Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

iOS Youtubers and the iOS platform

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Comments

  • @Gravitas said:

    @Robin2 said:

    No doubt you’re right about this but I’ve never understood why? An iPad, and the apps available for it, are more capable than a desktop from 20 years ago (or 10, or 5…depending on iPad model i guess) but no one would suggest that there weren’t great tracks made on the desktops of 20 years ago so i just don’t get it when people get a bit sniffy about iPads for music making.

    Simply put...

    The have and have not's.

    Mac vs PC.
    iPhone vs Android.

    and from the perspective of the companies that make this products it drives up sales.

    Combined with an audio interface, there’s precious little you can’t do with an iPad.

    Wholeheartedly agreed.

    As you say in a later post, no one listening to the music made could care less what platform it’s been made on. It’s just tech snobbery as far as i can see.

    Agreed.

    Having said that, some iOS users sometimes get a bit sniffy about the possibilities of making music on Android too! Yes, iOS is definitely better for music making but it’s amazing what you can do on Android as well.

    Which is tech snobbery at play again. :)

    I got an Google Pixel 5 on advice from @seonnthaproducer and the first thing
    I checked was if you can connect up a usb audio interface to it.
    You can so therefore the audio quaility is the same when using a usb audio interface.
    The only thing missing is the swathe of apps available on the iOS platform.

    Exactly. For a platform that seeks to want developers to come onboard, there’s a huge amount of bias, and negativity to new ideas.

    That aside, I learnt a LOT from the developer of Audiokit yesterday.

  • edited October 30

    @Gravitas said:
    In keeping with the capabilities of an iPad and an aged Air3 at that.

    I started this yesterday afternoon.

    It's a rough cut for sure and the editing and mix is far from finished
    however I do believe it's a good example of what an iPad can do right now.

    dRambo for drum sequencing using samples, Aurelius mono synth and NeoSouls Keys,
    Loopy Pro for guitar parts, Cubasis 3 for vocal playback and MixBox for effects processing.
    Brusfri and Toneboosters Eq were used to clean up the guitar sound.
    Delaney Jane's vocals were a free download available on Soundcloud.

    Sweet!!!

  • @pedro

    Sweet!!!

    Thank you.

    🙏🏾

  • @Robin2 said:

    @Gravitas said:
    Still many would rather trust a decade old desktop than an iPad.
    iPad's still have the stigma of being a child's toy.

    No doubt you’re right about this but I’ve never understood why? An iPad, and the apps available for it, are more capable than a desktop from 20 years ago (or 10, or 5…depending on iPad model i guess) but no one would suggest that there weren’t great tracks made on the desktops of 20 years ago so i just don’t get it when people get a bit sniffy about iPads for music making.

    More capable in terms of power for sure, but really cumbersome to use for many production tasks because of the limited screen size. Sure there is platform bias galore, but there are also practical considerations. When it comes down to arranging and mixing large projects with a timeline, many tracks, samples, and lots of automation, it gets difficult in a hurry on an iPad.

    There are also some important tools that exist or are a lot better on desktop than their mobile equivalents. Not because of the power of the devices but for other reasons you all have been discussing here and elsewhere.

    That said, I simply cannot create on a desktop. The second I sit down to it my musical creativity just dies. The day I got an iPad was the day life came back into my music making. But, if a project gets large and it's time for final fleshing out, arranging, mixing and mastering, I don't even try on the iPad if the desktop is available. Can it be done on iPad, sure. Is it productive and fun? No. ymmv

    That's just from my perspective. It has nothing to do with looking down on the platform, it's just what I feel is using the appropriate tool for the job. Where I think people are missing out is when they're so locked into one platform that they miss out on the potential strengths of the other.

    Combined with an audio interface, there’s precious little you can’t do with an iPad.

    As you say in a later post, no one listening to the music made could care less what platform it’s been made on. It’s just tech snobbery as far as i can see.

    All true.

    Having said that, some iOS users sometimes get a bit sniffy about the possibilities of making music on Android too! Yes, iOS is definitely better for music making but it’s amazing what you can do on Android as well.

    I see it differently. I think we would all love it if we had the tools on less expensive and sometimes a lot sexier Android devices! The "sniffiness" has evolved because of the platform's historic problems with audio latency and with the fractured and inconsistent nature of OS versions and hardware support. The latency and audio processing situation is finally, slowly, beginning to become manageable, and you see developers such as Roland, Steinberg, Imageline, and others going cross-platform. But it's taken a long time, and it will be a long, long time until things catch up, if ever.

