Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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WWDC 2023 - What to expect today?

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Comments

  • edited June 2023

    Don't get hung up on the $3500. Most of us will get the Vision Air 3 for $1299. When they actually WORK and have several good apps. let the rich folks work out the bugs on the early bulky models.

  • edited June 2023

    If they could somehow make the CPUs as modules so that your $3500 Vision Pro investment wasn't obsolete in a year... and you could just plug in upgraded CPUs... then maybe I could be persuaded.

    Curious if anyone has done anything with 360 cinema yet? Being immersed in a film where you could look around instead of passively watching a 2D screen might be interesting.

  • edited June 2023

    @celtic_elk said:

    @skiphunt said:
    I’m also curious if and how they’ve solved the issue that’s plagued VR headsets for a couple decades, ie. having displays that close to your eyes tend to cause pretty severe headaches and vertigo. I’m guessing it’s been resolved somehow, but still curious how.

    I’ve used a Quest 2 several times a week for over a year and have never had this problem.

    I'm not saying this is still a problem. I studied and worked with VR a very long time ago. It was a HUGE problem for a long time. I read reports of the headache/vertigo issues as recent as a few years ago. My question is... since people are using these headsets regularly now... how did they resolve the issue that seemingly held back the VR headset tech for so long? Do you have any idea? Or, are you just saying they don't bother you personally?

  • Yeah the AR stuff, it remains to be seen how actually useful it is in productivity. Much better to have a better real workspace. Even though the Apple device is VR capable, they don't mention that aspect much at all, is that because it's not very good at it?
    All a bit confusing.

  • WONKA VISION !

  • I'm trying to think what city is it safe to walk around in public with a $3, 500 piece of tech on your head?

  • Ready Player One vibes for industrialized labor.

  • @Carnbot said:
    Did they mention anything about hand tracking, or did I miss that?

    Yes it tracks and recognizes hand gestures. No controllers.

  • @Lady_App_titude said:
    Maybe you have to try it to get it, but from everything I saw today Apple Vision Pro seems massively unappealing to me.

    Not the same for me. I definitely want to give it a try.

  • @setAI said:
    I'm trying to think what city is it safe to walk around in public with a $3, 500 piece of tech on your head?

    Not quite a city, but could do that in our village here. Though the locals would piss themselves laughing at you.

  • Well, no Vision Pro for me, I'll go for the 15" MBA instead...

  • @setAI said:
    I'm trying to think what city is it safe to walk around in public with a $3, 500 piece of tech on your head?

    Chinese ones with $35 CCTV cameras every few meters, everywhere?

  • @setAI said:
    I'm trying to think what city is it safe to walk around in public with a $3, 500 piece of tech on your head?

    You’re probably not going to do that. In another 3-5 years they’ll be selling 2nd or 3rd gen versions which are less costly and more widely owned.

  • @NeuM said:

    @setAI said:
    I'm trying to think what city is it safe to walk around in public with a $3, 500 piece of tech on your head?

    You’re probably not going to do that. In another 3-5 years they’ll be selling 2nd or 3rd gen versions which are less costly and more widely owned.

    Once they get to around 1500 I'll think about it.

  • @skiphunt said:
    If they could somehow make the CPUs as modules so that your $3500 Vision Pro investment wasn't obsolete in a year... and you could just plug in upgraded CPUs... then maybe I could be persuaded.

    Curious if anyone has done anything with 360 cinema yet? Being immersed in a film where you could look around instead of passively watching a 2D screen might be interesting.

    porn, for sure 😂 they are always early adopters of every new tech 🤣

  • I could see sort of a cafe scenario where you rent the use for a couple hours... have a drink... sit in a nice massage chair, etc. If you could somehow stop someone from running off with them. ;) Sort of a like a modern internet cafe, only with massage chairs and a concession counter.

    I could see aging baby boomers who have retired and can't get around as well as they use to... sitting on nice savings and wanting to experience travel in another country virtually. I've read the retired/retiring baby boomer market is huge.

