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Looks like FCP and LP coming to iPad

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Comments

  • @monz0id said:

    @el_bo said:
    Maybe I'm wrong, but I'd have imagined that at Apple a 'design lead' wouldn't really have the authority to "Yay!" or "Nay!" the final designs. I doubt even Jony Ive has the last word on designs, during his time there.

    A design lead, art director, whatever, should be in place to ensure the company’s visual output - whether it’s packaging, website design, print/digital promotion etc. adheres to corporate branding guidelines. As well as establishing a recognisable house style, it makes it easier for other departments to create their own graphics.

    So for example I would create branding guidelines which included everything from logo usage to font styles, as well as a shared depository of templates, images etc. for web, print, etc. usage.

    Of course directors from other departments tried to make their own stamp on their particular teams range - “can you make my section bigger, with brighter colours, and blinking text?” No. So you have to be firm, but ultimately sometimes some dick higher up the food chain will overrule you.

    When I worked for another company who had a range of software titles, UI, icons etc., were added to the style guidelines, to produce a suite of products with a consistent look and feel.

    To my eyes, Logic looks like something that has been cobbled together over the years, with zero thought towards any kind of consistency. New bits get a nice new design, while the older stuff is just bunged back in. It’s probably one of the reasons I gave up on it - completely uninspiring to look at.

    Just goes to show Apple aren’t always the design gods people make them out to be.

    Too many chefs in the kitchen on the UI. And possibly lack of a consistent style guide. When you buy a company and product and try to shoehorn it into your own lineup, inconsistencies would be expected. Doing nothing to address those inconsistencies for a long, long time is 100% on Apple.

  • @sigma79 said:
    What do you think.

    Might still be able to return an ipad 9.

    If I buy an air 5.

    It will be an Air 5. Ipad 9. Air 3 combo.

    Ipad 9. Drums. Plus some background apps.

    Air 3 samples.

    Air 5 ( logic ) synths and then audio tracks of the other ipads transfered.

    An ipad 9 might be ok as system is using multi ipads.

    but with synths plus additional audio tracks via a logic main hub.

    Might still need air 5.

    but it means deciding before logic is out. Plus not convinced about air 5 quality. usbc. Plus its probably 4-6 gb ram? I guess still quite better than ipad 9.

    With usbc. Not sure about best way to charge. Either kept charging or be mindful of charge cycles. Is it a case of it maybe staying at charge level when connected to audo interface and then just disconnect from interface and connect to mains plug, if deciding to charge without audio interface on. Or if interface has a rest mode.

    Usbc seems lame for charge/routing.

    I assume a usbc cable is for audio, charge plus midi data?

    The general advice when buying computers for music and video creation has always been to buy the most powerful hardware, the most storage and the most RAM one can afford. The only thing I regret about going with the iPad I did (iPad 9 base model) is the 64 GB storage. But at the time, it was this or nothing. Of course, it's a case of 'first-world-problems', and just means I have to be a bit careful with what is installed at any given moment.

  • @monz0id said:
    To my eyes, Logic looks like something that has been cobbled together over the years, with zero thought towards any kind of consistency. New bits get a nice new design, while the older stuff is just bunged back in. It’s probably one of the reasons I gave up on it - completely uninspiring to look at.

    Agree, it surprises me from a company like Apple.
    From what I’ve seen the iPad version looks good, but no idea what they did with those hideous Transformers® designs (if they’re even included).

  • edited May 2023

    @el_bo said:

    So weird for a company like Apple to not have settled on a much more cohesive visual language for Logic.

    Logic has parts - like the MIDI environment - that have not changed in 25 years. I would think they need serious work, also the old vst interfaces and the scoring editor, list editor... Everything is so ninetees. But it seems that they only infuse logic now and then with some facelift work and leave the rest as is. It does not mean that logic is bad, but you can feel its age more and more. Looking forward to Tuesday though.

  • @monz0id said:

    @el_bo said:
    Maybe I'm wrong, but I'd have imagined that at Apple a 'design lead' wouldn't really have the authority to "Yay!" or "Nay!" the final designs. I doubt even Jony Ive has the last word on designs, during his time there.

    A design lead, art director, whatever, should be in place to ensure the company’s visual output - whether it’s packaging, website design, print/digital promotion etc. adheres to corporate branding guidelines. As well as establishing a recognisable house style, it makes it easier for other departments to create their own graphics.

    So for example I would create branding guidelines which included everything from logo usage to font styles, as well as a shared depository of templates, images etc. for web, print, etc. usage.

