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Audio Damage raised some prices 6 months ago

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Comments

  • I bought Quanta tonight as I saw that bugs had been fixed and I thought I’d finally give it a go before price went up. Has crashed 3 times in 20 minutes.

  • What apps are must have from them before the price spike?

  • @magnusovi said:
    What apps are must have from them before the price spike?

    For fx, see my post earlier in this thread.

  • @bon said:
    I bought Quanta tonight as I saw that bugs had been fixed and I thought I’d finally give it a go before price went up. Has crashed 3 times in 20 minutes.

    Yikes … that’s possibly the worst thing for an app imho … it’s why I never cared for SynthMaster One and finally deleted it, cause that kept happening.

  • @Fear2Stop said:

    @bon said:
    I bought Quanta tonight as I saw that bugs had been fixed and I thought I’d finally give it a go before price went up. Has crashed 3 times in 20 minutes.

    Yikes … that’s possibly the worst thing for an app imho … it’s why I never cared for SynthMaster One and finally deleted it, cause that kept happening.

    Speaking strictly for myself, I stopped using the two Synthmaster synths I bought (on both desktop and iOS) simply because I found I could not rely on them anymore. Longstanding issues went unaddressed and there were enough bugs that I found it was no longer worth my while to use them.

  • @Wrlds2ndBstGeoshredr said:

    @magnusovi said:
    What apps are must have from them before the price spike?

    For fx, see my post earlier in this thread.

    Thank you. How good is Continua

  • @magnusovi said:

    @Wrlds2ndBstGeoshredr said:

    @magnusovi said:
    What apps are must have from them before the price spike?

    For fx, see my post earlier in this thread.

    Thank you. How good is Continua

    I have it and like it, but there are many virtual analogs on the market, and I'm not the best judge of synths because I am mostly a preset surfer and tweaker. I can't offer an informed opinion on this one.

  • @Wrlds2ndBstGeoshredr said:

    @magnusovi said:
    What apps are must have from them before the price spike?

    For fx, see my post earlier in this thread.

    Interesting you rate Grind so highly. Must revisit and spend more time with it.

    None of them are really must have if I am to be honest. As far as nice to have, ODC is a fun delay to play with and I immediately took to it. Lived up to its billing. Eos has some nice features if long tails or pads are your thing. I would say they compete favorably with any delay or reverb on ios.

    I would not have purchased most of my AD apps if the price was higher, and I got them all on sale. I also got them mostly in lieu of paying more on desktop, as an extended touchscreen trial. If there was a demo/trial mode on ios, I would have most certainly purchased a few at higher prices.

  • edited March 2023

    I loved AD when they were one of the only consistent games in town. But Phosphor 3 is the only thing of theirs I still use. All of the effects have long since been overtaken by better alternatives; Phosphor is just a particular sweet spot.

    ‘Seat of the pants’ is the best way to put AD. Randall will get really into what he’s doing (at the expense of everything else at the time), but I wonder if he’s too capricious to those whims to deliver a deeply satisfying user experience (which is more than looking really slick, which they of course do).

  • I’ve been preparing for a while now for app prices to begin to increase. Especially with things like the MagicDelay, GSI, etc. I just hope the quality of the app and updates stay consistent with the price.

    Can definitely see where they’re coming from even if their wording is a bit suspect. Love the AD apps though and have always thought they were incredibly cheap for what they are. I mean a quality reverb or delay like EOS or ODC for under $10 is crazy.

  • @kidslow said:

    @Wrlds2ndBstGeoshredr said:

    @magnusovi said:
    What apps are must have from them before the price spike?

    For fx, see my post earlier in this thread.

    Interesting you rate Grind so highly. Must revisit and spend more time with it.

    If you like digital distortion it’s right up there with Crushstation. You have to like that particular flavor of raucous noise though.

  • I like digital distortion but got way caught up in bitcrushers and guess I never ventured past to look at the rest of my apps. lol

  • What does anyone think about music app developers going down the subscription route?

  • @enkaytee said:
    What does anyone think about music app developers going down the subscription route?

    Hell no for me. I’d rather pay more and buy it outright, or IAP.

  • @enkaytee said:
    What does anyone think about music app developers going down the subscription route?

    In general, definitely prefer no subs. As we have seen, most of us have a ton of apps we never use. Imagine if you were paying subscription on even a tiny number of these. No bueno. Let's take Audio Damage. I have pretty much all their apps. There are maybe 3 or 4 max that I still use with any regularity. The only ones I would really miss are ODC and Panstation. For apps that have ongoing costs to the dev, like paying for some kind of storage, maybe a nominal, small annual subscription is acceptable, depending on the dev's ongoing costs.

    Even for media.... I got an annual subscription to Masterclass and regretted it. I ended up watching very few and most were no more than pep talks. YouTube is the only thing I know I will use regularly enough for a subscription to make sense but unfortunately YouTube Premium is not available in my area. When I leave China, I will definitely start getting YouTube Premium.

  • .> @enkaytee said:

    What does anyone think about music app developers going down the subscription route?

    Oh, that is really popular around here. LOL :smiley:

  • @mcevoak0252 said:
    Kind of reminds me of the Op-1 price hikes, only at least TE could justify it with the increased cost of hardware, shipping, etc.