  • @skiphunt said:

    @celtic_elk said:

    @skiphunt said:
    I’m also curious if and how they’ve solved the issue that’s plagued VR headsets for a couple decades, ie. having displays that close to your eyes tend to cause pretty severe headaches and vertigo. I’m guessing it’s been resolved somehow, but still curious how.

    I’ve used a Quest 2 several times a week for over a year and have never had this problem.

    I'm not saying this is still a problem. I studied and worked with VR a very long time ago. It was a HUGE problem for a long time. I read reports of the headache/vertigo issues as recent as a few years ago. My question is... since people are using these headsets regularly now... how did they resolve the issue that seemingly held back the VR headset tech for so long? Do you have any idea? Or, are you just saying they don't bother you personally?

    I’m definitely saying that they don’t bother me personally. The popularity of the Quest, and of other VR headsets, certainly suggests that either this is a solved problem or it only ever impacted a subset of people, but I don’t know enough about the tech and its history to say either way.

  • @NeuM said:

    @setAI said:
    I'm trying to think what city is it safe to walk around in public with a $3, 500 piece of tech on your head?

    You’re probably not going to do that. In another 3-5 years they’ll be selling 2nd or 3rd gen versions which are less costly and more widely owned.

    The "Pro" certainly implies an eventual non-Pro (read: cheaper) version.

  • I'll wait for the Vision Air 3 and see what that's like :)

  • @skiphunt said:
    If they could somehow make the CPUs as modules so that your $3500 Vision Pro investment wasn't obsolete in a year... and you could just plug in upgraded CPUs... then maybe I could be persuaded.

    Curious if anyone has done anything with 360 cinema yet? Being immersed in a film where you could look around instead of passively watching a 2D screen might be interesting.

    It’s definitely a developing art form, we’re just a few steps beyond the lumiere brothers train approaching screen. There’s some really nice examples out there, but they’re still quite short and focused on using the technology in a specialised way - ‘Travelling while black’ has some lovely moments in it, the Anne Frank house one is nearly there on something quite special. I worked on one last year that was really nice looking and told a story in a way that wouldn’t otherwise make sense or be possible… next few years will be make or break for it as a mainstream art/entertainment form, otherwise it might just devolve into video games and roller coaster rides…

  • edited June 2023

    Last week I went to do a little work in a Starbucks. > @Krupa said:

    @skiphunt said:
    If they could somehow make the CPUs as modules so that your $3500 Vision Pro investment wasn't obsolete in a year... and you could just plug in upgraded CPUs... then maybe I could be persuaded.

    Curious if anyone has done anything with 360 cinema yet? Being immersed in a film where you could look around instead of passively watching a 2D screen might be interesting.

    It’s definitely a developing art form, we’re just a few steps beyond the lumiere brothers train approaching screen. There’s some really nice examples out there, but they’re still quite short and focused on using the technology in a specialised way - ‘Travelling while black’ has some lovely moments in it, the Anne Frank house one is nearly there on something quite special. I worked on one last year that was really nice looking and told a story in a way that wouldn’t otherwise make sense or be possible… next few years will be make or break for it as a mainstream art/entertainment form, otherwise it might just devolve into video games and roller coaster rides…

    I've had the impression or some time... that for most people... the attraction to getting lost in a great film is due to it being a completely passive experience... to the point the viewer forgets their own life for a little while. It could be that there isn't really a desire to actively engage with entertainment in general... except for porn of course. lol ;)

  • I would like to make some VR projects myself if I ever get funding. But it's still not as appealing as other types of filmmaking, or real immersive installations where you are physically there. I prefer that personally.

  • @cyberheater said:

    @NeuM said:

    @setAI said:
    I'm trying to think what city is it safe to walk around in public with a $3, 500 piece of tech on your head?

    You’re probably not going to do that. In another 3-5 years they’ll be selling 2nd or 3rd gen versions which are less costly and more widely owned.

    Once they get to around 1500 I'll think about it.

    Early adopters always fund the improvement of products for everyone else who follows. That’s the model many big companies use these days.

  • edited June 2023

    @Carnbot said:
    I would like to make some VR projects myself if I ever get funding. But it's still not as appealing as other types of filmmaking, or real immersive installations where you are physically there. I prefer that personally.

