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KNOCK by DECAP (Released)

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Comments

  • @hansjbs said:
    Decap clearly explained in his live that he doesn’t expect to make a profit on iOS for Knock which is sad. He gave us the app because a lot of people who use iOS as well like me asked for it. He also said that he will continue to support same as desktop even tho he won’t make a profit. He did it for the community. A lot of people don’t understand what it takes to make an app.

    Sad to see the state in here is still the same when it comes to iOS pricing . People are not willing to pay but are asking for pro apps. Anyways. ✌🏾✌🏾✌🏾✌🏾

    +1

  • edited December 2022

    @hansjbs said:
    People are not willing to pay but are asking for pro apps. Anyways. ✌🏾✌🏾✌🏾✌🏾

    There is no such thing as "pro apps". It is a marketing term. Like "gourmet food".

    There is tasty food and there is boring food. There is healthy food and unhealthy food.

    There are apps that sound good and are useful. There are apps that sound bad and not so useful.

    Call food "gourmet" and you can charge more for it. Call an app "pro" and you can charge more for it.

  • Fac Medusa auv3 pretty much do the same thing as the knock plugins

  • Hobbyists like me don't need any of these auv3s if all we wanted to do was make music. But a lot of us enjoy tinkering, and for a cup of iced coffee from a chain I can get something to play with and use for music. Something that I would never have spent money on at desktop prices (why I have so few desktop plug-ins... For the prices out there, I generally make do with stock as I do not need an esoteric granular shimmer delay chorus vinyl effect to be satisfied with a composition).

    I like the sense of play, experimentation, and wonder that I can experience when I get a new app. Reminds me of having some cool stuff to play with from RadioShack even when I'm not actively trying to make music with apps. For me, once apps are beyond a 20 dollar range I can't justify the same mindset.

    Flow and inspiration are very real, but when I'm completely honest with myself, I am guilty of falling for a LOT of commodity fetishism. All of a sudden a reverb becomes creamy, a chorus becomes thick, a distortion becomes characterful / nasty. And then I start heaping platitudes on the UIs. Meanwhile the poor stock plug-ins (that I would have killed for in the past) without any marketing blurbs or influencer vids are ignored (until stability and efficiency become important lol).

    As early as the 70s, ad men knew the vast majority of people people tasted scotch labels, not the liquor. Anyway, I digress. Hobbyists like me that buy apps for the cool experiments would likely spend less on pricier apps. If all I had was AUM, Sunvox, a choice DAW, Mozaic, and a handful of special case fx and fun midi fx, music would be fine. And that'd be fun and satisfying too. Anyway, I hope that however things evolve, developers will make money and musicians will make art.

  • edited December 2022

    @hansjbs said:
    Decap clearly explained in his live that he doesn’t expect to make a profit on iOS for Knock which is sad. He gave us the app because a lot of people who use iOS as well like me asked for it. He also said that he will continue to support same as desktop even tho he won’t make a profit. He did it for the community. A lot of people don’t understand what it takes to make an app.

    Sad to see the state in here is still the same when it comes to iOS pricing . People are not willing to pay but are asking for pro apps. Anyways. ✌🏾✌🏾✌🏾✌🏾

    💯
    Imagine working hard on something and getting paid peanuts 😩

  • @Stuntman_mike said:

    @hansjbs said:
    Decap clearly explained in his live that he doesn’t expect to make a profit on iOS for Knock which is sad. He gave us the app because a lot of people who use iOS as well like me asked for it. He also said that he will continue to support same as desktop even tho he won’t make a profit. He did it for the community. A lot of people don’t understand what it takes to make an app.

    Sad to see the state in here is still the same when it comes to iOS pricing . People are not willing to pay but are asking for pro apps. Anyways. ✌🏾✌🏾✌🏾✌🏾

    💯
    Imagine working hard on something and getting paid peanuts 😩

    Like nurses and teachers?

  • @michael_m said:
    Like nurses and teachers?

    And they actually are "pros".

  • @michael_m said:

    💯
    Imagine working hard on something and getting paid peanuts 😩

    Like nurses and teachers?

    This hit too close to home, being a teacher :)

  • @Stuntman_mike said:

    @hansjbs said:
    Decap clearly explained in his live that he doesn’t expect to make a profit on iOS for Knock which is sad. He gave us the app because a lot of people who use iOS as well like me asked for it. He also said that he will continue to support same as desktop even tho he won’t make a profit. He did it for the community. A lot of people don’t understand what it takes to make an app.

    Sad to see the state in here is still the same when it comes to iOS pricing . People are not willing to pay but are asking for pro apps. Anyways. ✌🏾✌🏾✌🏾✌🏾

    💯
    Imagine working hard on something and getting paid peanuts 😩

    A lot of us do that everyday 🫠
    I still love what I do for a living though!