    I'm sure there are pure Apple fanboys that will look down on Android forever (and vice-versa), but I think most people would jump on the platform if it was more ready.

  • edited October 30

    @wim said:

    @Robin2 said:

    @Gravitas said:
    Still many would rather trust a decade old desktop than an iPad.
    iPad's still have the stigma of being a child's toy.

    No doubt you’re right about this but I’ve never understood why? An iPad, and the apps available for it, are more capable than a desktop from 20 years ago (or 10, or 5…depending on iPad model i guess) but no one would suggest that there weren’t great tracks made on the desktops of 20 years ago so i just don’t get it when people get a bit sniffy about iPads for music making.

    More capable in terms of power for sure, but really cumbersome to use for many production tasks because of the limited screen size. Sure there is platform bias galore, but there are also practical considerations. When it comes down to arranging and mixing large projects with a timeline, many tracks, samples, and lots of automation, it gets difficult in a hurry on an iPad.

    There are also some important tools that exist or are a lot better on desktop than their mobile equivalents. Not because of the power of the devices but for other reasons you all have been discussing here and elsewhere.

    Good points.

    That said, I simply cannot create on a desktop. The second I sit down to it my musical creativity just dies. The day I got an iPad was the day life came back into my music making. But, if a project gets large and it's time for final fleshing out, arranging, mixing and mastering, I don't even try on the iPad if the desktop is available. Can it be done on iPad, sure. Is it productive and fun? No. ymmv

    For really large projects inevitably one will turn to the desktops.
    iPads are really good for creating stems, recording live bands
    but when faced with an orchestra I will certainly use a desktop
    or dedicated recording hardware.
    At £190 per hour per musician I'm not going to risk an auv3 crashing.

    That's just from my perspective. It has nothing to do with looking down on the platform, it's just what I feel is using the appropriate tool for the job. Where I think people are missing out is when they're so locked into one platform that they miss out on the potential strengths of the other.

    Agreed for sure.

    Combined with an audio interface, there’s precious little you can’t do with an iPad.

    As you say in a later post, no one listening to the music made could care less what platform it’s been made on. It’s just tech snobbery as far as i can see.

    All true.

    Having said that, some iOS users sometimes get a bit sniffy about the possibilities of making music on Android too! Yes, iOS is definitely better for music making but it’s amazing what you can do on Android as well.

    I see it differently. I think we would all love it if we had the tools on less expensive and sometimes a lot sexier Android devices! The "sniffiness" has evolved because of the platform's historic problems with audio latency and with the fractured and inconsistent nature of OS versions and hardware support. The latency and audio processing situation is finally, slowly, beginning to become manageable, and you see developers such as Roland, Steinberg, Imageline, and others going cross-platform. But it's taken a long time, and it will be a long, long time until things catch up, if ever.

    Good point.

    I'm sure there are pure Apple fanboys that will look down on Android forever (and vice-versa), but I think most people would jump on the platform if it was more ready.

    Agreed.

  • @Gravitas said:
    @bygjohn

    I've liked and subscribed your channel.

    Oh wow, thank you! And for your kind words about Summer Rain.

  • edited October 30

    @wim said:

    @Robin2 said:

    @Gravitas said:
    Still many would rather trust a decade old desktop than an iPad.
    iPad's still have the stigma of being a child's toy.

    No doubt you’re right about this but I’ve never understood why? An iPad, and the apps available for it, are more capable than a desktop from 20 years ago (or 10, or 5…depending on iPad model i guess) but no one would suggest that there weren’t great tracks made on the desktops of 20 years ago so i just don’t get it when people get a bit sniffy about iPads for music making.

    More capable in terms of power for sure, but really cumbersome to use for many production tasks because of the limited screen size. Sure there is platform bias galore, but there are also practical considerations. When it comes down to arranging and mixing large projects with a timeline, many tracks, samples, and lots of automation, it gets difficult in a hurry on an iPad.

    There are also some important tools that exist or are a lot better on desktop than their mobile equivalents. Not because of the power of the devices but for other reasons you all have been discussing here and elsewhere.