    What Apple does with this spatial audio in these headsets, married with the VR visuals does sound very interesting. Especially from the perspective of a content creator. My guess is that there's a lot more to be gained with regard to the illusion of immersion via this spatial audio tech.

    In the demos I didn't see anything over the ears... and they suggested that the headset was generating the audio... but in the new commercial they ran at the end, the woman on the plane wearing the headset looked like she was ALSO wearing Apple ear pods.

  • @dendy said:

    @skiphunt said:
    If they could somehow make the CPUs as modules so that your $3500 Vision Pro investment wasn't obsolete in a year... and you could just plug in upgraded CPUs... then maybe I could be persuaded.

    Curious if anyone has done anything with 360 cinema yet? Being immersed in a film where you could look around instead of passively watching a 2D screen might be interesting.

    porn, for sure 😂 they are always early adopters of every new tech 🤣

    That’s not going to happen on Apple’s platform through their App Store.

  • edited June 2023

    @skiphunt said:

    @Carnbot said:
    I would like to make some VR projects myself if I ever get funding. But it's still not as appealing as other types of filmmaking, or real immersive installations where you are physically there. I prefer that personally.

    What Apple does with this spatial audio in these headsets, married with the VR visuals does sound very interesting. My guess is that there's a lot more to be gained with regard to the illusion of immersion via this spatial audio tech. Especially from the perspective of a content creator.

    In the demos I didn't see anything over the ears... and they suggested that the headset was generating the audio... but in the new commercial they ran at the end, the woman on the plane wearing the headset looked like she was ALSO wearing Apple ear pods.

    Correct. Headset has speakers, but those turn off if you’re wearing AirPods Pro.

    A lot of interesting new breakthroughs in this product, starting with that display.

  • edited June 2023

    @skiphunt said:

    @Carnbot said:
    I would like to make some VR projects myself if I ever get funding. But it's still not as appealing as other types of filmmaking, or real immersive installations where you are physically there. I prefer that personally.

    What Apple does with this spatial audio in these headsets, married with the VR visuals does sound very interesting. Especially from the perspective of a content creator. My guess is that there's a lot more to be gained with regard to the illusion of immersion via this spatial audio tech.

    In the demos I didn't see anything over the ears... and they suggested that the headset was generating the audio... but in the new commercial they ran at the end, the woman on the plane wearing the headset looked like she was ALSO wearing Apple ear pods.

    Yeah the audio will be good I'm sure and the potential is massive for interesting audio apps. There is a great modular music app on Quest 2 where you can build sequencers and synths etc, it's fun but I still prefer using hardware in real life so I haven't been using it much. It also has an AR mode.

  • edited June 2023

    @skiphunt said:

    @Carnbot said:
    I would like to make some VR projects myself if I ever get funding. But it's still not as appealing as other types of filmmaking, or real immersive installations where you are physically there. I prefer that personally.

    What Apple does with this spatial audio in these headsets, married with the VR visuals does sound very interesting. Especially from the perspective of a content creator. My guess is that there's a lot more to be gained with regard to the illusion of immersion via this spatial audio tech.

    In the demos I didn't see anything over the ears... and they suggested that the headset was generating the audio... but in the new commercial they ran at the end, the woman on the plane wearing the headset looked like she was ALSO wearing Apple ear pods.

    there are little speakers on sides but i feel like from practicall reasons in most case people will use airpods anyway otherwise audio will bother people around.. can you imagine on the plane 6-7 people with that thing, every one watching different movie or playing FPS game ?

    until you aren't alone in room, using anything other than headphones makes no sense

  • edited June 2023

    Finally got a chance to watch the keynote. I think my favorite thing is just Maps getting a topo option on the iPhone and watch. I use that almost daily in other apps with all the mountain biking and hiking I do, looks sweet.

    Vision Pro is pretty mind blowing too, going to take some time to fully appreciate all this can do going forward. I thought for sure prior to the keynote I wouldn't be interested enough to jump on the first version, now...... not so sure.

    I also thought it was interesting how they said the new game mode on Mac enables lower latency bluetooth, so perhaps there's hope for music apps in the future too.

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