  • @Slush said:

    @Stuntman_mike said:

    @Slush said:
    What is it, a kick drum maker?

    Drum enhancer, to give it all some umpff!

    It’s interesting. I watched this vid, looks very useful.

    I’m totally not the target audience for this, but it really sounds like snake oil. The “before” drum loops in the video are so anemic and lame that any increase in volume or grit makes them sound better. Cannot imagine paying that much money for this when FAC Transient is so much more versatile and — dare I say it? — professional.

  • Davinci Resolve just dropped another desktop price £84.99 the revolution has begun!

  • Developers deserve to get paid too. I don’t think most of them are multimillionaires nor multithousandnaires either 😆

  • @Stuntman_mike said:
    Developers deserve to get paid too. I don’t think most of them are multimillionaires nor multithousandnaires either 😆

    Everyone deserves to get paid for their work, that's a fact which nobody contest.

    My "worry" is more : will selling apps for iPad at "desktop level prices" be simply possible and worth the job ?
    For me it's a no. As far as I love using my iDevices, I still don't see them the way I see my Macs...
    Perhaps the "revolution" will be possible when there will be only M* processors and only universal apps that run smoothly on both platforms 🤔.

  • Developers most certainly deserves to get payed more, but you have to look at the competition as well. €35,99 is completely out of balance, and it’s nuts to compare this to the desktop price and say this is a steal ‘compared to’. We are not on the desktop, we are on the mobiles, point. I understand price raises. I understand going from €10 towards €18. I would understand if, for example RedRock Sound goes from €6 to €12 for their EQs. It’s well worth it. But jumping this high is not understanding the iOS price market as it is at this moment. And I don’t think the market is ready yet for such prices for an (excuse me) reasonable simple fx app.

  • @Stuntman_mike said:
    Developers deserve to get paid too.

    Huh? Nobody is talking about not paying developers.

    Developers have been selling (and getting paid for) apps on iOS for over 10 years now.

  • edited December 2022

    @Slush said:
    Developers most certainly deserves to get payed more, but you have to look at the competition as well. €35,99 is completely out of balance, and it’s nuts to compare this to the desktop price and say this is a steal ‘compared to’. We are not on the desktop, we are on the mobiles, point. I understand price raises. I understand going from €10 towards €18. I would understand if, for example RedRock Sound goes from €6 to €12 for their EQs. It’s well worth it. But jumping this high is not understanding the iOS price market as it is at this moment. And I don’t think the market is ready yet for such prices for an (excuse me) reasonable simple fx app.

    Agreed that few will bite at this price. I do think with this one you need to pay more attention to what's going on under the hood than the - intentionally - very simple interface. It's actually hard to make a good, simple interface 😂. Still, I would reckon the dev would potentially make more selling it as a $10 or even $15 app. It's all guesswork and we're in uncharted waters. Unless devs start sharing their stats on app sales nobody really knows lol

  • edited December 2022

    This conversation will be different this time next year. This is not price gouging, this is reality. Right now - iPads are not cheap devices, they are luxury products - so we are kinda spoiled with our low cost apps. Mobile is becoming the target of large developers. Heck, Microsoft making Office one app is a sign of the changes to come. Adobe’s move to mobile. Maschine Plus was created because customers wanted it. Ableton Note. Davinci Resolve. I truly feel like Logic and FCP on iPadOS are closer to a reality than we realize. “Universal” is just code word for slowly converting everyone to mobile.

    It’s been a slow, steady change but it’s speeding up folks! Our world is shifting, so the prices are following the trend. Being decentralized will be king, music industry is following more seriously now. Tablet will be the new desktop eventually. Hardware guys 20 years ago never imagined laptops would end up being where they are now. The only difference is we live in an accelerated world compared to 20 years ago, so it won’t take that long for tablets to be the focal point. There will always be freebies and low cost stuff; some will kick and scream getting there - but get used to premium apps costing premium prices. “Those who don’t want to pay for Photoshop continue to use Gimp 🤷🏽” it’s all good 👍

  • @Stuntman_mike said:
    “Those who don’t want to pay for Photoshop continue to use Gimp 🤷🏽” it’s all good 👍

    Or Affinity Photo :)

    But all good points @Stuntman_mike @Gavinski and others. Not an easy subject with lots of opinions and insights.
    I am very curious what the next great desktop dev Audiothing is going to do in 2023 on our platform.

  • Anyone compared this directly with, say, Bass Mint or FAC Transient?

  • edited December 2022

    @hansjbs said:
    He did it for the community.

    If that’s the case, why price it so high that most of the community won’t buy it?

    I’m sure it’s great at what it does, but is it twice as good as Drambo? Has it taken twice as much work as the developer of Drambo put into his app? As much work as Loopy Pro?