    That said, I simply cannot create on a desktop. The second I sit down to it my musical creativity just dies. The day I got an iPad was the day life came back into my music making. But, if a project gets large and it's time for final fleshing out, arranging, mixing and mastering, I don't even try on the iPad if the desktop is available. Can it be done on iPad, sure. Is it productive and fun? No. ymmv

    That's just from my perspective. It has nothing to do with looking down on the platform, it's just what I feel is using the appropriate tool for the job. Where I think people are missing out is when they're so locked into one platform that they miss out on the potential strengths of the other.

    Combined with an audio interface, there’s precious little you can’t do with an iPad.

    As you say in a later post, no one listening to the music made could care less what platform it’s been made on. It’s just tech snobbery as far as i can see.

    All true.

    Having said that, some iOS users sometimes get a bit sniffy about the possibilities of making music on Android too! Yes, iOS is definitely better for music making but it’s amazing what you can do on Android as well.

    I see it differently. I think we would all love it if we had the tools on less expensive and sometimes a lot sexier Android devices! The "sniffiness" has evolved because of the platform's historic problems with audio latency and with the fractured and inconsistent nature of OS versions and hardware support. The latency and audio processing situation is finally, slowly, beginning to become manageable, and you see developers such as Roland, Steinberg, Imageline, and others going cross-platform. But it's taken a long time, and it will be a long, long time until things catch up, if ever.

    I'm sure there are pure Apple fanboys that will look down on Android forever (and vice-versa), but I think most people would jump on the platform if it was more ready.

    Yeah, a lot of fair points here @wim. A lot comes down to what we’re personally used to of course, for all of us. For example, I learnt how to use a piano roll sequencer on a touchscreen with an active stylus; as a result, the notion of using a piano roll on a desktop using a mouse is just a creativity killer for me. A touchscreen somehow just feels like a creative space to me in a way that a desktop keyboard, mouse and monitor doesn’t.

    I do have to slightly disagree with the last paragraph regarding Android though. The problems which have been historically referred to - latency being the most obvious - have really been over egged in my opinion. Audio Evolution Mobile Studio had its bespoke USB audio driver many, many years ago (over a decade?), way before Google finally introduced one as part of the system several years ago, and it worked perfectly. Roland (and before it was Zenbeats, Stagelight) and Image Line have been on Android for a long, long time now, they are not in any way newcomers to Android. Even Steinberg have been there for several years now. Things are not slowly getting better, they have been much better for a long time now.

    I guess my point would be simply that Android is nowhere near as bad as some would have you believe, and never was. It was perfectly acceptable if it was the only option you had and no barrier to creating music if the desire was there.

    The only thing it really lacks now is the plug-in infrastructure that iOS has in Audio Units (and i happily concede that this makes iOS far superior for music making ultimately). That Google doesn’t see any value in adding such a system to Android might be the saddest statement of all regarding how many people are actually using mobile devices for making music? I hope I’m wrong about that though and Google have got their market research wrong.

    That said, if Android’s all you’ve got, you can still do ‘everything’ with, for example, Audio Evolution and the built-in Tonebooster plugins and synths iaps, so no excuses! It can actually be a benefit of sorts - the sheer amount of app choice available on iOS does not always lead to lots of finished work in my experience; sometimes having to work with a more limited palette can be more productive.

  • @Gravitas said:
    In keeping with the capabilities of an iPad and an aged Air3 at that.

    I started this yesterday afternoon.

    It's a rough cut for sure and the editing and mix is far from finished
    however I do believe it's a good example of what an iPad can do right now.

    Air 3 Gang Rise Up!!

    (I cannot get rid of the headphone port, I can’t.)

    dRambo for drum sequencing using samples, Aurelius mono synth and NeoSouls Keys,
    Loopy Pro for guitar parts, Cubasis 3 for vocal playback and MixBox for effects processing.
    Brusfri and Toneboosters Eq were used to clean up the guitar sound.
    Delaney Jane's vocals were a free download available on Soundcloud.

    Yo!! Killed it. I really like this.

  • @offbrands said:

    Air 3 Gang Rise Up!!

    (I cannot get rid of the headphone port, I can’t.)

