be something special and with a top class UI and UX. I can definitely think of some desktop devs who have ported over who are overcharging, in my eyes, when I look at the effort they put into the interface etc.

    Knock has a very nice interface and is designed specifically for simplicity. That may make it a harder sell, at this price point than something that has more potential for ‘exploring’. Then again, very few people here master the difficult apps that take a large time investment to understand, except maybe their main daw and a few other choice apps. Will be interesting to see how all this plays out.

  • It's a balance, at the end of the they the important number is P*Q... price times quantity, if they sey 100 copies at 30 it won't e a viable business...

    I wonder what are the numbers for koala for example,

  • @cokomairena said:
    It's a balance, at the end of the they the important number is P*Q... price times quantity, if they sey 100 copies at 30 it won't e a viable business...

    I wonder what are the numbers for koala for example,

    Here and there I check the Music apps chart, whenever I go there - I see Koala in the top 10. I'm not sure how many units it means, but it's still impressive.

  • edited December 2022

    I think these new developer$ are testing the waters.

    When they don't sell a lot of units they will pull out of the iOS market and you'll be left with an expensive, unsupported app.

    Sorry...an expensive, unsupported "Pro" app.

    I know, I know, "they're not really being greedy", "look at the desktop price", "it is cheaper than a Bently" etc.." :smiley:

  • As predicted by @KirbyMumbo in an adjacent thread:

    Heads up, this is an "influencer" plugin so there might be a "influencer" tax.

    The price debate will continue, but has anybody credibly suggested that maybe desktop software is hugely overpriced?

  • This “no proper daw” stuff is just an excuse. There’s plenty of ways to make full tracks on iOS using creativity. Hobbyists can stick to the cheaper less pro apps and people wanting to push it can try the desktop stuff to hopefully push it to new levels. It’s what iOS desperately needs. Crack on desktop people. Where’s it going otherwise.

  • edited December 2022

    deleted

  • "Knock, knock"
    Who's There?
    "Desktop App"
    Desktop App Who?
    "App" Who has put a huge investment into our code and will apply a slight discount for your tablet.
    ...
    ...
    Nobody home. (Peeks out of window to see it App goes away).

    Having been through this process, I did pull the trigger for the $20 "Magic Delay" out of respect for the creativity of the design and quality execution.... and yes intro 50% discount.

  • edited December 2022

    @McD said:
    "Knock, knock"
    Who's There?
    "Desktop App"
    Desktop App Who?
    "App" Who has put a huge investment into our code and will apply a slight discount for your tablet.
    ...
    ...
    Nobody home. (Peeks out of window to see it App goes away).

    Having been through this process, I did pull the trigger for the $20 "Magic Delay" out of respect for the creativity of the design and quality execution.... and yes intro 50% discount.

    Same, but so far this one is just knocking and can’t come in. For me, at that price point, I need to hear really novel sounds or have Swiss Army knife level of tools.

    Knock knock. Bought Audulus 4 instead.

  • edited December 2022

    "It is on you to recognize that psychological state and utilize it, because the way to make money on the appstore is to exploit people's psychology, to exploit those dreams!

    It's not even about what they need, nor is it about what they want, it's about what they "think" they want, until they have it of course." - iOS Developer comment on AudioBus Forum 2014

  • edited December 2022

    Are there now too many developers on iOS?

    " Suppose there's N people on iTunes, and they spend on average $X a month on apps. This average is not going to jump to 10X a month. The size of the "pie" is $NX, and that gets divided up by app developers each month.

    The app market is a dynamic system. Where we are now (with the average total revenue from most apps at $5k) is because we have a low barrier to entry for developers, and lots of people trying to get a slice of the pie. If the average app made $100k a year, every person with any coding skill at all would become a developer, resulting in the pie getting sliced thinner, and the average getting brought down.

    Every developer is trying all sorts of ways to get a little bit bigger slice, but we're still stuck with the same pie. If a method is effective in getting a bigger slice, tons of developers will also start using it, and things balance back out again.

    IMO, for long-term, sustainable, family-and-normal-lifestyle-supporting income, app development is not it. There's simply not enough money coming in (due to the low barrier of entry), and things can change rapidly. Audiobus now has to deal with IAA pressure. My MIDI over Bluetooth app now has to deal with Apple's variant on the theme. Guitarism will have to deal with every other guitar-type app that comes along. If you've got a big slice of the pie, you can count on an army of developers to be coming after it. " - iOS Developer comment on AudioBus Forum 2014

  • edited December 2022

    Decap clearly explained in his live that he doesn’t expect to make a profit on iOS for Knock which is sad. He gave us the app because a lot of people who use iOS as well like me asked for it. He also said that he will continue to support same as desktop even tho he won’t make a profit. He did it for the community. A lot of people don’t understand what it takes to make an app.

    Sad to see the state in here is still the same when it comes to iOS pricing . People are not willing to pay but are asking for pro apps. Anyways. ✌🏾✌🏾✌🏾✌🏾

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