Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Thanks.
I was getting worried there.
When I first saw her YouTube I was blown away.
Yeah, what she does with looping is inspirational in actual fact what they all do with live looping is inspirational.
Agreed, it can be configured using iDevices and what slows down the configuration is
"what is the piece you're going to perform and how does one acheive that."
Oh, I never mentioned the connection. I apologize.
For those who are curious, I’m referencing my deep dive analysis on Page 3, and my most recent post on Page 9.
Seids is heavily sponsored by Bandlab. One of the most successful DAWs on iOS and Android.
She focuses on 3 things
So, right now, she’s currently the most successful iOS YouTuber.
The other Youtubers are case studies on how to be a successful iOS YouTuber. They have dabbled a bit on mobile music production but their workflow is set in stone.
I wouldn't categorize her 'an iOS YouTuber' tbh. Looking at her YouTube, she is far more focused on desktop than on iOS. And the majority of content is about desktop Logic Pro. I'm not saying she's not worth posting about or whatever, it's interesting to hear about her. But she is not an iOS YouTuber. She's a desktop YouTuber with a little bit of iOS overlap, mainly due to the Logic connection.
It’s weird to draw the line on iOS YouTubers. If someone does a video on Logic Pro, is that an iOS Youtuber, an iPad Youtuber, a Vision OS Youtuber, or a Mac Youtuber?
Logic is an Apple product, whether on any of these platforms.
But what is the quota that needs to be met before one becomes a iOS Youtuber.
Jakob is currently learning showing stuff about Modular Synths. Is he still an iOS Youtuber? Doug has experimented with Synthmaster stuff on desktop. Is he no longer an iOS Youtuber?
HennyThaBizness has shown videography tips, outside of the music scene. Is he no longer an iOS YouTuber.
elbowmedia studios/Marcus Elbow and Bolodaproducer shows his love of his Akai workflow. Is he no longer an iOS Youtuber?
I’m personally asking because there’s a high chance I’ll be showing more Vision OS stuff, and Android production techniques. I’ve been showing my experiences meeting different artists all over the place.
Not good analogies. Doug and Jakob are primarily iOS. This girl isn't. She's mainly desktop Logic
Lololololol....
You and me both.
Lolololol...
Looking forward to it.
iOS YouTubers bridge the gap between the dev's and users who need support.
Many iOS dev's are one person companies and they face users who demand a lot for their currencies.
Coding then writing manuals and testing for bugs and crashes
on an ever changing platform is quite intense.
Basically you're coding in whatever coding language used and then having to translate that code
into an app that is "easy" to play/work with and then simplify that code even into a language
that can be easily understandstood as in manuals and then the next OS update totally changes that.
Fair point however the dev's are not generating enough of an income
to be able to pay the iOS YouTubers to "advertise" said apps.
The Dev's and Tubers work hand in hand.
You would be surprised how many users can't figure out stuff even after watching tutorials and reading the manuals.
I'm saying this after years of providing free support and advice for users on the Forum.
That isn't to say that users are stupid but sometimes it requires a different perspective for the penny to drop.
We all learn in different ways.
I'm a veteran dRambonaut and it took me two solid years for me to start
to fully grasp the capabilites of dRambo and MiRack and I'm still learning.
Such apps do require courses for many users.
Personally speaking the depth of dRambo could easily be a University course.
This is my overall point which is to encourage hobbyists and professionals alike to share completed work experiments included.
Hence why I've also been posting up recognised Artists who use looping and synths in their performances.
No not really, I'll disagree with the "is just a hobby really"
The quality of the iOS apps are perfectly acceptable in a professional setting.
I did list a few others. Are they considered iOS or no?
My point stands. A lot of Doug videos had to be redone because the app changed. We as humans evolve everyday.
But even the channels do not specifically say “iOS musician”. That’s labels we give them because they did content using it.
…has this got to do with the price of fish?! 😆
Seonn, I feel that most users here would not regard that girl as an iOS YouTuber. I don't want to get dragged into further discussion about it, I really have better things to do. If you disagree and think she's an iOS YouTuber, that's fine. Good luck
… and then they discovered that they make so little income that those developers that don’t get pleasure from making videos and writing manuals stopped.
iOS app developers earn a lot less than people imagine. While people that read manuals are vocal about their importance when there isn’t a manual…a shockingly tiny percentage of people make use of manuals. (Very disappointing to me as a former manual writer.)
And that's understandable considering the demands that the dev's have to meet.
I was on the Beta team for an iOS app and the dev for that app
inadvertently showed me the profits or lack of profits that the app was making.
They would've made more money busking truth betold.
I'm one of those.
I was surprised at the lack of in depth manuals when I stepped onto the iOS platform
and then I realised the importance of the iOS YouTubers for others in this regards.
Luckily for me I have decades of experience in regards to DAW's, etc so it's intuitive for myself
however for others it's a huge hurdle.
I hear you loud and clear on this.
Manuals are technical novels as far as I'm concerned and
I'll happily pay for a manual the same way I would buy a book
though books are apparently passe now.
Without bait, we cannot get fish. How are you supposed to bring in new viewers without the right bait?
Music is the one content you cannot demonstrate visually. You have to hear it.
Perfect I’m OK with that as well. We can always agree to disagree. That is an excellent option.
