Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Honestly, yeah. I admire the simplicity of it. It’s one reason I’m in favour of wireless keyboards.
But it’s still not there yet.
@Robin2 sometimes 20 years ago great music was still made on really old computers. Fatboy famously using an Atari near enough forever. Howie B is another who comes to mind, he held on to his Atari until moving it around became too much hassle. It’s why I’ve always thought it never mattered as much as everyone made out.
I still have my Atari STE and Atari Falcon the latter of which was for Cubase Audio.
If it works don't fix it and the focus is on making great music.
Before computers we had instruments.
Yes, completely agree (hopefully nothing i wrote implied otherwise?). These things categorically do not matter…unless you’re a manufacturer trying to convince everyone that they need the latest and greatest kit!
Yeah, it’s weird how this resonated with me.
I thought I needed a new iPad. Or a new phone. Or the new Mac Mini M4. Or a new gadget. But talking to Matthew and a few others reminded me that:
I don’t need much to start. Work with what you have now.
But I think that’s why a lot of people aren’t as eager to try new tools. Why break what isn’t broken? A few years ago, I had the chance to chat with Shaun Frank (who produced Closer with the Chainsmokers) and I showed him the iPad and how I could make some of his iconic sounds.
He thought it was really cool, and he liked that new producers can use the tools he has. But it didn’t take away from his love of his ARP Odyssei (the actual synth he owned). And there’s something about playing with the hardware version of a tool that works so well.
Yip, it’s absolutely about what works for you.
There have been times where the iPad I’m using struggles to do what I need it to. I’ve found workarounds but the amount of time I’ve wasted takes me out of the moment. As life’s got more complex, time to do what I want is in short supply. So probably a good year after I should have I upgraded.
I still use the old iPad though. Especially for recording instruments. Most of the shaping and fx go in at source and it works well for that, it can live in my pedal case and because it’s dedicated to that it works better cos it’s pretty bare bones.
(I got you @Robin2, no worries.)
We are fortuitous in that we can create Art and Music from devices the size of our palms.
I appreciate that every day.
Yes, I would love to have a brand new iPad and I'm patiently
waiting for that however it doesn't stop me from creating.
Agreed.
Enjoy it every step of the way.
It can be encouraging being with fellow creatives.
There is a thing called "performance anxiety" which extends to anxiety of sharing a finished piece.
Will your audience like it, will they appreciate the effort put in etc.
Over coming that anxiety is half of the battle for creatives.
It certainly is a very interesting conversation.
🙏🏾
Likewise.
🙏🏾
The dev's are already on this.
For instance @giku_beepstreet and @Michael's apps are perfect examples of honed code.
dRambo is 128.5 mb and the bulk of that is the factory samples and Loopy Pro is only 32.5 MB.
Not gigbytes, megabytes.
That is efficient coding.
Saying that, most of the iOS apps are very efficient because idevices have
such small physical memories and most of that is for the OS.
dRambo can already run on M series chips, ever since the beginning
and Loopy Pro is now being ported across to Silicon as well.
Though he is regarded by many as the black sheep Jens Guell's apps can also run on Silicon.
Eventually the rest of the iOS dev's will make that leap.
More tech savy people can correct or add to this.
There is a for and against this.
iPhones and ipads are primarily personal communication devices.
Privacy is very important for many and one rogue app
can wreck havoc with the data stored on our idevices
including passwords, bank details and other personal stuff.
iDevices weren't designed for creativity, they were initially designed for communication
and I think the focus of Apple is that security.
(well on the surface considering they can and do erase files that they think are unimportant)
Dev's are learning how to get around the file system limitations to open up
the file system for their apps which has started happening over the past two years.
It's made working between apps much, much easier.
I think it's the other way around.
The Dev's are way ahead of the curve.
It is certainly relevant.
We need to know the capabilites of our idevices and any of our tech actually.
The more we as users know the easier it becomes for the dev's and for the community at large.
That's not quite accurate. Developers almost never code directly for any underlying architecture. That's the operating system's job. Developers virtually always make api calls to the libraries provided by the operating system. When they compile the program, the low level code is generated by the compiler, not the developer. (There are very rare exceptions to this where developers resort to assembly language. That almost never happens these days.)
When Apple introduces new libraries specific to a new architecture, or new features such as multi-threaded audio processing support, that's what can take some time to catch up with.
