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Ok hello all,
I have not experienced Logic on iPad yet (because I am on a first gen iPad Pro and I just bought an osmose so the wife might kill me if I purchase a new iPad too suddenly hahaha)
I will be buying another iPad soon.
My question: does Logic on iPad have screen sets? It does on Mac, but I understand some features didn’t make the cut.
If it does have screen sets a lot of your big issues up in the thread will be fixed, as they are mostly size of focus issues.
I would also think that because Logic Pro on iPad is indeed a sub, they will probably update it fairly often to keep subscribers (as you can ditch it at anytime)
*i also read a few compared to nanostudio posts, how? Nanostudio in no way competes with Logic Pro (even this scaled down version). Nanostudio doesn’t have and probably will never have audio tracks…that is why I erased it from my iPad. I was just curious about that, Dendy, as I know that you are heavily biased to Nanostudio (and it’s fine to have heroes). Cubasis would be the best app to compare Logic Pro to, or Auria, zenbeats, or even Beatmaker 3….
I would consider nanostudio more of a groovebox, as it only does midi tracks and plug ins.
I would consider gadget a closed wall groovebox as it does audio poorly, and only does Korg effects and instruments.
So on and so forth.
Make sure to be clear for people making buying choices looking for a Daw, that nanostudio IS NOT a DAW. Customers would be upset finding out it isn’t so. I understand totally about use cases and preferences and have no issues with people loving what they love to use. I just think if somebody new is checking the threads and wanting advice some of these alternatives won’t cut the cake at everyone’s birthday party.
I’m just over here hoping for screen sets.
But loving I can use Logic pro’s plug ins on the go…so I will have to gel with it.
I’m going to go see if the pdf manual is up yet.
https://help.apple.com/pdf/logicproipad/en_US/logic-pro-ipad-user-guide.pdf
TY Samu!
May be so. I think it happened with other apps but can't be sure
@MrSmileZ no Screen Sets in the iOS version of Logic at the moment.
It happens mostly on AUv3's with heavy use of OpenGL where almost all UI rendering is done inside a loop.
Don't know yet if Juce has been updated to Metal or if it's till using OpenGL...
Yea I’m not seeing it in the manual 🙁
Bummer, I’m also not seeing the groove quantize from Mac Logic Pro either…also sigh
Maybe they will surface over time? Updates should be rather Consistent in a subscription model…or people will drop subs
Quite sure that will happen...
...it'll either be new content (we only get ~15GB for starters from the total 70GB+ on the desktop) or features.
I'll give it a year for starters as it 'saves' me two months
It happened to me with multiple apps, Ifretless bass is the one I remember as it was the most ridiculous 🙂, almost like an animation on its own. M1 iPad Pro
Yeah think it happened to me with more than one app too. I've never ever had any heavy sessions in Logic iPad so I find this pretty unacceptable. Is it the apps' fault or Logic's fault? I have no idea. But never ever ever came across this kind of problem in any other host app
Considering the OpenGL ES has been deprecated since iOS12 days with zero new updates for advanced multi-threading etc. it's no wonder that apps that use OpenGL for the UI get a tad 'slow'
https://developer.apple.com/documentation/opengles
One of the frameworks (JUCE) used by some plug-in developers porting their stuff from desktop to iOS still relies heavily on OpenGL with no proper Metal support in sight...
Likewise. Very light sessions, and never saw this weirdness in any other host before.
That slugishness of redrawing plugin UI was pretty much big problem also in Nanostudio 2 after first version was released.. most of you propably doesn't remember that but Ns had also this continuous animation between two sizes of plugin window and it was lagging exactly same way.. matt then removed the animation and made it quicky switch from one size to other size .. This is something which needs to be fixed by plugin dev, not within logic.. but often it means complete rewrite of UI code - which is not realistic - so easier is for host just don't do animations ...
animations are abomination anyway, all those scrolling and continuous resizing are crap !
