Loopy Pro: Create music, your way.
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Comments
Wierd musical tack?
Sounds intriguing.
That's a cool way of doing it.
It encourages viewers to look up the apps and gear used.
Agreed.
Agreed.
However Apple is Apple.
This is the angle I'm looking at.
Affordable desktop quality apps at a fraction of the cost.
At the very least being able to record ideas and concepts for later use in the studio.
Well that would explain it for sure.
I think it's also important to note that I don't expect every channel in the iOS Youtube category, to make the same overarching content. I don't really expect the tutorial focused channels to show their faces, or to make finished tracks for example.
What I should have said is that there's maybe not enough variety in the music video space that features iOS production.
Picture in picture isn't the most simple thing to set up, nor is filming a screen, but I see nothing getting in the way of having a person and an iPad in the same shot. I think it's a matter of balancing the individuals workload and desires.
Birdboss' setup is an ipad on a comfy chair/couch, with a camera pointed at him and a mic set up. Along with a screen recording of his Koala session. Nothing fancy, but easily able to feature the ipad and himself along the way to his finished beat.
I got that, no worries.
Agreed.
There is that.
I've been doing stuff using one phone for the visuals when doing live jams
and I experimented with different angles and aspect ratios as I like the anamorphic look
and got fed up in the end so I simply plunked it on the corner of the table to capture the gear
whilst I was doing whatever I was doing.
The sound was more important for me rather than what I was doing.
However that's me.
For iOS Youtuber's obviously it's more important for the viewers to see the screen
when doing tutorials and that's when picture in picture is useful when doing performances.
That's when the balance of seeing the performer and screen at the same time comes into play.
True Cuckoo used a mirror whilst jamming on occassion which I thought was rather cool.
I'll have a look as soon as I get chance.
https://youtube.com/@bygjohnuk will give you a flavour, if you’re interested. No biggie if not!
I really think it’s important for us (collectively) to keep raising awareness of this. So many people just have no idea this stuff is possible.
Why I'm still here.
I'm never sick of saying how much money I save over desktop, like it's a midwestern garage sale.
The glee from the vast capabilities is just a cherry on top.
I think people are aware though. Look at what’s available for free that will run on a decade old desktop for a dose of reality.
The first track that caught my eye was "Summer rain (is never far away)
Stated like a true Brit.
I said as much in a conversation recently.
lolololol.
Back on track,...
Sonically some really nice stuff.
Quality soounding for the genre.
It's the stuff I would listen to playing in the ground whilst I do other things.
I'm currently working on a remix (voluntarily)
I downloaded an acapella this afternoon which was put out by an artist for remixing just to get my chops back up.
I'll share it as soon as and yes, wholeheartedly agreed in regards to people don't know this stuff is possible.
I waa flabbergasted when I first heard the capabilities of an iPad.
Bear in mind I started off on an Atari STFM which I still have on a shelf.
When I started producing professionally I was using self built PC's with Cubase Audio
which just about managed to play back 24 tracks of audio with a couple of effects before keeling over.
Side chaining wasn't even possible back then, that was for Pro-tools and when I used Pro-tools for the first time
side chaining crashed it within three days and that was on a £100000 system.
I can do the same and more with my aged Air 3 let alone when I get my hands on an iPad Pro m4.
So yes, in conclusion the more of us who say that is possible the more it will attract creatives.
Agreed.
Straight talk, my home was burgled just before lockdown,
I lost so much.
Tracks, 5000 images of computer generated art, laptops, my first iPad(which had over 300 tracks ready to go)
my favourite guitar (kmt cha) the list goes on which cost a fortune because I had built it up over 18 years
and I sat there and decided f!!k it either I quit or I start again and then it occurred to me
use iPads so that's what I did and at a fraction of the cost I'm back up to almost full production quality.
I've mentioned a new ipad earlier because it's on my mind I'm going to get a really powerul iPad
and that will sustain me for the next five years enough time to get what I need done.
Creating stems on the go with certain Artists I have in mind and then releasing said tracks.
Yeah, agreed.
Rubs hands together.
Precious, my precious....
Lolololol
Still many would rather trust a decade old desktop than an iPad.
iPad's still have the stigma of being a child's toy.
@bygjohn
I've liked and subscribed your channel.
These three tracks were made on my iPad Air 2 (that was stolen pre Lockdown) using Beatmaker 3.
The final mastering was done in Reaper.
https://on.soundcloud.com/qUzihZuemBnVP9cg7
https://on.soundcloud.com/W8f14NRt32bDhHhv5
https://on.soundcloud.com/wASiY3Wdfp3NZyaz9
The first two were for BM3 challenges and the last one was just for fun.
This is something to always remember.
When you send in a track for someone to listen to
they are not going to ask you if you recorded it in
Cubase, Logic, Pro-Tools or on a dictaphone (well the latter is an exaggeration),
they are going to say either "let's work together" or "I'll call you".
It does matter what tools you use however we are all looking at desktop quality apps
on something that can either fit in the palm of your hand or is the size of a hardback book.
There is a reason why a lot of the small to mid range studios started shutting down.
Focus on the result and learn the tools you need for that result and other than that have fun with the challenge.
No doubt you’re right about this but I’ve never understood why? An iPad, and the apps available for it, are more capable than a desktop from 20 years ago (or 10, or 5…depending on iPad model i guess) but no one would suggest that there weren’t great tracks made on the desktops of 20 years ago so i just don’t get it when people get a bit sniffy about iPads for music making.
Combined with an audio interface, there’s precious little you can’t do with an iPad.
As you say in a later post, no one listening to the music made could care less what platform it’s been made on. It’s just tech snobbery as far as i can see.
Having said that, some iOS users sometimes get a bit sniffy about the possibilities of making music on Android too! Yes, iOS is definitely better for music making but it’s amazing what you can do on Android as well.