No app is suffering from performance due to not being coded to Apple Silicon specific instruction sets. A few operating system specific features maybe, but not processor architecture.
Sorry if that's being too pedantic. I can't help myself. 🙄
The only proprietary api I'm aware of where that's a factor is the one they're using to enable multiple audio interface support.
Setting aside my fact-bitchiness ...
IMO the most significant factor is the mobile form factor. It's just hard as hell to provide a convenient way of performing complex tasks on such a small screen and a touch interface. And the dorky iOS file system that hasn't even caught up to Windows 95 yet. And the lack of multiple interface support. And the economics for developers. And the limitations of the App Store. And the ludicrous documentation on the AUv3 side. And the ridiculous cost of internal storage coupled with lousy external storage device support. And dongleitis.
uh ... ok that's a lot now that I think of it.
I think AR will be the ultimate liberator for the form factor once it evolves beyond these early stages.
Thanks for clarifying this.
For the record Giku writes in assembly language.
We all notice this.
Be pedantic, this is important for all of us.
Let it all out because we are all experiencing the same thing from different perspectives.
What is "AR"?
On a positive I've decided to hunt down some dance floor classic acapellas.
The downside is that I have to get in touch with various record companies
for clearance if I decide to release them commercially
(remixing for educational purposes can only go so far)
however my iPad is banging out some wicked grooves.
Currently remixing Calvin Harris' "How Deep is Your Love" using dRambo+Loopy Pro+Cubasis 3
which is almost finished and I've got another four lined up quite nicely.
Anyway....
The more we know about the limitations of our iDevices the more we can create
because we can focus less on the issues and more on what they can do.
>
I was under the impression that he did.
It's been mentioned before on the Beepstreet Forum however you
could be absolutely right in that it's for very small high performance stuff.
Ahhh thanks for clarifying.
I demo'd the Vision Pro this Summer together with my son.
My jaw dropped.
I haven't been impressed with a piece of tech since
I first used an Atari and a sound module in S.A.E. (School of Audio Engineering)
on a night shift recording playing for some students when I was 20 years old.
I used read to a lot of sci-fi when I was growing up, a lot...
Errmmm, I think you edited my comment rather than posted a new one.
Oh jeez. Sorry, I was afraid I was gonna accidentally do that some time. Let me see if I can fix that.
No worries.
lololol.
I was a bit bemused at first.
I was able to restore the original. Sorry about that. 😂
Lololololol....
😂
Flagged.
We're trying to be all serious here and the both of you are just cracking me up with laughter.
Keep 'em coming...
Lolololol
Here's a couple of ideas.
How about a regular playlist of selected iOS creatives?
Much like a Radio chart but with the emphasis on improving
or suggesting different ideas from the listeners or the person hosting the tracks
and how about a live stream via Sonobus (listening only)
or even YouTube (both visuals and audio) showing
what's going in a creatives space at that precise time?
So less chat more music.
Viewers can support the creatives and host via Patreon, Ko-Fi or Paypal direct.
The creative/s could have a microphone up so that they
can explain what they are doing in real time or
there could be a Q&A afterwards so that the creative
doesn't lose the creative flow or viewers can just waltz in and enjoy listening.
Not tutorials per se.
I was thinking about doing this very soon as in this month.
Cool.
I'll definitely take you up on this.
Thank you.
Awesome.
Same wavelength.
From @thesoundtestroom
🤘🏾🙏🏾🤘🏾
Quick update.
I'm about here right now.
It's a basic remix of John Summit feat Echoes "Human".
Screen recording.
dRambo+Cubasis 3 with Loopy Pro
waiting on standby for guitar parts if neccessary.
dRambo is running 10 channels of samples and loops
Aurelius mono synth on arps and
Behringer Crave on bass duties routed in via my Zoom U-44.
dRambo, MixBox, Eventide's Blackhole and Other Desert Cities are providing the effects.
Cubasis 3 is sending cc messages to dRambo for Pattern changes.
A version of the Arp patch can be found here via Patchstorage.com
https://patchstorage.com/promono-arp/
Thank you.
🙏🏾
Remixing songs that you've heard and enjoyed is a lot of fun.
Agreed, it's good sign to change that.
No problem.
Here's another one.
Back soon.