    Of course directors from other departments tried to make their own stamp on their particular teams range - “can you make my section bigger, with brighter colours, and blinking text?” No. So you have to be firm, but ultimately sometimes some dick higher up the food chain will overrule you.

    When I worked for another company who had a range of software titles, UI, icons etc., were added to the style guidelines, to produce a suite of products with a consistent look and feel.

    To my eyes, Logic looks like something that has been cobbled together over the years, with zero thought towards any kind of consistency. New bits get a nice new design, while the older stuff is just bunged back in. It’s probably one of the reasons I gave up on it - completely uninspiring to look at.

    Just goes to show Apple aren’t always the design gods people make them out to be.

    Yeah, makes sense...and certainly how I'd imagine it's supposed to work out. but alas... ;)

  • @Doc_T said:

    @el_bo said:

    So weird for a company like Apple to not have settled on a much more cohesive visual language for Logic.

    Logic has parts - like the MIDI environment - that have not changed in 25 years. I would think they need serious work, also the old vst interfaces and the scoring editor, list editor... Everything is so ninetees. But it seems that they only infuse logic now and then with some facelift work and leave the rest as is. It does not mean that logic is bad, but you can feel its age more and more. Looking forward to Tuesday though.

    Yeah...Building on top of all that legacy code rather than stripping it all back to the bone. Personally, it doesn't really affect my day-to-day experience of Logic too much; well, except for those (What even is that colour?) Camel-Audio re-skinned interfaces :)

    Still, i think it'll all come good.

  • @LinearLineman said:
    Serious question: I am particularly old school. Cubasis does everything I need it to. I’m not inclined to change as I’m a loyal user. But it seems to be a very big deal. Please tell me what it offers someone like me?

    Everyone will gets 30 days free by Apple. I think the best way is to explore the DAW and see what it offer. Not for changing, but sometimes you can get an idea of a cool feature (and then, you buy an AUv3 to get this feature in Cubasis).

    I'm on Cubasis 3 and it's super intuitive to me. Not sure I want to relearn a new DAW when I already have all I want.

  • I know some of the iPad music apps I’ve bought over the years support Ableton Live set export. I don’t have Ableton so haven’t really paid it any attention, but I gather it’s a way to export audio, midi and other stuff(?) from an app and import this into Ableton creating a project automatically.

    Is there anything like this for Logic Pro? It’d be a really good way to get stuff out of something like Loopy Pro into Logic.

  • @R_2 said:

    @monz0id said:
    To my eyes, Logic looks like something that has been cobbled together over the years, with zero thought towards any kind of consistency. New bits get a nice new design, while the older stuff is just bunged back in. It’s probably one of the reasons I gave up on it - completely uninspiring to look at.

    Agree, it surprises me from a company like Apple.
    From what I’ve seen the iPad version looks good, but no idea what they did with those hideous Transformers® designs (if they’re even included).

    It’s a lack of care, laziness.

    Hopefully they’ve updated the UI of the 90’s Transformer stuff so it works/scales across multiple mobile device formats, otherwise they’re going to look seriously outdated compared to a lot of our existing iOS apps, not to mention the main UI of Logic itself.

  • @Montreal_Music said:

    @LinearLineman said:
    Serious question: I am particularly old school. Cubasis does everything I need it to. I’m not inclined to change as I’m a loyal user. But it seems to be a very big deal. Please tell me what it offers someone like me?

    Everyone will gets 30 days free by Apple. I think the best way is to explore the DAW and see what it offer. Not for changing, but sometimes you can get an idea of a cool feature (and then, you buy an AUv3 to get this feature in Cubasis).

    I'm on Cubasis 3 and it's super intuitive to me. Not sure I want to relearn a new DAW when I already have all I want.

    Thx, that’s how I feel about it, too.

  • @sigma79 said:
    Think I will try swapping ipads.

    The multicore air 5 being multicore should be usable for longer?

    Multicore should be available with other daws than cubasis, at some point?

    Yep. Going to head out with my current iPad on Friday and see if I can do an upgrade at CEX or something similar.

  • @pepebaõ said:

    @BerlinFx said:
    Think that all users, including me, agree, some UIs need serious refreshing. Sometimes I feel Logic not very logical 😂

    Actually, this is really weird Apple did/accept this 😆

    Looking forward to fingering that one on an iPad screen 😁

  • @GrimLucky said:

    @pepebaõ said:

    @BerlinFx said:
    Think that all users, including me, agree, some UIs need serious refreshing. Sometimes I feel Logic not very logical 😂

    Actually, this is really weird Apple did/accept this 😆

    Looking forward to fingering that one on an iPad screen 😁

    I would enjoy a hi-res version of this…

  • Am I actually the only one that is so childishly excited about Logic that I go to the Logic for iPad page on apple.com everyday only to get into the vibe? 😆
    I literally waited for this app to come to iPad for more than 10 years now. Dang it!