    I'm certainly not going to get rid of my Air 3 and I still have my even more ancient 9" ipad pro. :)

    dRambo for drum sequencing using samples, Aurelius mono synth and NeoSouls Keys,
    Loopy Pro for guitar parts, Cubasis 3 for vocal playback and MixBox for effects processing.
    Brusfri and Toneboosters Eq were used to clean up the guitar sound.
    Delaney Jane's vocals were a free download available on Soundcloud.

    Yo!! Killed it. I really like this.

    🙏🏾

  • @Robin2 said:

    Yeah, a lot of fair points here @wim. A lot comes down to what we’re personally used to of course, for all of us. For example, I learnt how to use a piano roll sequencer on a touchscreen with an active stylus; as a result, the notion of using a piano roll on a desktop using a mouse is just a creativity killer for me. A touchscreen somehow just feels like a creative space to me in a way that a desktop keyboard, mouse and monitor doesn’t.

    When I used to use desktops regularly I started getting r.s.i in my bass fingers so I switched to graphics pens.
    It made a huge difference.

    I guess my point would be simply that Android is nowhere near as bad as some would have you believe, and never was. It was perfectly acceptable if it was the only option you had and no barrier to creating music if the desire was there.

    Agreed.

    The only thing it really lacks now is the plug-in infrastructure that iOS has in Audio Units (and i happily concede that this makes iOS far superior for music making ultimately). That Google doesn’t see any value in adding such a system to Android might be the saddest statement of all regarding how many people are actually using mobile devices for making music? I hope I’m wrong about that though and Google have got their market research wrong.

    Audio units/vst's for Android would certainly be amazing.

    That said, if Android’s all you’ve got, you can still do ‘everything’ with, for example, Audio Evolution and the built-in Tonebooster plugins and synths iaps, so no excuses! It can actually be a benefit of sorts - the sheer amount of app choice available on iOS does not always lead to lots of finished work in my experience; sometimes having to work with a more limited palette can be more productive.

    Very good point.

  • @Robin2 said:
    Yeah, a lot of fair points here @wim. A lot comes down to what we’re personally used to of course, for all of us. For example, I learnt how to use a piano roll sequencer on a touchscreen with an active stylus; as a result, the notion of using a piano roll on a desktop using a mouse is just a creativity killer for me. A touchscreen somehow just feels like a creative space to me in a way that a desktop keyboard, mouse and monitor doesn’t.

    Yeah, the iPad has always felt a bit better creatively for me.

    Where it falls over is when things are connected to it. What I mean is, an iPad with a pencil and some good wireless earphones is a sleek and minimal setup. Once you have an audio interface, a controller etc. all of that is lost.

  • @BroCoast said:

    @Robin2 said:
    Yeah, a lot of fair points here @wim. A lot comes down to what we’re personally used to of course, for all of us. For example, I learnt how to use a piano roll sequencer on a touchscreen with an active stylus; as a result, the notion of using a piano roll on a desktop using a mouse is just a creativity killer for me. A touchscreen somehow just feels like a creative space to me in a way that a desktop keyboard, mouse and monitor doesn’t.

    Yeah, the iPad has always felt a bit better creatively for me.

    Where it falls over is when things are connected to it. What I mean is, an iPad with a pencil and some good wireless earphones is a sleek and minimal setup. Once you have an audio interface, a controller etc. all of that is lost.

    Honestly, yeah. I admire the simplicity of it. It’s one reason I’m in favour of wireless keyboards.
    But it’s still not there yet.

  • @Robin2 sometimes 20 years ago great music was still made on really old computers. Fatboy famously using an Atari near enough forever. Howie B is another who comes to mind, he held on to his Atari until moving it around became too much hassle. It’s why I’ve always thought it never mattered as much as everyone made out.

  • @squeals said:
    @Robin2 sometimes 20 years ago great music was still made on really old computers. Fatboy famously using an Atari near enough forever. Howie B is another who comes to mind, he held on to his Atari until moving it around became too much hassle. It’s why I’ve always thought it never mattered as much as everyone made out.

    I still have my Atari STE and Atari Falcon the latter of which was for Cubase Audio.
    If it works don't fix it and the focus is on making great music.
    Before computers we had instruments.

  • @squeals said:
    @Robin2 sometimes 20 years ago great music was still made on really old computers. Fatboy famously using an Atari near enough forever. Howie B is another who comes to mind, he held on to his Atari until moving it around became too much hassle. It’s why I’ve always thought it never mattered as much as everyone made out.