    @Stuntman_mike said:
    This conversation will be different this time next year. This is not price gouging, this is reality.

    The reality is that a large chunk of people in the UK are choosing between heating and eating. Food banks are increasing at an alarming rate, and there’s a global recession looming. I’ve had no new work for three months, as my clients are all scaling back or going bust. There’s less money around for hobbyists, and pro’s. Next year is going to be brutal.

    I could be totally wrong, but apps priced at nearly forty quid that make another app sound slightly different, aren’t likely to provide riches for their creators in the current economic environment.

    But as I said, there’s nothing stopping devs from raising their prices right now, so it’s really down to them to make the call, not us. Suck it n see.

    @Slush said:
    I am very curious what the next great desktop dev Audiothing is going to do in 2023 on our platform.

    Looks like their first app is going to be free.

  • @monz0id said:

    @hansjbs said:
    He did it for the community.

    If that’s the case, why price it so high that most of the community won’t buy it?

    I’m sure it’s great at what it does, but is it twice as good as Drambo? Has it taken twice as much work as the developer of Drambo put into his app? As much work as Loopy Pro?

    @Stuntman_mike said:
    This conversation will be different this time next year. This is not price gouging, this is reality.

    The reality is that a large chunk of people in the UK are choosing between heating and eating. Food banks are increasing at an alarming rate, and there’s a global recession looming. I’ve had no new work for three months, as my clients are all scaling back or going bust. There’s less money around for hobbyists, and pro’s. Next year is going to be brutal.

    I could be totally wrong, but apps priced at nearly forty quid that make another app sound slightly different, aren’t likely to provide riches for their creators in the current economic environment.

    But as I said, there’s nothing stopping devs from raising their prices right now, so it’s really down to them to make the call, not us. Suck it n see.

    @Slush said:
    I am very curious what the next great desktop dev Audiothing is going to do in 2023 on our platform.

    Looks like their first app is going to be free.

    Wow, I’m sorry to hear about the UK and your business. I pray that your situation turns around and new, exciting opportunities surface 🙏🏻 God bless you.

  • @Stuntman_mike said:
    Mobile is becoming the target of large developers. Heck, Microsoft making Office one app is a sign of the changes to come. Adobe’s move to mobile.

    Microsoft and Adobe are a bit different from the small developer releasing the "SuperDuper Reverb Pro App".

    I remember the dev of Guitarism saying that we would all be surprised how few total sales his app made - and Guitarism was a very well loved and popular app priced cheaply.

    I can only imagine that these so-called "Pro App" developers will test the waters and discover that the market is not large enough to justify the expense of making an iOS version of their product. I suspect a lot of these "Pro" apps will end up abandoned.

    So, yes, the conversation will be different this time next year - it will be "where have all the Pro app developers gone?"...

  • edited December 2022

    @Simon said:

    @Stuntman_mike said:
    Mobile is becoming the target of large developers. Heck, Microsoft making Office one app is a sign of the changes to come. Adobe’s move to mobile.

    Microsoft and Adobe are a bit different from the small developer releasing the "SuperDuper Reverb Pro App".

    I remember the dev of Guitarism saying that we would all be surprised how few total sales his app made - and Guitarism was a very well loved and popular app priced cheaply.

    I can only imagine that these so-called "Pro App" developers will test the waters and discover that the market is not large enough to justify the expense of making an iOS version of their product. I suspect a lot of these "Pro" apps will end up abandoned.

    So, yes, the conversation will be different this time next year - it will be "where have all the Pro app developers gone?"...

    Much respect to everyone and money: These prices seem far fetched, but this is a case of Diffusion of Innovations, stay tuned 🙏🏻

    Our market is small, but growing fast. Consider all the beat makers/music makers on social media. Everyone makes beats these days 😂 all joking aside - technology is making music more accessible every year. I honestly believe we all have a musical voice, will everyone develop it - probably not, but more and more people are!

    https://theblackandwhite.net/69440/feature/pandemic-producers-making-beats-gains-popularity-among-students/

    https://www.rollingstone.com/pro/features/social-media-tiktok-instagram-video-games-music-money-1097428/

  • @Stuntman_mike said:

    @monz0id said:

    @hansjbs said:
    He did it for the community.

    If that’s the case, why price it so high that most of the community won’t buy it?

    I’m sure it’s great at what it does, but is it twice as good as Drambo? Has it taken twice as much work as the developer of Drambo put into his app? As much work as Loopy Pro?

    @Stuntman_mike said:
    This conversation will be different this time next year. This is not price gouging, this is reality.

    The reality is that a large chunk of people in the UK are choosing between heating and eating. Food banks are increasing at an alarming rate, and there’s a global recession looming. I’ve had no new work for three months, as my clients are all scaling back or going bust. There’s less money around for hobbyists, and pro’s. Next year is going to be brutal.