👹
OpenGL is not problem, many games are still using OpenGL and they are perfectly fast.. this is about how UI is implemented.. what top level library layer is used for drawing elements... how efficiently is UI written
whole NS2 has UI written using OpenGL yet it is super fast .. Open GL itself is good.. this is bad design of top level UI libraries build on upon bottom level gfx code, and just switching bottom level code from OpenGl to Metal would not change this at all, or just slightly..
At least one game I still occasionally play (Asphalt 8) on the AppleTV was ported over to use Metal when Metal was introduced years ago and the performance boost was simply insane.
But yes it's a matter of implementation and how the UI rendering is done, synchronous drawing is simply nuts. (ie. one render loop which can't easily be spread to use multiple cores so it'll hog the resources).
These things will get sorted out over time so no worries...
well, i'm afraid this problem will not go away.. only realistic way is that apple just removes continuos resizing of plugin window (or at least disables ui during drag and then again re-enables it when drag event ends - that is how i would implement it in this case)
i'm in doubt developers of plugins will invest significant amout time into complete rewriting of old plugins UI .. There are many plugins suffering by this issue (Pure Acid, Terra,.. )
I hope for people who wansts to use Logic that Apple realises it's their turn to make compromise here ...
For me Logic Pro OS was like the hot girl everyone wanted, but then after a few weeks with her, she wasn’t for me;)
Considering that SwiftUI is fully scalable (and fast when properly implemented) it's more likely that at some point in the future (2-3 years?) the use of SwiftUI will be one of the requirement for submitting apps to the AppStore, I mean sh*t has to run on the Apple Vision Pro FFS
We'll have to wait and see what happens...
Can we be correct here? It’s NOT iOS on our iPads, it’s iPadOS - very important differences…
Yes , my bets are Logic UI is made using SwiftUI and sadly you can see the footprint - it handles a little bit less than Cubasis on same iPad, with same plugins and same buffer size - where Cubasis UI is still smooth, Logic UI is causing dropouts and stopping of playback.
Oh buddy, I believe most of us have had "that girl" at one point in our lives, lol.
I'll happily make that 'trade off' and use Logic Pro for iPad when it comes to the total number of instances to be totally honest...
...In this case the extra instances are more likely related to the audio engine optimizations than the UI.
I'll give it a year and do a long-term evaluation after that...
Yeah I thought I saw something like that but I can't find the session any more. I thought it was about using SwiftUI for Pro Apps specifically. It explains a lot of the UI stuff, especially around the built-in plugins. The plugin UIs (to me) have the feel of all being based on a half-baked UI framework. This is an area where I hope to see significant improvements in upcoming versions. The whole deal where you change the orientation of your iPad and suddenly all the knobs on the plugin are rearranged is a little...wonky.
Don't get me wrong, I'm super happy that (almost) all the built-in plugins made it to iOS, and many of them were in dire need of a UI refresh. But some usability was lost from several of them, and the interface feels like a step backwards for some (the compressor plugin is a prime example of this in my mind).
But it totally makes sense that the new UI is written in Swift. I'd be shocked if it wasn't.
New iPad pro 12.9 m2 incoming, Logic Pro incoming.
I’ve been using Logic Pro since emagic…so hopefully this new version for mobile will be inspiring?
I’ve downloaded the manual
Everything should be underway Monday evening.
I have to get into this app, to be in practice for Logic Pro on Vision Xr
Pro tip: don't use your desktop-logic knowledge as benchmark, because that can lead to disappointment 🙂 enjoy and good luck!
I’m planning on treating this as a different approach entirely…like a second studio on the go.
I can’t see it the same as the studio Daw as I have totally different plug ins etc
I also know a few of the tools I use are missing.
I’m seeing this like a Super Garageband or Garageband Pro
True story sir 🫡
We will get hell if the fanbois see our exchange but you're entirely correct. Treating it as "grown-up Garageband in a suit" is totally the way to go my friend 🤝
LOL, What Hell?!
We're all allowed to have our own opinions right?
It's not even worthy to be called anything 'Pro' at this stage