  • edited May 2023

    Ok...So i did some sleuthing. It's not entirely good news. Excuse the blurriness of the zoomed in photos :)

    This is what Retro Synth looks like on desktop LP, currently:

    This is how it will look in LPiOS:

    To my mind, the loss of all that graphical feedback is going in the wrong direction. Wile these might be necessary compromises for a smaller screen, my worry would be that desktop LP will have to follow suit, for compatibility's sake.

    However, what it does show is the addition of more inconsistencies in terms of graphics. Drum-designer seems to share the same styled knobs and sliders:

    But the new stylings of the compressor plugin does not share this new design language. Oy-Vay!

    More than that, the compressor has also ditched the large VU meters and Fabfilter-a-like running waveform display. This WILL definitely be a loss for the desktop versions, presuming they are also changed:

  • edited May 2023

    Either way, if looks can be put aside, these are great plugins. The multi-mode compressor is a BEAST!!

    And this video dives into the Side-Chain features:

  • @jacou said:
    Am I actually the only one that is so childishly excited about Logic that I go to the Logic for iPad page on apple.com everyday only to get into the vibe? 😆
    I literally waited for this app to come to iPad for more than 10 years now. Dang it!

    You are not the only one 🫠

  • @el_bo said:
    Ok...So i did some sleuthing. It's not entirely good news. Excuse the blurriness of the zoomed in photos :)

    This is what Retro Synth looks like on desktop LP, currently:

    This is how it will look in LPiOS:

    To my mind, the loss of all that graphical feedback is going in the wrong direction. Wile these might be necessary compromises for a smaller screen, my worry would be that desktop LP will have to follow suit, for compatibility's sake.

    However, what it does show is the addition of more inconsistencies in terms of graphics. Drum-designer seems to share the same styled knobs and sliders:

    But the new stylings of the compressor plugin does not share this new design language. Oy-Vay!

    More than that, the compressor has also ditched the large VU meters and Fabfilter-a-like running waveform display. This WILL definitely be a loss for the desktop versions, presuming they are also changed:

    I’m no graphic graphics professional…but perhaps the newer designs were easier to “vectorize” for scaling purposes?

  • edited May 2023

    @el_bo said:
    Ok...So i did some sleuthing. It's not entirely good news. Excuse the blurriness of the zoomed in photos :)

    This is what Retro Synth looks like on desktop LP, currently:

    This is how it will look in LPiOS:

    To my mind, the loss of all that graphical feedback is going in the wrong direction. Wile these might be necessary compromises for a smaller screen, my worry would be that desktop LP will have to follow suit, for compatibility's sake.

    Yeah, that one wasn’t so bad, and a ‘retro synth’ doesn’t need to be reduced to something as bland, and uninspiring as that update. There are ways of ensuring consistency, and scalability without making things look like a spreadsheet pop-up. The colour scheme wouldn’t pass web accessibility guidelines either.

    Looks like they’ve asked Dave from Sales to do the design work.

  • After graphics were redesigned for iPadOS, this means they can still be further refined. With the old UI, it was never going to change.

  • @sigma79 said:
    Think I will try swapping ipads.

    The multicore air 5 being multicore should be usable for longer?

    Multicore should be available with other daws than cubasis, at some point?

    Yep. Going to head out with my current iPad on Friday and see if I can do an upgrade at CEX or something similar.

    Cool. Hope you get an ipad.

    Will wait to see what logic is like before returning. Although it still kinda makes sense to return, apart from the £300.

    Just need a central hub logic. Which I guess has automation of auv3.

  • @realdawei said:
    I’m no graphic graphics professional…but perhaps the newer designs were easier to “vectorize” for scaling purposes?

    Although the current plugins are already scaleable all the way form tiny to huge, just by dragging the corner of the window, you might be right with regard to an iPad version.

  • @el_bo said:

    @sigma79 said:
    What do you think.

    Might still be able to return an ipad 9.

    If I buy an air 5.

    It will be an Air 5. Ipad 9. Air 3 combo.

    Ipad 9. Drums. Plus some background apps.

    Air 3 samples.

    Air 5 ( logic ) synths and then audio tracks of the other ipads transfered.