    Yes, completely agree (hopefully nothing i wrote implied otherwise?). These things categorically do not matter…unless you’re a manufacturer trying to convince everyone that they need the latest and greatest kit!

  • Yeah, it’s weird how this resonated with me.

    @Gravitas said:

    @squeals said:
    @Robin2 sometimes 20 years ago great music was still made on really old computers. Fatboy famously using an Atari near enough forever. Howie B is another who comes to mind, he held on to his Atari until moving it around became too much hassle. It’s why I’ve always thought it never mattered as much as everyone made out.

    I still have my Atari STE and Atari Falcon the latter of which was for Cubase Audio.
    If it works don't fix it and the focus is on making great music.
    Before computers we had instruments.

    I thought I needed a new iPad. Or a new phone. Or the new Mac Mini M4. Or a new gadget. But talking to Matthew and a few others reminded me that:

    I don’t need much to start. Work with what you have now.

    But I think that’s why a lot of people aren’t as eager to try new tools. Why break what isn’t broken? A few years ago, I had the chance to chat with Shaun Frank (who produced Closer with the Chainsmokers) and I showed him the iPad and how I could make some of his iconic sounds.

    He thought it was really cool, and he liked that new producers can use the tools he has. But it didn’t take away from his love of his ARP Odyssei (the actual synth he owned). And there’s something about playing with the hardware version of a tool that works so well.

  • Yip, it’s absolutely about what works for you.
    There have been times where the iPad I’m using struggles to do what I need it to. I’ve found workarounds but the amount of time I’ve wasted takes me out of the moment. As life’s got more complex, time to do what I want is in short supply. So probably a good year after I should have I upgraded.
    I still use the old iPad though. Especially for recording instruments. Most of the shaping and fx go in at source and it works well for that, it can live in my pedal case and because it’s dedicated to that it works better cos it’s pretty bare bones.
    (I got you @Robin2, no worries.)

  • edited November 1

    I don’t know if anyone posted this yet (and if so, apologies) but I think it’s extraordinarily relevant to the conversation. It’s not directly about iOS but I find often times conversations about A or B can be supplemented with C. So hopefully this is something of value to anyone else. I sure thought it was!

    This video as well is really relevant. Pre apologies if it’s been shared already!

    Mentions iPhone a couple times (one time in a very humbling/surprising way) but the overall message is just make the art you want to within the means you have.

    In the end, talk is talk, the game is the game, creatives should be urged to create, have fun with it, none of us will get out of this alive. Might as well enjoy it. 🤘🏽🙏🏽

    edit: I read, converse, and listen to a lot of super talented people on this forum and I’m stoked to have this space to do so. It’s meant a lot to me the past year as I work through my creative process and learning to share again. Can’t mention how appreciative I am, truly.

    Won’t tag everyone on this thread but really enjoyed reading and conversing with the lot of you. Cheers!

  • @offbrands said:
    I don’t know if anyone posted this yet (and if so, apologies) but I think it’s extraordinarily relevant to the conversation. It’s not directly about iOS but I find often times conversations about A or B can be supplemented with C. So hopefully this is something of value to anyone else. I sure thought it was!

    This video as well is really relevant. Pre apologies if it’s been shared already!

    Mentions iPhone a couple times (one time in a very humbling/surprising way) but the overall message is just make the art you want to within the means you have.

    We are fortuitous in that we can create Art and Music from devices the size of our palms.
    I appreciate that every day.
    Yes, I would love to have a brand new iPad and I'm patiently
    waiting for that however it doesn't stop me from creating.

    In the end, talk is talk, the game is the game, creatives should be urged to create, have fun with it, none of us will get out of this alive. Might as well enjoy it. 🤘🏽🙏🏽

    Agreed.

    Enjoy it every step of the way.

    edit: I read, converse, and listen to a lot of super talented people on this forum and I’m stoked to have this space to do so. It’s meant a lot to me the past year as I work through my creative process and learning to share again. Can’t mention how appreciative I am, truly.

    It can be encouraging being with fellow creatives.
    There is a thing called "performance anxiety" which extends to anxiety of sharing a finished piece.
    Will your audience like it, will they appreciate the effort put in etc.
    Over coming that anxiety is half of the battle for creatives.

    Won’t tag everyone on this thread but really enjoyed reading and conversing with the lot of you. Cheers!