EDIT: Just checked out the new Behringer Monopoly. I WANT ONE!!!
See, it is very easy to spam on forums like these. AI exists and we’ve had to deal with a wave of fake accounts lately.
I use my platform as a way to engage with people, and I am very respectful of the forum rules.
But where I have a problem is whenever I make a post or a comment, somebody comes out of the woodwork just so we can have a back and forth.
But that’s something for another day. Let us focus on the topic at hand
🦇💩crazy. Mad as a 📦 of 🐸🐸. Nothing this guy says makes any sense or is relevant to what’s been said before 🤣
Critically, giraffes don't make the best viola players!
It's like engaging with the local town nutcase. Everyone knows you just don't do it, you don't even make eye contact. I know better than this 🤣
Advocate away.
I would also love to hear some.
There are none.
The platform is a niche platform filled mainly with hobbyists who's main focus is tutorials and apps.
Not very inspiring when wanting to create a dance track for a pro level dj for the younger demographic.
There was one producer recently (with major artists under their belt) who dipped their toe into the iOS market
via Loopy Pro and quickly went the other way.
Hence why I have been adding certain content to this thread which is to encourage someone or persons
to create music and release it so that a pro dj or radio station wouldn't hesitate to play it
however as a professional musician, composer and producer for some years (award winning by the way)
I wouldn't recommend them to come on to the platform at all at this rate and
further more I wouldn't want any attention drawn to the fact that iOS apps had been used
on their tracks for fear that it would attract trolls.
The behaviour is appaling and I've been drawn into happenstance.
I'm actually quite dumbfounded.
Here are a bunch of dev's who produce desktop qualiy apps at almost next to nothing
for devices that span the World which would be perfect at all levels in the professional music world
from sessions musicians to conductors and it's dominated by trolls who want the dev's and iOS YouTubers
to provide techincal support for free and will bully the dev's and iOS YouTubers into doing so.
So in answer to your question it is a firm resounding no at this moment in time.
However ending this reply on a positive note
This piece
https://forum.loopypro.com/discussion/62789/le-reve-poignant-linearlineman-piano-improvisation-chamber-string-orchestration-by-jankun/p1
I would happily take to an orchestra to be performed.
It's quality however quality costs money.
What I was going to suggest is having a regular playlist of iOS only tracks that are aimed
at the commercial end of the market and not just amateurs sharing their work ad hoc.
Nothing wrong with being amateur, so please no offence intended.
It's a well known fact that the platform has plenty of hobbyists and without them the platform may not exist.
@JGD
This (from the Beepstreet Forum) I would happily add to a dubstep playlist
removed
Awesome.
Nice one @Tarekith ! 👊
Fingers crossed, there's still a couple sticking points we're trying to work out. 🤞🏼
We're rooting for you.
🤞🏾🤞🏾
From @MadeofWax
I would happily send in this piece as a soundtrack for a film.
Personally, I’m glad that iOS is a more ‘hobbyist’ platform. I find much of the current commercial music to be trite and boring to listen to. Even music produced to a higher level and done in well appointed studios, needs a soul, but much of that which is designed to sell, is designed to cater to established tastes and rarely embraces anything that may risk the mighty dollar lol.
Imagine being the new Virgin Prunes like band and trying to garner any attention today! Don’t get me wrong, there are great bands and great solo artists making music today, but it’s rarely a commercial success imo.
Personally I’m glad music making is open to far more people these days. Even in the Eighties and Nineties, I preferred listening to some local bands demo tapes then some of the dross being played on the radio.
Sorry, just an opinion sideline
You've mentioned this before.
I'm not one for "pop" music per se however it can more than pay the bills in some cases.
You can be a great artist and not be pop.
The hobbyist / amateur market is far, far larger than the professional market when it comes to music apps and Youtube viewership. I'm not sure that convincing "pros" to lean on the platform is necessary or productive. No doubt, having someone famous endorse an app, will drive a spike in sales but it's not going to be a market changer.
I think the more YouTube content creators gear their output toward the mass of hobbyists the more viewership they will attract and retain. Looking for "professional" acceptance is sort of a waste of time. Breakout artists ultimately come up from the amateur pool. They're also the ones open to new ideas. Pro's are usually already locked into their ways.
Sure, we all get some kind of ego boost when we can point to a pro using the same tools we do. That makes it feel like a worthy thing to strive for. But that's not a market driver, that's just making ourselves feel good.
(I know the above argument is riddled with holes. I'm not invested in it as a "truth". I just put it out there as food for thought.)
Resonates with me, Wim 👍
If it were not for the hobbyist/amateur market the music industry would not exist at all.
Musicians can only own and play so many instruments.
Look at like Formula 1 Racing drivers and Beatle owners.
Having professionals use iOS apps is another angle to bring in new users.
There is no hard and fast rule in these things.
My argument is riddled with holes also however I'm simply leanng on my experience as a former music promoter.
Agreed as well. Which is definitely weird I’m saying this, but yeah.
I never focus on the pros. They have their own workflow, and taking them out of it will be pointless.
I rather focus on the next generation of musicians, and creative people seeking to improve their workflow, while being my authentic self.
I can make stuff for the professionals to gather more users, sure, but I will always encourage people to create. Because good things take time.