    An ipad 9 might be ok as system is using multi ipads.

    but with synths plus additional audio tracks via a logic main hub.

    Might still need air 5.

    but it means deciding before logic is out. Plus not convinced about air 5 quality. usbc. Plus its probably 4-6 gb ram? I guess still quite better than ipad 9.

    With usbc. Not sure about best way to charge. Either kept charging or be mindful of charge cycles. Is it a case of it maybe staying at charge level when connected to audo interface and then just disconnect from interface and connect to mains plug, if deciding to charge without audio interface on. Or if interface has a rest mode.

    Usbc seems lame for charge/routing.

    I assume a usbc cable is for audio, charge plus midi data?

    The general advice when buying computers for music and video creation has always been to buy the most powerful hardware, the most storage and the most RAM one can afford. The only thing I regret about going with the iPad I did (iPad 9 base model) is the 64 GB storage. But at the time, it was this or nothing. Of course, it's a case of 'first-world-problems', and just means I have to be a bit careful with what is installed at any given moment.

    Cheers.

    Would be a 256gb.

    So 750gb in total.

    Just not on same ipad.

  • @monz0id said:

    @el_bo said:
    Ok...So i did some sleuthing. It's not entirely good news. Excuse the blurriness of the zoomed in photos :)

    This is what Retro Synth looks like on desktop LP, currently:

    This is how it will look in LPiOS:

    To my mind, the loss of all that graphical feedback is going in the wrong direction. Wile these might be necessary compromises for a smaller screen, my worry would be that desktop LP will have to follow suit, for compatibility's sake.

    Yeah, that one wasn’t so bad, and a ‘retro synth’ doesn’t need to be reduced to something as bland, and uninspiring as that update. There are ways of ensuring consistency, and scalability without making things look like a spreadsheet pop-up. The colour scheme wouldn’t pass web accessibility guidelines either.

    Looks like they’ve asked Dave from Sales to do the design work.

    D'ya mean the Dave who uses Parallels to run Windows 95, because he still believes it came with the best iteration of 'Paint'? That Dave? ;)

    But yeah...Bland-A-Rama. Please don't bring these changes to the desktop! Please!

  • So the usb c cable does everything without a cck?

    Plug into ipad and to iconnect audio4c

    It routes audio and midi both ways?

    Including 5 pin connected to audio4c.

    Only issue if there were any.

    Sometimes route an mpe screen out of aum to other ipad

    Which means going through ccks.

    This case would be a cck to usbc along the line.

  • @el_bo said:
    Ok...So i did some sleuthing. It's not entirely good news. Excuse the blurriness of the zoomed in photos :)

    This is what Retro Synth looks like on desktop LP, currently:

    (image)

    This is how it will look in LPiOS:

    (image)

    To my mind, the loss of all that graphical feedback is going in the wrong direction. Wile these might be necessary compromises for a smaller screen, my worry would be that desktop LP will have to follow suit, for compatibility's sake.

    However, what it does show is the addition of more inconsistencies in terms of graphics. Drum-designer seems to share the same styled knobs and sliders:

    (image)

    But the new stylings of the compressor plugin does not share this new design language. Oy-Vay!

    (image)

    More than that, the compressor has also ditched the large VU meters and Fabfilter-a-like running waveform display. This WILL definitely be a loss for the desktop versions, presuming they are also changed:

    Nice catch on Retro Synth. I'm not crazy about the desktop UI but I agree the one shown there is not an improvement. I don't see what you mean about the compressor plugin not following the design language though. The knobs and section dividers are the same. Those vertical elements are the meters, not sliders.

    I'm going to assume until I see otherwise, that the desktop versions of the plugins will continue have larger/more detailed UIs. That said, I know Apple has gone from being overly skeuomorphic in UI design to being anti-skeuomorphic to a fault. I very much hope the multi-compressor will continue to include the waveform/timeline display, as that is really rather useful.

    I assume Apple is also cognizant of the fact that people have been using these plugins on desktop for a long time and have developed muscle memory as to where the knobs are and such. I somewhat suspect that's the reason they allow such wildly outdated plugin UIs like the E* synths to remain so.

    OTOH Ableton has been turning heads for years now with even more stripped-down UI elements, so maybe they're reacting to that.

  • @el_bo said:
    Ok...So i did some sleuthing. It's not entirely good news. Excuse the blurriness of the zoomed in photos :)

    This is what Retro Synth looks like on desktop LP, currently:

    Yes absolutely. We have such excellent tools like Koala, which is all drag and drop and touch. Incredible fast and haptic. All this knobs... there are many good UI ideas for touch - they even included Samplr to get some of that touch magic into logic. But the deeper you go the older the UIs gets down to command line MIDI

  • It never occured to me that Apple might reduce visual elements down to just knobs and sliders. I hope they gave some thought to the touch aspect, the graphics posted above aren't making me feel confident.