People are slow to adapt. This is why I always recommend aiming for the newer audiences who are more open to change.
Agreed. Great post, @Gravitas
Simply put...
The have and have not's.
Mac vs PC.
iPhone vs Android.
and from the perspective of the companies that make this products it drives up sales.
Wholeheartedly agreed.
Agreed.
Which is tech snobbery at play again.
I got an Google Pixel 5 on advice from @seonnthaproducer and the first thing
I checked was if you can connect up a usb audio interface to it.
You can so therefore the audio quaility is the same when using a usb audio interface.
The only thing missing is the swathe of apps available on the iOS platform.
🙏🏾
In keeping with the capabilities of an iPad and an aged Air3 at that.
I started this yesterday afternoon.
It's a rough cut for sure and the editing and mix is far from finished
however I do believe it's a good example of what an iPad can do right now.
dRambo for drum sequencing using samples, Aurelius mono synth and NeoSouls Keys,
Loopy Pro for guitar parts, Cubasis 3 for vocal playback and MixBox for effects processing.
Brusfri and Toneboosters Eq were used to clean up the guitar sound.
Delaney Jane's vocals were a free download available on Soundcloud.
Exactly. For a platform that seeks to want developers to come onboard, there’s a huge amount of bias, and negativity to new ideas.
That aside, I learnt a LOT from the developer of Audiokit yesterday.
Sweet!!!
Thank you.
🙏🏾
More capable in terms of power for sure, but really cumbersome to use for many production tasks because of the limited screen size. Sure there is platform bias galore, but there are also practical considerations. When it comes down to arranging and mixing large projects with a timeline, many tracks, samples, and lots of automation, it gets difficult in a hurry on an iPad.
There are also some important tools that exist or are a lot better on desktop than their mobile equivalents. Not because of the power of the devices but for other reasons you all have been discussing here and elsewhere.
That said, I simply cannot create on a desktop. The second I sit down to it my musical creativity just dies. The day I got an iPad was the day life came back into my music making. But, if a project gets large and it's time for final fleshing out, arranging, mixing and mastering, I don't even try on the iPad if the desktop is available. Can it be done on iPad, sure. Is it productive and fun? No. ymmv
That's just from my perspective. It has nothing to do with looking down on the platform, it's just what I feel is using the appropriate tool for the job. Where I think people are missing out is when they're so locked into one platform that they miss out on the potential strengths of the other.
All true.
I see it differently. I think we would all love it if we had the tools on less expensive and sometimes a lot sexier Android devices! The "sniffiness" has evolved because of the platform's historic problems with audio latency and with the fractured and inconsistent nature of OS versions and hardware support. The latency and audio processing situation is finally, slowly, beginning to become manageable, and you see developers such as Roland, Steinberg, Imageline, and others going cross-platform. But it's taken a long time, and it will be a long, long time until things catch up, if ever.
I'm sure there are pure Apple fanboys that will look down on Android forever (and vice-versa), but I think most people would jump on the platform if it was more ready.
Good points.
For really large projects inevitably one will turn to the desktops.
iPads are really good for creating stems, recording live bands
but when faced with an orchestra I will certainly use a desktop
or dedicated recording hardware.
At £190 per hour per musician I'm not going to risk an auv3 crashing.
Agreed for sure.
Good point.
Agreed.
Oh wow, thank you! And for your kind words about Summer Rain.
Yeah, a lot of fair points here @wim. A lot comes down to what we’re personally used to of course, for all of us. For example, I learnt how to use a piano roll sequencer on a touchscreen with an active stylus; as a result, the notion of using a piano roll on a desktop using a mouse is just a creativity killer for me. A touchscreen somehow just feels like a creative space to me in a way that a desktop keyboard, mouse and monitor doesn’t.
I do have to slightly disagree with the last paragraph regarding Android though. The problems which have been historically referred to - latency being the most obvious - have really been over egged in my opinion. Audio Evolution Mobile Studio had its bespoke USB audio driver many, many years ago (over a decade?), way before Google finally introduced one as part of the system several years ago, and it worked perfectly. Roland (and before it was Zenbeats, Stagelight) and Image Line have been on Android for a long, long time now, they are not in any way newcomers to Android. Even Steinberg have been there for several years now. Things are not slowly getting better, they have been much better for a long time now.
I guess my point would be simply that Android is nowhere near as bad as some would have you believe, and never was. It was perfectly acceptable if it was the only option you had and no barrier to creating music if the desire was there.
The only thing it really lacks now is the plug-in infrastructure that iOS has in Audio Units (and i happily concede that this makes iOS far superior for music making ultimately). That Google doesn’t see any value in adding such a system to Android might be the saddest statement of all regarding how many people are actually using mobile devices for making music? I hope I’m wrong about that though and Google have got their market research wrong.
That said, if Android’s all you’ve got, you can still do ‘everything’ with, for example, Audio Evolution and the built-in Tonebooster plugins and synths iaps, so no excuses! It can actually be a benefit of sorts - the sheer amount of app choice available on iOS does not always lead to lots of finished work in my experience; sometimes having to work with a more limited palette can be more productive.
I'm certainly not going to get rid of my Air 3 and I still have my even more ancient 9" ipad pro.
🙏🏾
When I used to use desktops regularly I started getting r.s.i in my bass fingers so I switched to graphics pens.
It made a huge difference.
Agreed.
Audio units/vst's for Android would certainly be amazing.
Very good point.
Yeah, the iPad has always felt a bit better creatively for me.
Where it falls over is when things are connected to it. What I mean is, an iPad with a pencil and some good wireless earphones is a sleek and minimal setup. Once you have an audio interface, a controller etc. all of that is lost.