    It certainly is a very interesting conversation.

    🙏🏾

  • @Gravitas said:

    @offbrands said:
    I don’t know if anyone posted this yet (and if so, apologies) but I think it’s extraordinarily relevant to the conversation. It’s not directly about iOS but I find often times conversations about A or B can be supplemented with C. So hopefully this is something of value to anyone else. I sure thought it was!

    This video as well is really relevant. Pre apologies if it’s been shared already!

    Mentions iPhone a couple times (one time in a very humbling/surprising way) but the overall message is just make the art you want to within the means you have.

    We are fortuitous in that we can create Art and Music from devices the size of our palms.
    I appreciate that every day.
    Yes, I would love to have a brand new iPad and I'm patiently
    waiting for that however it doesn't stop me from creating.

    In the end, talk is talk, the game is the game, creatives should be urged to create, have fun with it, none of us will get out of this alive. Might as well enjoy it. 🤘🏽🙏🏽

    Agreed.

    Enjoy it every step of the way.

    edit: I read, converse, and listen to a lot of super talented people on this forum and I’m stoked to have this space to do so. It’s meant a lot to me the past year as I work through my creative process and learning to share again. Can’t mention how appreciative I am, truly.

    It can be encouraging being with fellow creatives.
    There is a thing called "performance anxiety" which extends to anxiety of sharing a finished piece.
    Will your audience like it, will they appreciate the effort put in etc.
    Over coming that anxiety is half of the battle for creatives.

    Won’t tag everyone on this thread but really enjoyed reading and conversing with the lot of you. Cheers!

    It certainly is a very interesting conversation.

    🙏🏾

    Cheers @Gravitas - Appreciate your response and conversations a ton. 🤘🏽

  • @offbrands said:

    @Gravitas said:

    @offbrands said:
    I don’t know if anyone posted this yet (and if so, apologies) but I think it’s extraordinarily relevant to the conversation. It’s not directly about iOS but I find often times conversations about A or B can be supplemented with C. So hopefully this is something of value to anyone else. I sure thought it was!

    This video as well is really relevant. Pre apologies if it’s been shared already!

    Mentions iPhone a couple times (one time in a very humbling/surprising way) but the overall message is just make the art you want to within the means you have.

    We are fortuitous in that we can create Art and Music from devices the size of our palms.
    I appreciate that every day.
    Yes, I would love to have a brand new iPad and I'm patiently
    waiting for that however it doesn't stop me from creating.

    In the end, talk is talk, the game is the game, creatives should be urged to create, have fun with it, none of us will get out of this alive. Might as well enjoy it. 🤘🏽🙏🏽

    Agreed.

    Enjoy it every step of the way.

    edit: I read, converse, and listen to a lot of super talented people on this forum and I’m stoked to have this space to do so. It’s meant a lot to me the past year as I work through my creative process and learning to share again. Can’t mention how appreciative I am, truly.

    It can be encouraging being with fellow creatives.
    There is a thing called "performance anxiety" which extends to anxiety of sharing a finished piece.
    Will your audience like it, will they appreciate the effort put in etc.
    Over coming that anxiety is half of the battle for creatives.

    Won’t tag everyone on this thread but really enjoyed reading and conversing with the lot of you. Cheers!

    It certainly is a very interesting conversation.

    🙏🏾

    Cheers @Gravitas - Appreciate your response and conversations a ton. 🤘🏽

    Likewise.

    🙏🏾

  • Desktops and iPad are equally powerful now. The m series iPad can do whatever the desktop counterpart can.

    The difference lies in two things:
    Dev optimization of coding
    Apples own allowance of optimization (not throttling )

    Iow

    DEVS need to learn how to optimize their coding for the most efficient instruction use etc silicon is fairly new, and only 2 years out for iPad…so it’ll take another 2-3 years to for devs to figure out how to optimize their own software

    Secondly Apple has to be more open - with the file system and with their tolerance for devs to have access to the same API Apple has proprietary access to

    Apple needs to be more transparent and devs need to catch up lol

    Is this relevant ? Gravitas?

  • @yellow_eyez said:
    Desktops and iPad are equally powerful now. The m series iPad can do whatever the desktop counterpart can.