    Welcome to our world, where Teenage Engineering prices are justifiable but 25-dollar ios app prices aren't 👊😎👍

  • When people are used to things being a certain way and there is a sudden and steep change in pricing, a bit of kickback from some people is just inevitable. That's why most big retailers spread price increases over time. Only Audio Damage will know whether this strategy will have worked for them, the rest of us will just have to take guesses at it. As others said above I would expect it likely that they'll from time to time do sales with steep discounts, as seems to be the case with many desktop apps. In this case the buyers who either don't care about price or don't have the self control to resist every new toy are basically subsidising the purchases of the more thrifty shoppers or those with good impulse control and an ability to delay gratification 🤷‍♂️

  • The in the room:

    Since Audio Damage entered the iOS market several years ago there have been lots of new companies releasing software that directly competes with AD.

    I am guessing they are losing sales due to that, not a few bad reviews.

  • @Simon said:
    The in the room:

    Since Audio Damage entered the iOS market several years ago there have been lots of new companies releasing software that directly competes with AD.

    I am guessing they are losing sales due to that, not a few bad reviews.

    I think that’s a huge part of it. It’s not like the newer stuff is shovelware either. We’re getting a lot of innovation (just not nearly enough on the synth end of things, but I digress)

  • @Simon said:
    The in the room:

    Since Audio Damage entered the iOS market several years ago there have been lots of new companies releasing software that directly competes with AD.

    I am guessing they are losing sales due to that, not a few bad reviews.

    I wouldn’t say that’s the elephant in the room really. Using that logic, ALL iOS software is in direct comparison with each other. And with the prices ADs apps have been at, I’m sure most people ended up buying both anyway. I can’t think of anything that competes directly with some of their apps

  • @Simon said:
    .> @enkaytee said:

    What does anyone think about music app developers going down the subscription route?

    Oh, that is really popular around here. LOL :smiley:

    Yeah - I know, and not keen myself. I have a few 'essential' apps (not music) that I subscribe to - usually because I got reliant on them before they went to the subscription model. Not sure there are any existing music apps that I'd put in the same category - maybe AUM but otherwise I'd think very hard about continuing with an app that goes subscription.

  • edited March 2023

    @HotStrange said:
    I can’t think of anything that competes directly with some of their apps

    How about the 100 and 1 apps that do audio FX and mangling?

  • They did mention a couple of surprises, bundles?

  • @ervin said:

    @mcevoak0252 said:
    Kind of reminds me of the Op-1 price hikes, only at least TE could justify it with the increased cost of hardware, shipping, etc.

    Welcome to our world, where Teenage Engineering prices are justifiable but 25-dollar ios app prices aren't 👊😎👍

    Hardware you can sell, a lot of desktop apps you can sell, iOS you can’t, whether an app is worth buying on iOS is dependent on the reputation of the developer. So it’s a case by case situation.

  • @Simon said:

    @HotStrange said:
    I can’t think of anything that competes directly with some of their apps

    How about the 100 and 1 apps that do audio FX and mangling?

    😂 that’s kinda like saying every synth ever made is competing with every other synth. I mean yeah it’s true but not a direct 1:1 comparison. All the developers are competing in some way but EOS, ODC, Axon, Phosphor, etc are all pretty unique and don’t have any direct competition besides other reverbs and delays, which all do something different.

  • I’ve got no problem with the price rises jus as long as they’re matched by a commensurate level of app support.

  • edited March 2023

    @Wrlds2ndBstGeoshredr said:

    @Stuntman_mike said:

    @Wrlds2ndBstGeoshredr said:

    @knewspeak said:
    Audio Damage did a very similar thing before they released anything on iOS, it all went badly for them over at the KVR forum sometime ago, arrogant and contempt for the customer base, not a good PR angle. Seems like history repeats and nothing learned.

    They totally screwed their Eurorack customers. Sold modules that didn't work, then pulled out of the market without fixing them. I own nearly all their apps, but I would not risk any real money on them given this track record.

    😮

    This is why I would not trust them with high-priced products:

    https://modwiggler.com/forum/viewtopic.php?t=196645

    That said, I do very much like the apps I have from them, and consider them good value.

    Yeah this, some bad iOS reviews has nothing to do with Chris being an unpleasant person, he just is.

  • @ervin said:

    @mcevoak0252 said:
    Kind of reminds me of the Op-1 price hikes, only at least TE could justify it with the increased cost of hardware, shipping, etc.

    Welcome to our world, where Teenage Engineering prices are justifiable but 25-dollar ios app prices aren't 👊😎👍

    You mean you’re not buying the $1500 trestle table?

  • @HotStrange said:
    😂 that’s kinda like saying every synth ever made is competing with every other synth. I mean yeah it’s true but not a direct 1:1 comparison. All the developers are competing in some way but EOS, ODC, Axon, Phosphor, etc are all pretty unique and don’t have any direct competition besides other reverbs and delays, which all do something different.

    A Maccas burger and KFC are not the same but they are both competing for your "junk food dollar".

    AD and all the other "FX developers" are competing for iOS music maker's dollars.

    Anyway, that's my take. You have yours, so fine. :smiley:

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