  • edited May 2023

    @mjm1138 said:

    @el_bo said:
    Ok...So i did some sleuthing. It's not entirely good news. Excuse the blurriness of the zoomed in photos :)

    This is what Retro Synth looks like on desktop LP, currently:

    (image)

    This is how it will look in LPiOS:

    (image)

    To my mind, the loss of all that graphical feedback is going in the wrong direction. Wile these might be necessary compromises for a smaller screen, my worry would be that desktop LP will have to follow suit, for compatibility's sake.

    However, what it does show is the addition of more inconsistencies in terms of graphics. Drum-designer seems to share the same styled knobs and sliders:

    (image)

    But the new stylings of the compressor plugin does not share this new design language. Oy-Vay!

    (image)

    More than that, the compressor has also ditched the large VU meters and Fabfilter-a-like running waveform display. This WILL definitely be a loss for the desktop versions, presuming they are also changed:

    Nice catch on Retro Synth. I'm not crazy about the desktop UI but I agree the one shown there is not an improvement. I don't see what you mean about the compressor plugin not following the design language though. The knobs and section dividers are the same. Those vertical elements are the meters, not sliders.

    I'm going to assume until I see otherwise, that the desktop versions of the plugins will continue have larger/more detailed UIs. That said, I know Apple has gone from being overly skeuomorphic in UI design to being anti-skeuomorphic to a fault. I very much hope the multi-compressor will continue to include the waveform/timeline display, as that is really rather useful.

    I assume Apple is also cognizant of the fact that people have been using these plugins on desktop for a long time and have developed muscle memory as to where the knobs are and such. I somewhat suspect that's the reason they allow such wildly outdated plugin UIs like the E* synths to remain so.

    OTOH Ableton has been turning heads for years now with even more stripped-down UI elements, so maybe they're reacting to that.

    Yeah...I did work out that they were level-meters on the compressor, it was the knobs that threw me. Comparing again, it's just that the colour scheme on the compressor (At least on the Platinum model) is much more favourable. The contrast makes things 'pop' more. But even with a non-blurry, non-zoomed screen-grab, the Retro example looks garish and doesn't feel as solid as the compressor.

    Three types of blue, along with black and green ;)

    Ditto on Apple embracing 'flat'. However, they don't seem to have done it as well as Sean from ValhallaDSP has managed to:

    https://valhalladsp.com/2020/06/23/spanning-time-with-valhalla-design/

    I don't mind flat design, as long as there's both consistency as well as contrast/distinctness. A lot of Apple's plugins got a more consistent treatment, a while back. Unfortunately, they didn't really get the memo about making the plugins at-a-glance distinct (Perhaps another job that was left to Dave, from 'Sales' ;) )

    If we have to look for a title/header to know what the plugin is, something's gone wrong. Again, going back to Valhalla, his plugins are immediately distinguishable despite using the same design language.

    I also quite like Ableton's (G)UI. It was quite a breath of fresh air when it first dropped. it feels consistent and works well. Have always hoped that docked plugins would end up in Logic, though not in the way they've now appeared.

    Lastly, I'm definitely concerned about the visual fate of Sculpture and Ultrabeat. While UB's interface is somewhat confounding, I think it has a lot of charm. it's fun! I also really like the upper-half of Sculpture; well, aside from the brushed-metal dials. But the interface and the feedback it provides make sense, and are very useful. With the exception of the Morph section, the bottom half could do with some tidying-up. But I'm hoping the solution isn't just rows of garishly coloured, non-distinct knobs and sliders :)

    Anyway...don't want to continue moaning about this. At 6 days out, it most definitely is what it is.

    Logic having some great plugins isn't the main draw for me, and being disappointed in gui design ain't gonna stop me using it either.

  • @Doc_T said:

    @el_bo said:
    Ok...So i did some sleuthing. It's not entirely good news. Excuse the blurriness of the zoomed in photos :)

    This is what Retro Synth looks like on desktop LP, currently:

    Yes absolutely. We have such excellent tools like Koala, which is all drag and drop and touch. Incredible fast and haptic. All this knobs... there are many good UI ideas for touch - they even included Samplr to get some of that touch magic into logic. But the deeper you go the older the UIs gets down to command line MIDI

    Command line MIDI! Haha :)

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