    The difference lies in two things:
    Dev optimization of coding
    Apples own allowance of optimization (not throttling )

    Iow

    DEVS need to learn how to optimize their coding for the most efficient instruction use etc silicon is fairly new, and only 2 years out for iPad…so it’ll take another 2-3 years to for devs to figure out how to optimize their own software

    The dev's are already on this.
    For instance @giku_beepstreet and @Michael's apps are perfect examples of honed code.
    dRambo is 128.5 mb and the bulk of that is the factory samples and Loopy Pro is only 32.5 MB.
    Not gigbytes, megabytes.
    That is efficient coding.
    Saying that, most of the iOS apps are very efficient because idevices have
    such small physical memories and most of that is for the OS.
    dRambo can already run on M series chips, ever since the beginning
    and Loopy Pro is now being ported across to Silicon as well.
    Though he is regarded by many as the black sheep Jens Guell's apps can also run on Silicon.
    Eventually the rest of the iOS dev's will make that leap.
    More tech savy people can correct or add to this.

    Secondly Apple has to be more open - with the file system and with their tolerance for devs to have access to the same API Apple has proprietary access to

    There is a for and against this.
    iPhones and ipads are primarily personal communication devices.
    Privacy is very important for many and one rogue app
    can wreck havoc with the data stored on our idevices
    including passwords, bank details and other personal stuff.
    iDevices weren't designed for creativity, they were initially designed for communication
    and I think the focus of Apple is that security.
    (well on the surface considering they can and do erase files that they think are unimportant)
    Dev's are learning how to get around the file system limitations to open up
    the file system for their apps which has started happening over the past two years.
    It's made working between apps much, much easier.

    Apple needs to be more transparent and devs need to catch up lol

    I think it's the other way around.
    The Dev's are way ahead of the curve.

    Is this relevant ? Gravitas?

    It is certainly relevant.

    We need to know the capabilites of our idevices and any of our tech actually.
    The more we as users know the easier it becomes for the dev's and for the community at large.

  • wimwim
    edited November 1

    @yellow_eyez said:
    DEVS need to learn how to optimize their coding for the most efficient instruction use etc silicon is fairly new, and only 2 years out for iPad…so it’ll take another 2-3 years to for devs to figure out how to optimize their own software

    That's not quite accurate. Developers almost never code directly for any underlying architecture. That's the operating system's job. Developers virtually always make api calls to the libraries provided by the operating system. When they compile the program, the low level code is generated by the compiler, not the developer. (There are very rare exceptions to this where developers resort to assembly language. That almost never happens these days.)

    When Apple introduces new libraries specific to a new architecture, or new features such as multi-threaded audio processing support, that's what can take some time to catch up with.

    No app is suffering from performance due to not being coded to Apple Silicon specific instruction sets. A few operating system specific features maybe, but not processor architecture.

    Sorry if that's being too pedantic. I can't help myself. 🙄

    Secondly Apple has to be more open - with the file system and with their tolerance for devs to have access to the same API Apple has proprietary access to

    The only proprietary api I'm aware of where that's a factor is the one they're using to enable multiple audio interface support.

    Setting aside my fact-bitchiness ...

    IMO the most significant factor is the mobile form factor. It's just hard as hell to provide a convenient way of performing complex tasks on such a small screen and a touch interface. And the dorky iOS file system that hasn't even caught up to Windows 95 yet. And the lack of multiple interface support. And the economics for developers. And the limitations of the App Store. And the ludicrous documentation on the AUv3 side. And the ridiculous cost of internal storage coupled with lousy external storage device support. And dongleitis.

    uh ... ok that's a lot now that I think of it.

    I think AR will be the ultimate liberator for the form factor once it evolves beyond these early stages.

  • edited November 1

    @wim said:

    @yellow_eyez said:
    DEVS need to learn how to optimize their coding for the most efficient instruction use etc silicon is fairly new, and only 2 years out for iPad…so it’ll take another 2-3 years to for devs to figure out how to optimize their own software

    That's not quite accurate. Developers almost never code directly for any underlying architecture. That's the operating system's job. Developers virtually always make api calls to the libraries provided by the operating system. When they compile the program, the low level code is generated by the compiler, not the developer. (There are very rare exceptions to this where developers resort to assembly language. That almost never happens these days.)

    Thanks for clarifying this.