    I could be totally wrong, but apps priced at nearly forty quid that make another app sound slightly different, aren’t likely to provide riches for their creators in the current economic environment.

    But as I said, there’s nothing stopping devs from raising their prices right now, so it’s really down to them to make the call, not us. Suck it n see.

    @Slush said:
    I am very curious what the next great desktop dev Audiothing is going to do in 2023 on our platform.

    Looks like their first app is going to be free.

    Wow, I’m sorry to hear about the UK and your business. I pray that your situation turns around and new, exciting opportunities surface 🙏🏻 God bless you.

    Thank you.

    But that’s the reality for everyone in the UK - our heating and energy bills tripled overnight, and they’re set to rise again next year. Food bills up 20%. Businesses closing everywhere. Mortgage rates up, inflation at 10%. Europe hit with rising costs too. And it’s set to get worse. Happy Christmas!

    I think pricing of genuine, pro-level apps should reflect the work that’s gone into them, but developers also need to read their market, and outside of the US, it ain’t looking too healthy.

  • @monz0id said:

    @Stuntman_mike said:

    @monz0id said:

    @hansjbs said:
    He did it for the community.

    If that’s the case, why price it so high that most of the community won’t buy it?

    I’m sure it’s great at what it does, but is it twice as good as Drambo? Has it taken twice as much work as the developer of Drambo put into his app? As much work as Loopy Pro?

    @Stuntman_mike said:
    This conversation will be different this time next year. This is not price gouging, this is reality.

    The reality is that a large chunk of people in the UK are choosing between heating and eating. Food banks are increasing at an alarming rate, and there’s a global recession looming. I’ve had no new work for three months, as my clients are all scaling back or going bust. There’s less money around for hobbyists, and pro’s. Next year is going to be brutal.

    I could be totally wrong, but apps priced at nearly forty quid that make another app sound slightly different, aren’t likely to provide riches for their creators in the current economic environment.

    But as I said, there’s nothing stopping devs from raising their prices right now, so it’s really down to them to make the call, not us. Suck it n see.

    @Slush said:
    I am very curious what the next great desktop dev Audiothing is going to do in 2023 on our platform.

    Looks like their first app is going to be free.

    Wow, I’m sorry to hear about the UK and your business. I pray that your situation turns around and new, exciting opportunities surface 🙏🏻 God bless you.

    Thank you.

    But that’s the reality for everyone in the UK - our heating and energy bills tripled overnight, and they’re set to rise again next year. Food bills up 20%. Businesses closing everywhere. Mortgage rates up, inflation at 10%. Europe hit with rising costs too. And it’s set to get worse. Happy Christmas!

    I think pricing of genuine, pro-level apps should reflect the work that’s gone into them, but developers also need to read their market, and outside of the US, it ain’t looking too healthy.

    Yeah, we are in strange times right now. Very unbalanced. Our global economy was bound to run into this problem eventually. The reality is the amount of billionaires is part of the problem. What’s the old saying: “don’t put all your eggs in one basket”? Billionaires and multimillionaires are kinda the “one basket”. So we are left with people who have more money than they can spend in a lifetime and multiples of people who work for them who can’t afford to make ends meet. At one point I remember reading that many McDonald’s workers were on welfare. Here we have one of the richest companies with employees who can’t support themselves. What $ense does that make?

  • @Jumpercollins said:
    Davinci Resolve just dropped another desktop price £84.99 the revolution has begun!

    The £84 is totally optional in this case. It's the same as on the desktop: you can use the free version with 90% of the functionality of the paid app. The paid version has a few extra features and effects, but they're not essential.

  • @richardyot said:

    @Jumpercollins said:
    Davinci Resolve just dropped another desktop price £84.99 the revolution has begun!

    The £84 is totally optional in this case. It's the same as on the desktop: you can use the free version with 90% of the functionality of the paid app. The paid version has a few extra features and effects, but they're not essential.

    🙌🏽

  • edited December 2022

    did 4pockets Drum Surgeon actually gave knocks plugins a knock out on this comparison video, or am i wrong ?

  • @Stuntman_mike said:
    Yeah, we are in strange times right now. Very unbalanced. Our global economy was bound to run into this problem eventually. The reality is the amount of billionaires is part of the problem.

    Greed is the problem, and corrupt governments.

    Coincidentally I’ve just had a message that my favourite veggie cafe/restaurant/community hub/venue is closing, due to being unable to pay the new higher costs for heating, energy, and food. And of course fewer customers, as they’re skint too.

    I’ve been visiting this place for nearly 40 years, they’ve survived previous recessions, but not this one.

    From a UK markets perspective, it’s not a great time for developers to start squeezing customers for more cash.

  • @SLPGroundSoundMusic also curious what people make of my comparison with Beef!

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