    For the record Giku writes in assembly language. ;)

    When Apple introduces new libraries specific to a new architecture, or new features such as multi-threaded audio processing support, that's what can take some time to catch up with.

    We all notice this.

    No app is suffering from performance due to not being coded to Apple Silicon specific instruction sets. A few operating system specific features maybe, but not processor architecture.

    Sorry if that's being too pedantic. I can't help myself. 🙄

    Be pedantic, this is important for all of us.

    Secondly Apple has to be more open - with the file system and with their tolerance for devs to have access to the same API Apple has proprietary access to

    The only proprietary api I'm aware of where that's a factor is the one they're using to enable multiple audio interface support.

    Setting aside my fact-bitchiness ...

    IMO the most significant factor is the mobile form factor. It's just hard as hell to provide a convenient way of performing complex tasks on such a small screen and a touch interface. And the dorky iOS file system that hasn't even caught up to Windows 95 yet. And the lack of multiple interface support. And the economics for developers. And the limitations of the App Store. And the ludicrous documentation on the AUv3 side. And the ridiculous cost of internal storage coupled with lousy external storage device support. And dongleitis.

    uh ... ok that's a lot now that I think of it.

    Let it all out because we are all experiencing the same thing from different perspectives.

    I think AR will be the ultimate liberator for the form factor once it evolves beyond these early stages.

    What is "AR"?

    On a positive I've decided to hunt down some dance floor classic acapellas.
    The downside is that I have to get in touch with various record companies
    for clearance if I decide to release them commercially
    (remixing for educational purposes can only go so far)
    however my iPad is banging out some wicked grooves.
    Currently remixing Calvin Harris' "How Deep is Your Love" using dRambo+Loopy Pro+Cubasis 3
    which is almost finished and I've got another four lined up quite nicely. ;)

    Anyway....

    The more we know about the limitations of our iDevices the more we can create
    because we can focus less on the issues and more on what they can do.

  • @Gravitas said:

    @wim said:

    @yellow_eyez said:
    DEVS need to learn how to optimize their coding for the most efficient instruction use etc silicon is fairly new, and only 2 years out for iPad…so it’ll take another 2-3 years to for devs to figure out how to optimize their own software

    That's not quite accurate. Developers almost never code directly for any underlying architecture. That's the operating system's job. Developers virtually always make api calls to the libraries provided by the operating system. When they compile the program, the low level code is generated by the compiler, not the developer. (There are very rare exceptions to this where developers resort to assembly language. That almost never happens these days.)

    Thanks for clarifying this.

    For the record Giku writes in assembly language. ;)

    >

    Just to clarify, I'm sure you don't mean that the app as a whole is written in assembly language. I also remember that he does that, but that's only for very small and specific high-performance parts.

    I was under the impression that he did.
    It's been mentioned before on the Beepstreet Forum however you
    could be absolutely right in that it's for very small high performance stuff.

    I think AR will be the ultimate liberator for the form factor once it evolves beyond these early stages.

    What is "AR"?

    Augmented Reality. Like the Vision Pro demos of music apps spread out across your living room. Basically unlimited room to spread out no matter what device you're using. I'm looking forward to that some day when the form factor and gesturing capabilities get better.

    Ahhh thanks for clarifying.

    I demo'd the Vision Pro this Summer together with my son.
    My jaw dropped.
    I haven't been impressed with a piece of tech since
    I first used an Atari and a sound module in S.A.E. (School of Audio Engineering)
    on a night shift recording playing for some students when I was 20 years old.
    I used read to a lot of sci-fi when I was growing up, a lot...

    Errmmm, I think you edited my comment rather than posted a new one.

  • @Gravitas said:
    Errmmm, I think you edited my comment rather than posted a new one.

    Oh jeez. Sorry, I was afraid I was gonna accidentally do that some time. Let me see if I can fix that.

  • @wim said:

    @Gravitas said:
    Errmmm, I think you edited my comment rather than posted a new one.

    Oh jeez. Sorry, I was afraid I was gonna accidentally do that some time. Let me see if I can fix that.

    No worries.
    lololol.

    I was a bit bemused at first. :)

  • I was able to restore the original. Sorry about that. 😂

  • @wim said:
    I was able to restore the original. Sorry about that. 😂

    It’s one thing to be overly pedantic - but to “correct” someone’s messages

    Idk man - these new mods are a little too aggressive ! Lmao

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